Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just have an issue with Subterran Machines. Right now they are not counted. Would be great if this was added as well.
I think a more "raw" style where the "true" numbers, including decimals, are shown, would be much more helpful when dealing with Habitats.
As well as bugfixing the part where the number of Slots the mod says I have is markedly different from the number of Slots I actually have.
I think it'd be more helpful, especially to teach players new to Void-Dweller, to show the actual value in a paranthesis, i.e. as "Slots: 6 (6.5)" to indicate to the player that he's half-away to unlocking another slot.
Sorry for the inconveninece.
And it doesn't seem as if this mod takes it into account.
It adds so much quality-of-life to the gameplay experience. Before I had to jump through all kinds of hoops to make sure that my developped planets were "right" in terms of having exactly as many City Districts as they need. It wasn't difficult, but it was a constant thing, an annoyance. That's gone now.
As an experienced player, I can probably work around that by doing the mental arithmetic of subtracting 12, but it's not good for new players, and mental arithmetic also isn't ideal to do in a frantic MP game with no pausing.
My only actual changes to planet_view.gui are listed in the description. This is a file that has to be overwritten entirely, so the solution to conflicts in planet_view.gui is to place the mod you actually want to use lower in your playlist.
36 Buildings Slots is first in Load Order, then UI Overhaul, then this mod.
Awesome!
Building
Slot
Capacity
-> SBSC
As for the reflow and text structuring, I can't really explain it without pictures. That python script does a lot of minor text edits, which made it hard for me (and likely other people in the future) to track down what changes you've made (rather then the ones the script did). But that is only a problem when a mod does not work as intended.
What mod is SBSC? If it's popular enough I can easily add a version of this mod for it.
Yes x 4; Version 3.7.4 of Stellaris, UIOD and this mod.
With the extra information you posted (and a bit more patience then I had yesterday) I was able to find the block of code I had overlooked. Thank you for the help.
When I open SBSC and UIOD version of the file in notepad++ and compare, most lines look altered. Eg:
iconType = {
name = "header_line"
spriteType = "GFX_ui_line_center_tiny"
position = { x = -122 y = 25 }
orientation = center_up
}
are turned into
iconType = {
name = header_line
spriteType = GFX_ui_line_center_tiny
position = {
x = -122
y = 25
}
orientation = center_up
}
Note the " in the name = and spriteType = and the extra line breaks in position = . Text compare apps (inlc: Irony Mod manager) flags these as line altered or line added. I can not imagine you made these changes by hand, but I hope that you can wrangle the program into obedience, in anticipation of your future mods
Is UIOD active? Is this mod active? Is this mod below UIOD? Are there NO other mods affecting the GUI (planet_view.gui) active? There's a debug command on the vanilla listing (I'll add it to this one), what happens when you run it? Are you on 3.7.4? Is your UIOD updated? Did you verify files on Steam?
If you're talking about planet_view.gui, yes I have reflowed it and removed comments, but there are still plenty of quote marks, and I'm not sure what you mean about line separators. Functionally, planet_view.gui is identical to UIOD's version except for the "fl_planet_num_buildings" effectButtonType block.
Looking forward to additional information from you!