Barotrauma

Barotrauma

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Flatfish
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16 Apr, 2023 @ 6:22am
11 May, 2023 @ 5:48pm
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Flatfish

In 1 collection by Doge the biologist
Doge Shipyard selection
14 items
Description
Flatfish
General information
Attack (Tier II) Price 7000 mk Size 40*13 m Cargo capacity 8 crates Recommended crew size 5-10
Read the manuscript before using
Flatfish is a tier-2 attack submarine with limited inner space, ordinary speed and firepower. In order to make up for its very limited capacity, several automatic systems were installed, whose functions can be utilized customarily. Therefore, it is very important for users to fully understand this manuscript before set sail with this ship to minimize the chance of suffering from unwanted troubles (including the lost of crew members, in great chance).
General layout
This ship is mounted with three small hardpoints and one large hardpoint. Two discharge coils were also installed to cover the blind point of the guns. A depth charge launcher is also available on the belly of the ship. Two airlocks pointing upward and backward can be found on the front and rare of the ship.
Auto reactor control (ARC)
An old-fashioned ARC system was installed on this ship. You can choose to enable or disable this system by pushing the “Auto Reactor Control” button on the reactor manipulation panel (right side). ARC system requires calibration after reactor upgrades to provide most precise control. When calibration is needed, the calibration indicate light will turn yellow and the “Calibration” button on the manipulation panel can be pushed (left side). For a proper calibration, the power grid need to be stable for at least 10 sec and any fuel type higher than one uranium rod need to be loaded.
Auto over-voltage
Power grid of this ship could be over-voltaged by 1.8x automatically to largely promote the function of all systems. Auto over-voltage can be activated by pushing the red button below navigation terminal, and by doing so, you will also enable ARC. “Extreme” maneuver is very dangerous when over-voltage is activated, and could cause great damage to the submarine itself.
Retriever-1 servo drone
A servo drone is installed to assist diving missions. This drone have no firepower but carries a container with three slots. When docked, this container can be reached from inside the ship. Therefore it is a convenient way to transport collected/looted items back to the ship without entering through the airlock. This drone have two control modes. The first way (and also with higher priority) is to control it with a periscope on the main ship. This periscope is folded inside the shell of engineering room and could be released by pushing the “Drone control” button. In periscope control mode, the drone will move toward cursor while left mouse click is pushed. Another way to steer the drone is to active the Auto-follow mode. This enables the drone to automatically follow nearby divers without manual controls, and when multiple divers present within its detect range, the drone will attempt to stay at the “average” center of all nearby humans. Auto-follow mode could only be used when the drone is 26 meters away from the center of the main ship to avoid being interrupted by on-board crew members. A indicator light could be found on the drone to show the status of this system. When the light is off, the drone is too close to main ship thus it could only be controlled through periscope; When the light is yellow, the drone is distant enough from main ship, but controlled by a periscope thus it will not auto-follow; When the light is green, the drone is ready to enter auto-follow mode. Auto-follow mode could also be manually enabled or disabled through pushing the “Auto-follow” button on its left side (it is by default “off” after every docking), by doing so, you can order the drone to follow or to stay when necessary.
You can find the drone file at here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963190538
Find more interesting ships in my collection:
https://steamhost.cn/steamcommunity_com/profiles/76561198216900915/myworkshopfiles/?appid=602960
64 Comments
Mystic Mungus 6 Jul @ 9:44am 
AI gunners get stuck on the ladder to the top flak gun instead of manning it.
nikkelei 17 Jan, 2024 @ 5:52am 
Another fine piece of work. I like that the doors are not automatically closing, as it leaves some options for the users to improve them by themselves. It is way to cheap though. I think I've mentioned this before ? :-)
BrGuardian 10 Jan, 2024 @ 9:13am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136351047
I left it hidden because in the still is your desing
Doge the biologist  [author] 9 Jan, 2024 @ 5:48am 
@BrGuardian Pls feel free to share it in workshop
BrGuardian 7 Jan, 2024 @ 5:21am 
Hey, cool desing! Unfortunatly there're some problems with weak glass protection for the top gunner, also the fact that the inside doors are don't close automaticaly, the AI keep leaving them open, so it can easily get flooded. I've created a fixed version at my local files, that I can send if you want. (I also changed the airlock doors to work only with buttons, so the AI don't get ejected while trying to fix the outside door if broken)
博丽绮梦 20 Dec, 2023 @ 7:23pm 
ai去到高射炮潜望镜的路径似乎有些问题,经常卡在梯子那里不动,我通过把梯子位置挪左一点后好像有用,希望作者有更好的解决方法
Doge the biologist  [author] 21 Oct, 2023 @ 6:35pm 
@变态绅士 我不到啊!
变态绅士 21 Oct, 2023 @ 10:31am 
为什么我船上没有无人机
fish3464 18 Aug, 2023 @ 4:53pm 
hey is this a viable option for singleplayer?
matys1212 8 Aug, 2023 @ 7:57am 
shit wrog submarine i meant wellermann