Arma 3
Cold War Resistance Part 1
99 Comments
Machine Gun Kelly 13 Jun @ 9:24pm 
@Hanss - I have had this too and NOT using this mod. It is kinda rare, it does happen. I think I have to go to kneeling to get thru.

What I THINK is going on, is the house is ever so slightly below ground level, JUST ENOUGH so they your head is hitting the top of the doorway, thus you can not go thru.

Example:

Your height: 2m

Doorway height: 1.9999m


That is MY guess... ;)


It happens, for me it is very rare.

:)
Hanss 12 Jun @ 10:08am 
@Machine Gun Kelly Exactly, I couldn't go normally, but I had to use "V" - I don't know what caused this little thing, but I preferred to mention it. Great that the dependencies were slimmed down.
Machine Gun Kelly 12 Jun @ 6:13am 
@Hanss - Do you mean you could not go thru the doorway? Door was open, yet you could not walk thru it? Is this what you mean?

:)
Hanss 5 Jun @ 4:17am 
Great to be back here. Early in the campaign I got stuck in a door (a minor thing), but I don't know if it was my mods or the campaign itself, the rest is fine so far, thanks again!
psifena(Ghost)  [author] 4 Jun @ 1:01am 
A little lore behind the scenes:

Now my thinking when desinging and putting the lore and missions together, Guba invaded Czechoslovakia, but he didnt expect much of a resistance, thus using the 82s soldiers BECAUSE they dont have full body vests, but only Harness (which is basically almost one shot one kill with 7.62 mm) and same goes for the Americans and NATO. David was part of 1st Platoon unit.

After Motignac NATO sends 2nd platoon under the command of Col. Blake, which is the 85s units. They have better equipment, full chest vests etc. and he recieves I think 4x tanks, and ofcourse his spec ops unit.

And something similiar happens on the east side. Guba has underestimated the threat of the Resistance lead by Gabriel (in my version he still lives) and Viktor. Because Guba will sent his best platoon to attack NATO and cross the border in Part II, but meanwhile his troops are getting amushed on the east side.
psifena(Ghost)  [author] 4 Jun @ 1:01am 
Hey @Hairysteed yes yes, unfortunatelly. I dont want to repeat myself, but you will do good in Part II :steamhappy: *salute*.

So I checked, and yes, they are default units from the CWR, but CWR has three units '80, '82 and '85 ... The 85s are used in Cold War Crisis campaign and in my Part II. So in this Part I used the 82s preset. And same goes for the Gubas units, they also have 82s and 85s uniforms. (But you are right, I am not sure why the default units has 2x pairs of compass, map and radio).

From gameplay perspective, it was ments so the start of the game, the enemies are much easier to kill. And a little bit of lore in my comment above.
Hairysteed 1 Jun @ 3:01pm 
@psifena(Ghost) So I've been just wasting time collecting the weapons like an idiot. 😝

Don't think they're CWR units. In the CWR III - Cold War Crisis campaign They all have PASGT helmets and M16A1E1 rifles (Weird choice of rifles to be honest, since it was an M16A2 prototype)

The US Army soldiers in Cold War Resistance Part 1 seem a bit anachronistic. More like 70s soldiers with M1 helmets and being flown in in UH-1 Hueys instead of blackhawks. The M16A1 is however somewhat true to the period, since the Army was in the middle of replacing them with A2s in 1986-1987.
psifena(Ghost)  [author] 1 Jun @ 6:22am 
No, Part I wasnt made with weapon pool in mind. Maybe if I get to merging Part I+II together, than I would consider doing this.

