Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also, just a BIG thank you for all these mods. i am not only addicted to rimworld, but also to all of vanilla expanded
having the WHOLE corpse, gear and all, just delete.... kind of sucks. I do what I can to mitigate this, but still....
@Vahn Noa: The target didn't have an infection
Edit: Actually, the nutri value is correct now, but haulers still just pick up the bloodpacks and feed that to the draincaskets, and the nutrition setting has no options to disable that if the blood os closer than actual food. Is that still version problem?
I don't know if it's something that could be changed or not, but despite the unfixable -2 mood penalty, it's equally sad and hilarious that he lost his hair and now desperately wants to have it back lmao
I've made a bunch of changes to how they work. The nutrition of the food you put in matters now. The nutrition consumption matches with what your colonists eat, and it scales with their hunger rate as well (along with their output). And the max nutrition capacity was decreased from 50 to 5 to compensate for those changes (but it'll last longer than it used to in the past).
Also did the casket always eat around 20 nutrition (enough food for 10 colonists) per day? I'm really not sure if I never noticed or this is new.
If they aren't refilled by your colonists and nutrient paste network - this should only happen if someone is inside of a draincasket (or for nutrient paste network, is queued to enter in the next update). This was done to prevent wasting your food while a draincaskets is laying around unused. Also, the nutrient paste network will only refill the draincasket if it's missing at least 1 point of nutrition.
As for why someone is dying instantly in the draincasket - I haven't been able to reproduce it on my own side. However, I may have found what's causing it and fix will be included in the next update. I'm really hoping this is the cause for the bug, as I have no idea what else could be causing it.
- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Currently have a Sang colonist who seems to have her deathrest bugged. Previously, she could deathrest just fine, but her psyfocus never went up while doing so despite it being a meditation focus.
Now, when I try to pop her in the coffin, she goes up to 20% deathrest, and then her deathrest starts declining as if she were awake. The game even gives the line "This colonist must deathrest in X days" while she's in the coffin.
I've tried removing the focus, and the bug still persists. First time encountering this despite playing the save for several, several hours now with no prior problems regarding this colonist's deathrest.
Only thing effecting both are VE psycasts, VE sanguophage, and the additional Hemosage mod for VE psycasts.
Make a bug report of it aswell so it get's noticed faster!
@Mr. Grey: Base game visual glitch