Arma 3
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Cold War Resistance Part 1
   
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
File Size
Posted
Updated
187.058 MB
17 Apr, 2023 @ 11:14am
4 Jun @ 5:07am
21 Change Notes ( view )
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Cold War Resistance Part 1

Description
Update 2.0
I finally come to reduced the mods list to match it with Part II. Currenlty you need the CWR Cold War Crisis + Resistance mods + the Russian army from Red Hammer Studios. There should not be ground breaking issues, only some missing magazines. But if you do encounter some bugs, please report it here. There may be some glitch when you try replay the mission, but restarting the mission from scratch should do the trick.

"Cold War: Resistance"
is a reimagined version of the original ArmA 1 campaigns from Operation Flashpoint: Cold War Crisis and it's expansion called Operation Flashpoint: Resistance, situated on the map of Gabreta made by the team behind ČSLA: Iron Curtain DLC. If you don´t own the DLC, you can watch the gameplay on my YouTube.

Play part 2 here:
Cold War Resistance Part 2

It is inspired by the 21st August of 1968, when tanks of the former SSSR invaded ČSSR. In this alternate reality, a resistance formed from people who where not willing to give up their freedom easily. The war even caught up Viktor Troska who wanted after his years of servioce, just peace. On the other side of the Iron Curtain is Corporal David Armstrong, a NATO soldier, who is patiently waiting to come home.

All credit to the team that made the the ČSLA: Iron Curtain DLC, Cold War Crisis III, CWR3: Resistance Part 1 and Part 2 and Red Hammer Campaigns modders. The map "Gabreta" is really superb and it inspired me to create this reimagined or remastered versions of the original campaigns. In stead of two campaigns, I find a way and a filled out a story, that cross-over these two memorable campaigns into one single experience.

If there are any issues you run up, do let me know here, on steam, in the comments. Also my advice, just try to restart the game, its ArmA after wall, but thats why we loved it.
I have been playing these games from the begining and it was my child dream to just re-create the original campaigns from scratch. After 20 years, I decided to fulfill this dream.

Also if you want to support me and the creation of Part II, buy me pizza for additional strength: BUY ME A COFFE https://www.buymeacoffee.com/mrborisroo
PATREON: http://patreon.com/MrJohnnyRoo

I will post eventually devlog series on my YouTube aswell, hopefully you will like the commentary.


Popular Discussions View All (1)
1
4 Jun @ 1:03am
Autosave points?
Hairysteed
99 Comments
Machine Gun Kelly 13 Jun @ 9:24pm 
@Hanss - I have had this too and NOT using this mod. It is kinda rare, it does happen. I think I have to go to kneeling to get thru.

What I THINK is going on, is the house is ever so slightly below ground level, JUST ENOUGH so they your head is hitting the top of the doorway, thus you can not go thru.

Example:

Your height: 2m

Doorway height: 1.9999m


That is MY guess... ;)


It happens, for me it is very rare.

:)
Hanss 12 Jun @ 10:08am 
@Machine Gun Kelly Exactly, I couldn't go normally, but I had to use "V" - I don't know what caused this little thing, but I preferred to mention it. Great that the dependencies were slimmed down.
Machine Gun Kelly 12 Jun @ 6:13am 
@Hanss - Do you mean you could not go thru the doorway? Door was open, yet you could not walk thru it? Is this what you mean?

:)
Hanss 5 Jun @ 4:17am 
Great to be back here. Early in the campaign I got stuck in a door (a minor thing), but I don't know if it was my mods or the campaign itself, the rest is fine so far, thanks again!
psifena(Ghost)  [author] 4 Jun @ 1:01am 
A little lore behind the scenes:

Now my thinking when desinging and putting the lore and missions together, Guba invaded Czechoslovakia, but he didnt expect much of a resistance, thus using the 82s soldiers BECAUSE they dont have full body vests, but only Harness (which is basically almost one shot one kill with 7.62 mm) and same goes for the Americans and NATO. David was part of 1st Platoon unit.

After Motignac NATO sends 2nd platoon under the command of Col. Blake, which is the 85s units. They have better equipment, full chest vests etc. and he recieves I think 4x tanks, and ofcourse his spec ops unit.

And something similiar happens on the east side. Guba has underestimated the threat of the Resistance lead by Gabriel (in my version he still lives) and Viktor. Because Guba will sent his best platoon to attack NATO and cross the border in Part II, but meanwhile his troops are getting amushed on the east side.
psifena(Ghost)  [author] 4 Jun @ 1:01am 
Hey @Hairysteed yes yes, unfortunatelly. I dont want to repeat myself, but you will do good in Part II :steamhappy: *salute*.

So I checked, and yes, they are default units from the CWR, but CWR has three units '80, '82 and '85 ... The 85s are used in Cold War Crisis campaign and in my Part II. So in this Part I used the 82s preset. And same goes for the Gubas units, they also have 82s and 85s uniforms. (But you are right, I am not sure why the default units has 2x pairs of compass, map and radio).

From gameplay perspective, it was ments so the start of the game, the enemies are much easier to kill. And a little bit of lore in my comment above.
Hairysteed 1 Jun @ 3:01pm 
@psifena(Ghost) So I've been just wasting time collecting the weapons like an idiot. 😝

Don't think they're CWR units. In the CWR III - Cold War Crisis campaign They all have PASGT helmets and M16A1E1 rifles (Weird choice of rifles to be honest, since it was an M16A2 prototype)

The US Army soldiers in Cold War Resistance Part 1 seem a bit anachronistic. More like 70s soldiers with M1 helmets and being flown in in UH-1 Hueys instead of blackhawks. The M16A1 is however somewhat true to the period, since the Army was in the middle of replacing them with A2s in 1986-1987.
psifena(Ghost)  [author] 1 Jun @ 6:22am 
No, Part I wasnt made with weapon pool in mind. Maybe if I get to merging Part I+II together, than I would consider doing this.

I think they are just default units from CWR, but I can check the missions. The loadouts are easy to do. Thanks for the notice :)
Hairysteed 31 May @ 9:37am 
Another bug: For some reason, Armstrong (as well as every other US soldier) starts with two sets of map+compass+watch+radio. Also a loadout of three full mags (one in the rifle) and one loaded with 10 rounds (totaling 100 rounds), just one hand grenade and no bandages seems odd.
Hairysteed 31 May @ 4:43am 
@psifena(Ghost) Yes I meant Crossroads to First resistance. 😅 I also noticed that between First resistance and On the move the weapons don't carry over. I had my squad pick up PKMs and RPGs from the corpses of the attacking Soviet soldiers, and noticed that sadly none of the weapons that I had my squad pick up or the ones I stashed in the vehicles carried over. 😥

If there are specific containers or vehicles where the weapons and equipment are supposed to be stashed for them to count as being added to the weapons pool it would help if they were somehow pointed out in the briefing or on the map.