RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5, 1.6
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2.442 MB
16 Apr, 2023 @ 4:10am
3 Aug @ 7:07am
32 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
0
31 Jul @ 10:00pm
Problems with DR accelerators
HunterAlpha1
1,004 Comments
G-Fiti 2 Aug @ 6:13am 
If I may add a suggestion: Beeing fed on by a Bruxa should not give negative mood buff. What if it gave a positive one? What it it could have a chance of beeing addictive? 👀
evanstaylor2007 1 Aug @ 4:52pm 
Is there actually a way to extract hemogen packs from other sauguphages for the genes that require other saunguphadge hemogen?
JetLag. 31 Jul @ 12:53pm 
Also having issues with the draincasket being piped to nutrient paste. They starvin!
theothersteve7 30 Jul @ 10:04pm 
Is anyone else's draincaskets not accepting nutrient paste from the pipe network?
HunterAlpha1 30 Jul @ 4:37pm 
Is there a way to let vamps share caskets and other sanguophage buildings? Trying to save space on my ship once I finally make the jump to 1.6.
mrChnky 28 Jul @ 7:27pm 
@Mr Crowley, only changing the stockpile priorities. U can place a tap, make it higher priority than a drain and forbid hemogen everywhere else. So you'll have only two stockpiles for hemo in ur colony, one of which is almost always full. And just use same priorities for other taps and drains.
Mr Crowley 28 Jul @ 9:34am 
Any recommendations on what to do with pawns stuck in hauling endless loops between the Hemogen tap and drains?
Gleem 26 Jul @ 3:22pm 
Is it intended for a pawn in the hemohunter mental state to run around doing every drug they can find instead of, ya know, seeking out blood? They'll ignore non-sango pawns, ignore blood packets, and just get REALLY high on opium.
girlkisser 26 Jul @ 8:55am 
Awesome, thanks. I'm having a blast exploring this mod.
Sarg Bjornson  [author] 25 Jul @ 11:21pm 
Yes