I think they are just default units from CWR, but I can check the missions. The loadouts are easy to do. Thanks for the notice :)
Hairysteed 31 May @ 9:37am 
Another bug: For some reason, Armstrong (as well as every other US soldier) starts with two sets of map+compass+watch+radio. Also a loadout of three full mags (one in the rifle) and one loaded with 10 rounds (totaling 100 rounds), just one hand grenade and no bandages seems odd.
Hairysteed 31 May @ 4:43am 
@psifena(Ghost) Yes I meant Crossroads to First resistance. 😅 I also noticed that between First resistance and On the move the weapons don't carry over. I had my squad pick up PKMs and RPGs from the corpses of the attacking Soviet soldiers, and noticed that sadly none of the weapons that I had my squad pick up or the ones I stashed in the vehicles carried over. 😥

If there are specific containers or vehicles where the weapons and equipment are supposed to be stashed for them to count as being added to the weapons pool it would help if they were somehow pointed out in the briefing or on the map.
psifena(Ghost)  [author] 30 May @ 11:50pm 
@Hairysteed unfortunatelly no, but you mean Crossroads and First resistance? First resistance is intended to have the first fight with the twobarrel shotgun, and give you your resistance clothes. But you inspired me, to make an entry in Diary about the weapon carrying over, since I have this in Part II aswell.

I chcecked the codes, here are the missions that carry over:
- New Camp to Low Ammo (Viktor) Note: There are 2 ways how to destroy the first BMP in the Low Ammo convoy attack. First shoot gunner before he hides, or carry over guns from New Camp mission {I think there is one or two soldiers with RPGs}
- Low Ammo to Attack on Modrava II (Viktor) Note: Yes, Viktors next mission after Low Ammo is Scrap (stealing tanks) but he puts on his old military night gear. So your weapons will carry over in the last assault.
Hairysteed 30 May @ 12:26pm 
@psifena(Ghost) Okay, How about between Crossroads and New Camp? I was wondering if I could get some of that sweet loot from the truck at the roadblock. 😅
psifena(Ghost)  [author] 30 May @ 4:50am 
And yes, from Slava mission you dont carry weapons. I think its only for few Viktors missions (should be for New camp to Ammo Low). As stated, Part II has the weapon pool fully implemented :) for both sides individually.
psifena(Ghost)  [author] 30 May @ 4:44am 
Hey @Hairysteed ... thanks for the feedback on the Action menu. You are correct. I am currently reducing the mods and revisitng these missions. I will update this, so it works correctly :) ... and yeah the texts. My apologies, I am also dyslexic ... But I do want to create a short spin-off ČSLA campaign, that should more focus on the SSSR propaganda and what we, as Czechoslovakians were forced to do. It still should be set into this conflict and since I have to write a script, I should have the grammar checked :D (hopefully)
Hairysteed 30 May @ 1:10am 
Also, it might be a good idea to run the texts through a spell checker. "Meanwhile on other side of country" with the missing articles sounds like it's spoken with a bad Russian accent 🤣
Hairysteed 30 May @ 1:03am 
I'll have to revert the campaign to see. I know none of the weapons or equipment I gathered as Slava from the second mission (This is our land!) carried over to the pool.

Also it seems some of the action menu items like "rescue hostages" and "call for reinforcements" still stay there after being triggered.
psifena(Ghost)  [author] 26 May @ 2:39am 
Hello again @Hairysteed you can carry over weapons, but it has to make sense. So there are only few missions that carry over. But in Part II, there is a NATO and FIA weapons pool that carry over every mission. Even a tank :) which is an easter egg, and I am not sure if anybody actually pulled it off.
Machine Gun Kelly 24 May @ 9:15am 
@Hairysteed - I see you took option #1! Good! :)

Captured weapons? Though I have played this, I used my mod which will let me load a custom load out when I want, so this is what I did. So, I have no clue about that. Sorry.

Good job on the other though!

:)
Hairysteed 24 May @ 3:59am 
@Machine Gun Kelly
I managed to continue by only losing the Squad leader. Had to go through tens of reloads and memorize where the enemy pops up.

Also, captured weapons don't get added to the weapons pool. Is it a bug or a feature?
Machine Gun Kelly 22 May @ 9:15am 
@Hairysteed - Got 3 options for you:


#1 - Keep playing and learn to be/get better.


#2 - Use my mod to do things such as show where the enemy is, move you squad 5k away so they live, use god mode, call in heli support, artillery, etc. and 2000+ other things.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2441776362


#3 - Hit SHIFT - (minus sign on number keypad), then type: endmission This is a cheat to skip the current mission and 'move on' with campaign or end the SP mission,



Also, ensure too that you're not using an AI 'helper' mods such as LAMBS. These are KNOWN to 'break' missions/campaigns.



