Team Fortress 2

Team Fortress 2

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Brew
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Other: Summer
Game Mode: Attack / Defense
File Size
Posted
Updated
64.188 MB
15 Apr, 2023 @ 11:04am
15 May, 2023 @ 11:33pm
4 Change Notes ( view )

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Brew

Description
"Brew" is a 2-point attack-and-defend map set in an urban brewery.



BLU has infiltrated the shipping network to investigate just what RED has been cooking in the Old Geezer fermentation plant!



This map features a dynamic gameplay element of a large gate opening once the A point is captured, along with several doorways in the map closing off to create an evolving layout! This map plays similarly to Gorge, being a 2-point map with long capture times.



Credits:

Diva Dan- Layout, artpass, bespoke assets
Emil- Layout, artpass, bespoke assets
Void- Slaughter props and various assets
FGD5- Vehicle and diner props
Stuffy- Foliage
Sedisocks- Foliage

Popular Discussions View All (2)
1
20 May, 2023 @ 3:36am
List of servers hosting this map
The Pyrobear
1
21 Apr, 2023 @ 8:13am
[US-West] Server hosting this map
AlphaBlaster
133 Comments
Diva Dan  [author] 25 May @ 8:12pm 
ty for reporting- sometimes, when a map has too many sound entities in it, it can cause other sounds to stop abruptly. I'll have a look and see if that's the case here since i have lots of ambient noises for motors, computers, etc
no loafing 25 May @ 2:55pm 
yeah, i've had a very consistent bug on only this map in particular, where random, specific sound effects will just stop working for the entire match until the map changes. i've had it happen with the sounds for charging the cow mangler, popping uber, hitting huntsman arrows, even hitsounds or kill sounds - if there's some rhyme or reason to it, i couldn't tell you what it is.
The Canadian Federation 20 Jan @ 7:37am 
Another Bug - Sound cuts out
Diva Dan  [author] 10 Jan @ 6:41pm 
its a game bug on valve's end where if you transition from one level with custom grass to another, the grass will break and turn into those white boxes
The Canadian Federation 10 Jan @ 4:51pm 
What are those little white boxes that appear on this map? Same happens on Banana bay
i like the strokes 8 Jan @ 11:20pm 
really not the fondest with the new updates, building buildings in the room that closes after the first point is capped was my favourite hobby =/
Diva Dan  [author] 29 Dec, 2024 @ 5:14pm 
I’ll shoot you a friend request and see about getting it in game!
Star Bright 29 Dec, 2024 @ 2:19pm 
The packed in nav mesh is horribly and hilariously out of date. Just spent the last hour revamping it if you're interested, but otherwise the map's cool!
cute mess :3 20 Nov, 2024 @ 6:15am 
hey there, on the rollout for red team, there is a room that locks when first is capped. it locks on both sides with shutters that let you walk out in either side. you should but func_nobuild in this room since currently engineers can abuse the one-way nature of the shutters to build a nest
Blahaj brain 24 May, 2024 @ 8:46am 
I can't find it for sfm