Team Fortress 2

Team Fortress 2

Brew
133 Comments
Diva Dan  [author] 25 May @ 8:12pm 
ty for reporting- sometimes, when a map has too many sound entities in it, it can cause other sounds to stop abruptly. I'll have a look and see if that's the case here since i have lots of ambient noises for motors, computers, etc
no loafing 25 May @ 2:55pm 
yeah, i've had a very consistent bug on only this map in particular, where random, specific sound effects will just stop working for the entire match until the map changes. i've had it happen with the sounds for charging the cow mangler, popping uber, hitting huntsman arrows, even hitsounds or kill sounds - if there's some rhyme or reason to it, i couldn't tell you what it is.
The Canadian Federation 20 Jan @ 7:37am 
Another Bug - Sound cuts out
Diva Dan  [author] 10 Jan @ 6:41pm 
its a game bug on valve's end where if you transition from one level with custom grass to another, the grass will break and turn into those white boxes
The Canadian Federation 10 Jan @ 4:51pm 
What are those little white boxes that appear on this map? Same happens on Banana bay
i like the strokes 8 Jan @ 11:20pm 
really not the fondest with the new updates, building buildings in the room that closes after the first point is capped was my favourite hobby =/
Diva Dan  [author] 29 Dec, 2024 @ 5:14pm 
I’ll shoot you a friend request and see about getting it in game!
Star Bright 29 Dec, 2024 @ 2:19pm 
The packed in nav mesh is horribly and hilariously out of date. Just spent the last hour revamping it if you're interested, but otherwise the map's cool!
cute mess :3 20 Nov, 2024 @ 6:15am 
hey there, on the rollout for red team, there is a room that locks when first is capped. it locks on both sides with shutters that let you walk out in either side. you should but func_nobuild in this room since currently engineers can abuse the one-way nature of the shutters to build a nest
Blahaj brain 24 May, 2024 @ 8:46am 
I can't find it for sfm
springlock 23 Apr, 2024 @ 2:32pm 
well yeah i mean like, an email to remind Joshie/Eric about the files. i mean nothin's forcing them to make these late-April patches *just* x64-related stuff, so they could've just forgot idk.
Diva Dan  [author] 23 Apr, 2024 @ 11:21am 
they have the files they just havent shipped them for some reason
springlock 22 Apr, 2024 @ 3:06pm 
yeah i think yall should probably send valve a follow-up email, cuz i'm starting to think they missed that texture patch.

i dig the map tho btw!
Bark 14 Apr, 2024 @ 2:27pm 
That's awesome because I love this map a lot
Diva Dan  [author] 14 Apr, 2024 @ 2:21pm 
just some small little bits that were messed up near a, like a divot in the road and some better clipping
ShadowMan44 14 Apr, 2024 @ 1:56pm 
Thanks for clarifying! Is there anything else that has been changed?
Эмil  [author] 10 Apr, 2024 @ 2:50am 
We have fixed the missing textures on trucks outside of Blu spawn on our end and we are currently waiting for the next Team Fortress 2 patch to release for the changes to come live!
Bark 9 Apr, 2024 @ 5:33pm 
The missing textures have never been fixed
Recycled Wood Pallet Gaming 11 Mar, 2024 @ 12:09pm 
the truck trailers near blu spawn have missing textures
Its Motie 4 Mar, 2024 @ 9:15am 
I have played tf2 for over 16 years and this is the best looking map I have ever played
Yuwi 22 Feb, 2024 @ 5:05am 
mapa todo horrible
giuseppe 21 Feb, 2024 @ 4:37pm 
mapa todo horrible
Shoto Todoroki 11 Feb, 2024 @ 12:03pm 
The trucks are still broken I take it?
Andreng 4 Feb, 2024 @ 1:30am 
Found a video of the trucks lol
https://www.youtube.com/watch?v=EqPdwlnnZH0&t=1082s
Archeus 14 Jan, 2024 @ 12:29am 
I mean the action of sitting on a point that has had progression of the capture the enemy team can push it back down way too far
k4far 11 Jan, 2024 @ 12:13pm 
The map is not optimized for performance

Truck textures keep diappearing (in the recent patch 2 more truck are w/o textures)
Pookaball 6 Jan, 2024 @ 8:03am 
Great map, just played it during smissmass. hope it gets added to the game as part of control point
Diva Dan  [author] 26 Dec, 2023 @ 12:43am 
You can't retake the point
Archeus 26 Dec, 2023 @ 12:40am 
Retaking the point
BerrySerious 22 Dec, 2023 @ 9:02pm 
dang bro. who would have thought a summer themed map would make it into a winter themed update!. Either way thats a huge W
Diva Dan  [author] 12 Dec, 2023 @ 1:29am 
re-capture?
Archeus 11 Dec, 2023 @ 12:54am 
Final cap is kinda pointless and feels like a freebie regardless of side you play and first cap takes forever to cap but a fraction of the time to re-capture? kinda weird if you ask me
Эмil  [author] 10 Dec, 2023 @ 12:57am 
лмао карта для работяг
Зиловалово 9 Dec, 2023 @ 2:57pm 
Отличная карта для новогодней атмосферы! Ну а что вы хотели, пора e6ашить на завод.:workjob:
Jacov 8 Dec, 2023 @ 2:25pm 
Okay, good to know!
Diva Dan  [author] 8 Dec, 2023 @ 2:10pm 
its just a basic treesway parameter you can already find in the game that i applied to the leaves- i think i copied the code from the Aspen trees, which are publicly released on tf2maps
Jacov 8 Dec, 2023 @ 1:54pm 
Hey, thanks for the answer. Will you be releasing those animations to the public?
Diva Dan  [author] 8 Dec, 2023 @ 1:51pm 
yeah i added treesway to the frontline trees :-]
Toast 8 Dec, 2023 @ 4:50am 
LETS GO IT GOT ADDED
Nikodem 8 Dec, 2023 @ 3:48am 
this is my favorite map from the new update :D
Gen Lovelace 8 Dec, 2023 @ 3:28am 
This IS the most beutiful map i've ever seen
JP 8 Dec, 2023 @ 3:12am 
What is with the gigantic robot head lmao
Jacov 8 Dec, 2023 @ 2:11am 
Congrats on getting the map into the game!

I have a question. The tree models from Frontline pack, they don't have those animations by default, right? I'm assuming you've made custon animations for them?
Diva Dan  [author] 7 Dec, 2023 @ 7:37pm 
yep!
Dom 7 Dec, 2023 @ 7:34pm 
Question: is the ending of the map an Aperture Desk Job reference? And if not, what is the big head a reference to? And if it's not a reference: what's up with the giant head?
Diva Dan  [author] 7 Dec, 2023 @ 4:00pm 
we shall see..........
SivyYan 7 Dec, 2023 @ 3:51pm 
Congrats!
But the question for whoever added this to the game is, is it related to winter and Christmas?
Or is this situation similar to adding a Pier map?
Jouppi 7 Dec, 2023 @ 2:43pm 
Congrats! Nice to see it added
arsonist 7 Dec, 2023 @ 2:00pm 
first impression feedback: there's a lot of tiny height variations without sufficient clipping which can mess with explosives and general traversal. it's mostly around the roads on the outside, but there are some other spots. other than that, haven't played an actual match yet. also BLU spawn feels very tight to navigate.