And remember: "...is a reimagined version of the original ArmA 1 campaigns..." - It is NOT a 'remake' of the original.



:)
Hairysteed 22 May @ 3:51am 
I'm stuck at "Camping" mission. In the original OFP campaign you were part of a 4-man patrol facing off just a couple of patrols. Here you're facing several full squads and an ambush. To make matters worse, the AI squad leader just keeps running full speed head first into contact with zero survival insticts. Your AI teammates get wiped out resulting in mission failure.
Machine Gun Kelly 24 Apr @ 9:21am 
@psifena(Ghost) - No, I have not and sadly, it may be a while. I have been playing ARMA for decades. I remember waiting 1 yr for the it, after Bohemia showed their trailer for OFP...20+ years ago...

Getting kinda tired of ARMA after all those years... ;)

SO...it may be 'a while' before I can let you know anything.

@OVG seems to play 'more often' than I do, they might be able to give you some feedback on this as well, and probably quicker too! ;)

I will, when I do play...so fret not on that one... :)


And the '2 mods into 1 mod'? That was just a suggestion that MIGHT make it easier on ya...never done MP missions nor campaigns...so I am just 'guessing' on stuff... ;)


Thanks again for addressing the issues!

:)
psifena(Ghost)  [author] 24 Apr @ 1:18am 
@MachineGunKelly thank you for feedback. Doest the campaign now run for you, with the first missions (first resistance missions), or you still cant play it???

I will probably now focus on finishing the Part 1 reduction of assets. On paper it sounds easy, but it usually took me whole 6-8 hours to find all the OLD assets and replace them, so the mission wont crash. Also I would like to add one more mission to the NATO, as tank intro for David on Malden base, so it make sense for him, when he joins the resistance.

And as you stated, I could put it in one simple campaign now.

If you do run into any more issues, do let me know.
Machine Gun Kelly 21 Apr @ 10:12am 
@psifena(Ghost) - Thank you for addressing this! :)

What I did to no avail:

#1 - Unsubscribed

#2 - ENSURED it was ACTUALLY DELETED! Note: Sometimes Steam does NOT remove unsubscribed items, just sets the 'Hidden' attribute. I do not know if Steam still does this, so CHECK!

#3 - Deleted ALL past saves

#4 - Resubscribed

Result: Same issue.


Oh well...Steam can be 'funky' at times.

You got it fixed and it appears you have a 'work-around' too.


Knowing ARMA after 20+ years, I SUSPECT that clients 'registered' xyz as being completed, but that mission 'xyz' was gone. renamed, etc., thus ARMA 'puked' on it. Because I COULD used mission 4+ with no issues. ??? i.e., it was looking for the MISSION NAME, not MISSION NUMBER.


Good job and thanks!


:)


PS - As a suggestion, just put parts #1 and #2 into a single mod/campaign...I think in the end, it would make things for you and the other players a lot simpler.
psifena(Ghost)  [author] 21 Apr @ 1:36am 
Thank you @MachineGunKelly and @Ovg for the feedback and seeking the root of the problem. I honestly am confused how the updating of campaign works, since I updated the campaign description.txt but somehow it doesnt update? Just this one file. Good to know in future campaign updates and my sincerly apologies, since I tested it out, but I should have subscribe and unsubscribe, to propely reset the mod.
Update FIX
So I reverted all the naming of missions to the old one, so now the campaign should register all the updated missions.
Feedback appriciated
I will check this mod site once every 2 days, so if you find anything else, I will try to fix it ASAP.
New requried item
I added the Simple Gorka Retexture to the list, since its used in Part II. My ultimate goal would be by end of summer to reduce ALL the required items to Part II (so its less than 30gb dependant).
Machine Gun Kelly 9 Apr @ 4:45pm 
@Ovg - The configs (which one who knows) are messed up. A simple fix if known where to look...

