Barotrauma

Barotrauma

Flatfish
64 Comments
Mystic Mungus 6 Jul @ 9:44am 
AI gunners get stuck on the ladder to the top flak gun instead of manning it.
nikkelei 17 Jan, 2024 @ 5:52am 
Another fine piece of work. I like that the doors are not automatically closing, as it leaves some options for the users to improve them by themselves. It is way to cheap though. I think I've mentioned this before ? :-)
BrGuardian 10 Jan, 2024 @ 9:13am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136351047
I left it hidden because in the still is your desing
Doge the biologist  [author] 9 Jan, 2024 @ 5:48am 
@BrGuardian Pls feel free to share it in workshop
BrGuardian 7 Jan, 2024 @ 5:21am 
Hey, cool desing! Unfortunatly there're some problems with weak glass protection for the top gunner, also the fact that the inside doors are don't close automaticaly, the AI keep leaving them open, so it can easily get flooded. I've created a fixed version at my local files, that I can send if you want. (I also changed the airlock doors to work only with buttons, so the AI don't get ejected while trying to fix the outside door if broken)
博丽绮梦 20 Dec, 2023 @ 7:23pm 
ai去到高射炮潜望镜的路径似乎有些问题,经常卡在梯子那里不动,我通过把梯子位置挪左一点后好像有用,希望作者有更好的解决方法
Doge the biologist  [author] 21 Oct, 2023 @ 6:35pm 
@变态绅士 我不到啊!
变态绅士 21 Oct, 2023 @ 10:31am 
为什么我船上没有无人机
fish3464 18 Aug, 2023 @ 4:53pm 
hey is this a viable option for singleplayer?
matys1212 8 Aug, 2023 @ 7:57am 
shit wrog submarine i meant wellermann
matys1212 8 Aug, 2023 @ 7:55am 
i swear to god if a husk leaps out of the cabinet in upper mid, im fucking deletig the game
Fishyfish 5 Aug, 2023 @ 10:04am 
I noticed that the AI cannot enter te periscope for the flakgun. They seem to be stuck on the stairs, so some pathfinding tweaks should fix this.
CTos 19 Jul, 2023 @ 10:23pm 
非常好的船
Doge the biologist  [author] 12 Jul, 2023 @ 3:20am 
@jtron365 don't worry about that, I'm never serious with pricing so it is more like a random number
jtron365 11 Jul, 2023 @ 1:44pm 
Maybe I should just shut up, but should the Flatfish be 7,000, for how good it is I think 12,000 would fit better given that’s it’s cheaper than golden mice which feels weird given that it cost 12,00 itself. I don’t know, when I look at the Flatfish I see Humpback 2.0 better stronger faster
jtron365 10 Jul, 2023 @ 8:42pm 
sweet thx for the info. love your Tier II subs, your the only one I could find that makes good Tier II subs. Keep up the good work. :steamthumbsup:
Doge the biologist  [author] 10 Jul, 2023 @ 7:08pm 
@jtron365 most part except for the upper gun pod
jtron365 10 Jul, 2023 @ 2:55pm 
Can AI work in the sub as well?
Doge the biologist  [author] 4 Jul, 2023 @ 6:36am 
@左手大师 这个我也没什么办法,官方又把ai路径点判定玩坏了
杨羊羊 4 Jul, 2023 @ 2:38am 
有一点问题,加农炮位ai上不去,或者上去了不会关闭下面的舱门导致站不稳掉下去,要是能解决这点的话那这真是完美的潜艇
Cutter 16 Jun, 2023 @ 2:43am 
@Doge the biologist
感谢懂了
Doge the biologist  [author] 7 Jun, 2023 @ 5:56pm 
@Cutter 我使用了图床
Cutter 5 Jun, 2023 @ 7:09am 
请问您是如何把图片放置在这个介绍页面的?
I was wondering if you could tell me how to put images in this introduction page?
Mr.D.Slayer 25 May, 2023 @ 3:55pm 
The other hatches are working fine , although the gap into the reactor is even more strange , bc that one do connect to the hull of the corridor <.<
Mr.D.Slayer 25 May, 2023 @ 3:53pm 
If you zoom in max , you'll notice the gap(hatch) is 1 millimeter too low , its just outside the hull of the corridor above , for instance , if you go into the editor , disconnect the waterduct ,throw 4 grenades down towards the fabrikators and have the hatch open , rear ballats will not flood. I think same goes for the engine/reactor room , water drops down , but doesnt flood.
Doge the biologist  [author] 24 May, 2023 @ 6:05pm 
@Mr.D.Slayer I double checked the ship, all gaps and hulls seems to be perfectly functional from my side of the game. Can you describe your issue with more details?
Doge the biologist  [author] 24 May, 2023 @ 3:51am 
@Mr.D.Slayer let me investigate into this issue latter, I can never expect this bug to happen because all hatch and hulls are of (or at least should be) the same relative position.
Mr.D.Slayer 23 May, 2023 @ 2:51pm 
Sir , I just spotted the 2 rear hatches arent correcly letting air/water flow through them when open.
When I opened it up in the editor , at least the rear ballast hatch seems to be 1 millimeter away from the hull in the corridor above.
Zenith 17 May, 2023 @ 7:12pm 
Could we get a stripped down ship? With the advanced auto systems gutted.
Doge the biologist  [author] 11 May, 2023 @ 5:43pm 
@Dreadales I guess the latest update fucked many things, let me try to fix it
Dreadales 11 May, 2023 @ 8:45am 
I'm having a pretty unique issue. While it happily shows up in my submarine list and I can freely edit it, I cannot find the flatfish.sub file in any of the folders. Mods, LocalMods, Submarines, etc. and searching for it brings up nothing. The three shuttle files are missing two since their spawns in the sub editor give me "can't locate" errors when I refresh them.

