Stellaris

Stellaris

48 ratings
[Discontinued] Show Building Slot Capacity - UIOD
   
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244.298 KB
16 Apr, 2023 @ 6:59pm
5 Dec, 2024 @ 8:19am
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[Discontinued] Show Building Slot Capacity - UIOD

Description
Mod Discontinued

Due to me not playing Stellaris anymore, and version 4.0's significant changes, I will no longer be updating this mod.

About
This mod displays your currently-built building count on the planet view, and details where the building slots are coming from on the tooltip.

Useful for example for knowing how many city districts you are wasting after you've researched some techs or taken some traditions.

Compatibility
Not achievement compatible.

Not compatible with any other mod that changes the planet view (planet_view.gui). I have compatibility mods, use only one:

Compatible with mods:

Save game compatible.

Load Order
  1. UI Overhaul Dynamic
  2. This mod.

Localisation
Everything is localised using VANILLA strings, so it should be close, but I only speak English and it might sound weird in places.

Modder Info
The mod takes planet_view.gui and makes only two additions: some variables, and an effectButtonType named fl_planet_num_buildings. As part of my automation it does re-flow the file using this[github.com].

Notes
Source code is on GitHub[github.com].

The tooltip will not display most modifiers that are zero, but to test everything out you can select a planet then paste this in the console:
effect custom_tooltip = $fl_num_building_long_static$
46 Comments
G43 mai waifu 28 Jul @ 12:05pm 
No shot. This mod causes crash during starting new game.
The1ManClan 19 Jul @ 2:02pm 
Any alternatives to this mod now for 4.x?
Xantec 10 Mar @ 11:07pm 
Great mod, thanks for making it. One note: the mod doesn't calculate the building slots unlocked by mining districts when playing the subterranean origin.
Dragsa 18 Jan @ 4:49am 
Great mod, that gives information the game should give us by itself! Thank you!
I just have an issue with Subterran Machines. Right now they are not counted. Would be great if this was added as well.
Peter34 28 Nov, 2024 @ 9:13pm 
Trying Void-Dwellers again, and this mod is often off, sometimes by more than 1 Building Slot. It's also annoying that I can' know if it's safe to demolish/replace one Habitation District without losing a Building Slot or not, because this mod doesn't show the decimals.

I think a more "raw" style where the "true" numbers, including decimals, are shown, would be much more helpful when dealing with Habitats.

As well as bugfixing the part where the number of Slots the mod says I have is markedly different from the number of Slots I actually have.
Peter34 16 Nov, 2024 @ 12:30am 
I'm now playing the Void-Dweller Origin for the first time since the changes to Habitats, and I know that some things appear to give 0.5 Building Slot but this is not shown in the tool tip for this mod, instead the rounded down value is shown.

I think it'd be more helpful, especially to teach players new to Void-Dweller, to show the actual value in a paranthesis, i.e. as "Slots: 6 (6.5)" to indicate to the player that he's half-away to unlocking another slot.
Flying_Squid_999 13 Oct, 2024 @ 12:45pm 
Hey, is there a possibility of making a compatch for WP's Planet View? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3292195087
forbiddenlake  [author] 8 Jul, 2024 @ 6:31pm 
Yeah, from reading vanilla code, Procedural Space is applied to the *empire*, and in my testing the mod does account for it there. (Though I can't properly test without owning AP). Not a problem to check.
Peter34 8 Jul, 2024 @ 5:56pm 
Looking more closely, there is some kind of +1 "Empire Modifiers" shown, and it adds up to my 3rd RW Segment having exactly the 12 Slots it needs, so I think your mod is working fine after all.

Sorry for the inconveninece.
forbiddenlake  [author] 8 Jul, 2024 @ 10:18am 
Thanks, it should, I coded it in, but maybe I did it wrong. I don't own AP but I should be able to console in the modifier and test. Will do it later