;)
Blask Grottgera 9 Apr @ 1:22am 
I think the only reminaing problem is the description.ext

"No entry 'Campaigns/cwr_1986/description.ext/Campaign/Misssion.00Run' " is the full error message.
Blask Grottgera 5 Apr @ 7:09am 
Well, there's two options, you can use unpbo to unpack the campaign and paste the mission folders into your "my documents/arma 3/missions" and launch them from the editor, which is kinda crude, but works.

Or sniff around the config, but I found... nothing wrong (or nothing that could be causing it, but hey, I last modded these games in OFP days, so I'm a bit rusty). Even changing the mission names to match the names in the config (00rintro -> 00intro, or whatever) didn't do anything.

So... I suppose psifena(Ghost) has to come back and fix it is the only option. :(
Machine Gun Kelly 4 Apr @ 2:42pm 
@Ovg - I have the same issue too. I can not play the 1st 3-5 missions. Have to skip over them as they will not even start. Luckily, I was able to 'start in the middle' as I have already played this.

I do not know what new players will have to do...outside of fixing the PBO...

I unsubscribed, made sure it was gone...made no difference...

You're not alone Ovg....

:(
Blask Grottgera 4 Apr @ 12:23pm 
For some reason, the first mission doesn't load at all. It doesn't even pop up.
psifena(Ghost)  [author] 7 Mar @ 9:44am 
AND... in the first missions, I added new voicovers, so there is no more 'silent' voiceovers :] they are AI generated, but I think they are good enough.
psifena(Ghost)  [author] 7 Mar @ 9:43am 
Hi to all! My apologies I wasn't active last year. Finally I had a little time so I decided that I would lower the dependencies of required Addons to match it with Part 2. Unfortunately, it took me longer than I thought, so I just updated the first Resistance missions, until New Camp (Last mission with Victor, before the NATO campaign). Somehow this update screw the loading images, I compered it with my other mod folders, and I am really unsure what I did wrong. Anyway, hope the first mission problems will not be resolved!
BJP224 21 Feb @ 7:20pm 
I cant get past the crossroads
HBAOplus 19 Feb @ 6:37am 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
VirtualAISquad once was a Module in base game, but been removed by BI in recent update.
https://forums.bohemia.net/forums/topic/244300-problem-with-old-mission-ie-virtualaisquad/?tab=comments#comment-3529419
Machine Gun Kelly 14 Feb @ 6:55pm 
Marc🦈- It IS possible what you say. It would not be the first time I have seen this happen.

As I have not played ARMA in about 1-2 months, I can not rule out this as being a possibility.

After all, it IS ARMA!

;)
@Machine Gun Kelly

Probably #3. Sad doesn't work anymore with latest Arma 3. :(
Machine Gun Kelly 11 Feb @ 6:06am 
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈- Because of:

#1 - You're ARMA is missing files.

#2 - You're ARMA is corrupt.

#3 - You do not have all REQUIRES mods.

#4 - The mods in #3 are bad/corrupt/outdated.


Hint: Notice that YOU ALONE have this issue.


:)
" You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
bloodsplatterlite "

" Campaigns/cwr_1986/missions/00Run.stozec/mission.sqm/Intro/Entities/Item26.type : Vehicle class VirtualAISquad no longer exists "

Broken campaign? Cutscenes don't work and scripted actions don't play out properly. Seems an A3 update killed it. :steamsad:
Maréchal88 2 Jan @ 6:03am 
Hello, is it possible to have subtitles in French? Thank you very much for your work
Machine Gun Kelly 18 Nov, 2024 @ 11:47am 
@psifena(Ghost) - Thank you for your kind words. As I do not have this issue, I suspect it is some mod 'acting weird' as I stated, I have the same issue with the 'Old Man' campaign.

And MANY people has this too (Old Man) and to my knowledge, there was never a 'fix', just 'tricks' like mine to 'make to work'.

Personally, I think that this has NOTHING to do with ANYTHING you have done. Rather, this is an ARMA/Mod issue and nothing more.

As proof, the 'Old Man' is the ONLY 'thing' that has done this to me...with ANY version of ARMA...and that is after 20+ years of playing and the THOUSANDS of missions.

Nah...this is a 'conflict' of some sort that has been around for a number of years now...