I got the workshop mod for retriever-1 and put it under the directory that its spawn had written which fixed it, but I can't get a hold of the other two. Without the original .sub, I tried to take my renamed .sub file to the Barotrauma Save Editor so I could pull the other two shuttles(the periscope and sliding door) "No .save file loaded to attach additional files to" was the resulting error. I am at the end of my rope.
Doge the biologist  [author] 10 May, 2023 @ 6:36pm 
@MorryNoa Okay I will try to solve this problem when I'm back from work
MorryNoa 10 May, 2023 @ 9:31am 
The last update broke your pretty power indicator. Maybe something else broke, I don't know yet
Soranayo 8 May, 2023 @ 8:53pm 
Aye, understandable, good job though, it's definitely one of my favourite subs
Doge the biologist  [author] 8 May, 2023 @ 8:41pm 
@Soranayo because I put 7 suits on it so I think hmmm can hold that many ppl
Soranayo 8 May, 2023 @ 6:53pm 
Really well designed sub, pretty good to use --Floods somewhat easily if hit from above, since it seems to have less armor than below -- but that's the trade-off for three hardpoints top and one bot, lower armor, higher firepower. I like it. Don't understand why the "5-10" crew count though, it's perfectly managable at 2 or 3 if coordinated enough.
Bull of Ostland 30 Apr, 2023 @ 6:23pm 
is anyone else having any issues with AI not being able to consistently manage the large weapon hardpoint?
lumen 27 Apr, 2023 @ 12:17pm 
How do you make these awesome thumbnails?
sniprush 26 Apr, 2023 @ 12:47pm 
@Doge the biologist Awesome, thank you! :)
femboy gaming 26 Apr, 2023 @ 10:42am 
@Doge the biologist i figured out why it sets the junction boxes on fire and why they break so fast. apparently it gets too much power and overheats or something. it fixes when i undock and move.
Doge the biologist  [author] 24 Apr, 2023 @ 4:52pm 
@sniprush you can use Barotrauma Save Editor to get those two shuttle files directly with this tool: https://ignis05.github.io/baro-save-editor/
sniprush 24 Apr, 2023 @ 6:51am 
@Doge the biologist: Thanks for this. That sub looks awesome! Is it possible to also get the "FlatfishRarePeri.sub" and "flatfish drone slide door.sub" files?
Doge the biologist  [author] 23 Apr, 2023 @ 4:35pm 
@G0Creeper 在装弹器旁边
G0Creeper 23 Apr, 2023 @ 6:25am 
大佬这艘潜艇深水炸弹投放按钮在哪啊
暮雪如月 22 Apr, 2023 @ 2:21am 
可爱的烟囱~
femboy gaming 21 Apr, 2023 @ 8:44am 
@Doge the biologist i myself have no idea what could be causing this. i don't know much about the submarine editor stuff. but i tend to just turn off the reactor everytime i dock now and it seems to do it. i use a lot of mods so maybe some mod conflict causing it? as i said i have no idea how this stuff works.
Doge the biologist  [author] 20 Apr, 2023 @ 7:21am 
@femboy gaming I have completely no idea what is going on because I didn't even wire the dock port or anything that could possibly cause power fluctuation upon docking. Is it seeable only when over-voltage is on or both on/off?
femboy gaming 20 Apr, 2023 @ 7:18am 
when i'm docked with the sub for some reason the junction boxes break super quickly and catch on fire. i don't know why this happens but it gets fixed as soon as i undock and start the mission
Ionarch 19 Apr, 2023 @ 5:43pm 
Thank you @Doge the biologist sadly there doesnt seem to be any official documentation but i found what i was looking for. I had a lot of fun taking your controller and the elevators apart. Really helps that you kept the components nice and organized for tracing ! Cant wait to see what you do with your next build :)
Emperor 19 Apr, 2023 @ 3:09pm 
Gives me a... steampunk feeling?