It IS a pain with no 'real' solution either...and at least with the 'Old Man', load order was tried and no success...

Oh well... ;)

I think the 'save and reload' trick would work here too....


:)
psifena(Ghost)  [author] 18 Nov, 2024 @ 3:07am 
Currenlty, use the campaign cheat code:

Hold down the left shift key and tap numpad minus. Release shift and type 'CAMPAIGN'

This will unlock all the missions.
psifena(Ghost)  [author] 18 Nov, 2024 @ 3:05am 
Thank you Machine Gun Kelly for providing support... Unforuntaelly I cannot reproduce the bug. But here is the load order, you should do, to load up the game properly. Intro mission is bugged beacause of update. Here is the link: https://drive.google.com/file/d/1JekL3WkJpzmzhnJKVSDhKW9FE803MeOJ/view?usp=sharing

Also I recommend playing the Part II of the campaign, its better optimized, better campaign resource management, and within the Diaries I keep the lore, so you can play it. And also the Part II still can be finished, the mods updated didnt broke the system.
Machine Gun Kelly 29 Aug, 2024 @ 5:23pm 
@Viktor, @Jevuner - If the 'Save/Load Black Screen' fix, does not 'fix it', then I would suggest you check your RPT log (for that mission) as well as verify your files.

In case you did not know, and I would advise doing such at that time, you CAN view the RPT log file WHILE ARMA is running. When it 'stops', just open up the RPT file.

The RPT is a text file by the way.

USUALLY, the last line or so well 'show the issue' - NOT ALWAYS!

:)
Machine Gun Kelly 29 Aug, 2024 @ 5:03pm 
@Viktor, @Jevuner - I got good news for yall! (hopefully)

I had one campaign/mission AND the 'Old Man' did it too. What is that? You start and get nothing but a black screen.

If you notice, you can fire, move, turn, every thing...BUT SEE!

NORMALLY, this would end the mission for MOST players! Not you! Now you 'mastered' the old 'Show Screen Trick'.... ;)

Just hit ESC, save the game and reload it!

BAM! Just that simple!

Why/what causes it? Beats the heck out of me! Others and me ALL started having this issue with the 'Old Man' campaign. And as I stated, I had some campaign/mission that did this too (this one?),

Give it a try!

Good luck!

:)
Viktor 29 Aug, 2024 @ 9:16am 
I got the same problem as jevuner, cant start the campaign and got all mods selected when i start the game
Jevuner 4 Aug, 2024 @ 6:43am 
Hello
Well.. for some reason Arma 3 won't even star first mission of Part 1
May be some updates made this... I choose mission, click "continue" and nothing
Part 2 actually starts
Checked all dependencies of individual mods, no missing ones
psifena(Ghost)  [author] 14 Apr, 2024 @ 9:58am 
Hi Kloon68. You are right. There were some updates in some mods, and some of the Virtual Objects doesnt load up. I would have to rescript the intro mission, but currently I dont have time to update this. Currently I would focus only on bugs reported for Part II. But thank you for the report! Much appriciated!
Kloon68 8 Apr, 2024 @ 12:16pm 
@psifena(Ghost): Greetings. Could You please share any insight regarding the 1st mission intro movie question? Also, Thank You for the outstanding reimagined campaign. It s pretty nostalgic for Us that are playing OpF since circa 2001. Regards.
Kloon68 6 Apr, 2024 @ 8:58am 
Greetings. Just a heads up. The intro movie in the first mission August 21st. 1986 as seen in Your youtube playthrough of the mission does not play at the start of the mission, it goes straight to the map screen and actual start of the mission at the office building. Is it intentional or is it a bug.? Tested with only required addons. Regards.
psifena(Ghost)  [author] 5 Apr, 2024 @ 11:06am 
Thank you for the kind words! I hope you enjoy the Part II as well! It is more action paced, but there are some night missions, sabotage, convoy defend, hostage rescue with random positions and even espionage style mission... and ofcourse, I added the carryover campaign system of weapons and ammo for each faction separatly. And yes, if you steal a ammo truck or even a tank, it can help you in next missions! ... and less mods :] which was the biggest request from Part 1