Garry's Mod

Garry's Mod

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Dismemberment Gore Reconstructed
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Realism
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
12.608 MB
17 Apr, 2023 @ 11:41am
17 Mar @ 11:54am
7 Change Notes ( view )

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Dismemberment Gore Reconstructed

Description
Dismemberment Gore: Reconstructed is a mod focused on blood, dismemberment, organs and gibs effects to give more realism to NPC combats and wars, without losing performance and without adding new particle effects, since the game has a limited amount for load particle files.

Although there are other Gore mods, none of the ones I tried lived up to my expectations... some were too heavy, losing performance in NPC wars, others have some bugs, and others add too many resources and new particles to the game, causing the crash or typical error of red X "X" in some effects.

You must enable "Keep Corpses" for this addon to work properly.


DG:R Features
- All the particles used for blood are files that already exist in the HL2 games, that is, they are already included in the game. This avoids consuming more particle slots, allowing you to use them for other mods that include particles (particle slots are limited in Gmod).

- Compatible with antlion corpses of NPC Variants and other mods that include different skins

- Supports custom NPCs (if any don't work, let me know in the comments)

- Compatible with Nextbots corpses

- Code optimized to the maximum to avoid memory overflows when multiple dismemberments occur (for example, with the explosion of a grenade), avoiding performance losses when there are many corpses to control.

- Auto regulation of effects when too many effects happen simultaneously, avoiding FPS drops.

- Full control over the gibs generated in the mod menu (max amount of gibs, kill time)

- Allows you to choose if the gibs should be removed before the player's sight or not, for better quality of immersion (If you don't move and look away, they can accumulate and affect performance, caution)

- Allows you to choose whether or not the gibs should interact with corpses, and react to external forces such as explosions or shots (only for powerful PCs) in addition to other settings that allow you to adjust collisions so as not to lose performance depending on your PC.

- Corpse resistances to damage types adjustable separately (bullet damage, physical damage and explosion damage)

- DG:R automatically reads the material type of a corpse. Depending on the material of the model, the correct blood type and effects are applied to the model. If a corpse does not perform the correct type of effects, it is because the designer of that model did not apply the correct type of surface material to that model.

- The gibs and organs that come out of the corpses have a complex selection system, and it will depend on the part of the body that is lacerated.

- For human corpses and the like, visors, intestines and pelvic bones will be generated if the pelvic area is dismembered. Lungs, liver and other organs for the chest area. Feet, hands, arms, legs and head also have their distinctive gibs.

- For antlions there are distinctive gibs depending on the dismembered part

- Configuration to dismember or not the ragdolls created by the players

MORE BLOOD DECALS
By default, the game only comes with six (6) blood decals to use. With this small file you can expand the limit to up to 10 different decals, to give more variety to your game. Additional decals are included in DG:R (includes 10 for red blood and 10 for yellow blood), but they cannot be used until you put these script files into your game. However it is not required for the mod to work.
you should extract these files in "Steam\steamapps\common\GarrysMod"
DG:R More Blood Decals[drive.google.com]

Dismemberment Reconstructed - HL2 Blood
If you want the original bloodstains, download and extract this pack in your game. You can also use it to introduce your own custom blood stains or other mods!
you should extract these files in "Steam\steamapps\common\GarrysMod\garrysmod"
DG:R HL2 Decals[drive.google.com]


I HAVE FOUND A ERROR/BUG!
In order to help you, you must comment all the details, all actions and steps you followed to be able to reproduce the error and also, if it is a lua error leave the error line. all this in the comments. If the information mentioned above is missing, you will be possibly ignored.

ONLY FOR OTHER DEVELOPERS
The development done here, is my property and you may NOT use all or part of my source code for another plugin (much less upload it to a workshop or other site web) without my explicit consent.

Any attempt to use this for another plugin will be considered property theft and I will initiate proceedings against that user's Steam account.

When I no longer work on this plugin and no longer support it, it will be communicated in the description, and only then can you modify it yourself or use this plugin in another plugin. as long as i'm supporting this plugin, you can't do it, be careful.

Credits
This mod is inspired by an old mod develop by ralle(or Rama), from Gmod versions already discontinued. In this link you can get the original mod, which was a good attempt to make a gore mod, although it doesn't work anymore and it didn't end either, so it contains several lua errors
https://garrysmods.org/download/5587/dismemberment-mod-15-old

CMasta then continues to support the "Rama" mod called "dismemberment mod" until said work was lost in time (many compatibility problems with the most recent versions of Gmod)

*Rama - Original creator of the initial idea in 2008, calling it "Gore Mod"

*CMasta - Continuing with bug work and maintenance, changing name to "Dismemberment Mod". Over the years the mod became obsolete for Gmod 13

*TR@VIESO - Reworked mechanics to be supported in GMod 13, removed the old mechanics of bones and skeletons for ragdolls. The entity creation system was eliminated and a new one was created with less resource expenditure and more efficient processes were implemented, other functions, effects and visual and gameplay improvements, gib count, adjustable amount of damage of different types to activate the dismemberments, different skins for the gibs depending on the skin of the corpse, among other things.

This is how Dismemberment Gore: Reconstructed was born.

Thanks for dvpweb for finding the corpse stretching bug for some users (fixed)

Enjoy!

Development path (next update)
-Add dismemberment of metallic bodies (generic metal parts and hydraulic fluids)
-The bodies will explode completely with a very strong explosion
-Bodies will explode if the damage is too high
-Shotgun damage


See also:
Immersive Battle Cleanup
Spawn Platforms Deluxe
HL2 Features
Advanced TRATools
NPC Variants
Universal Army Skins (7 hours war)
War Machines NPCs
Better Explosions Pack

Copyright 2022 [TR@VIESO]. This article/content is not authorized to be published on Steam, except under the Steam account with the name TR@VIESO
Popular Discussions View All (9)
6
17 Mar @ 6:57pm
1. unknown - lua/effects/goremod_bloodpool/init.lua:2
Mofker
3
24 May @ 11:48am
doesent work on ragdolls
bethanyjoy1575
10
15 Mar @ 9:43pm
Conflictions
Jduke
562 Comments
lgj.james331 3 Aug @ 7:20pm 
Make it work on ragdolls
mojca341 29 Jul @ 6:54am 
yes it did for me
EmilRob 29 Jul @ 3:12am 
You are missing the textures to your ragdolls this mod does not change anything..
mojca341 28 Jul @ 9:50am 
and still pink and black
mojca341 28 Jul @ 9:50am 
i delited da mod
mojca341 28 Jul @ 9:49am 
my raggdols ar pink and black what do???
Doom_Duck 26 Jul @ 7:22pm 
btw way its not supposed to work on ragdolls. also read
Doom_Duck 26 Jul @ 7:21pm 
for all you guys saying its not working,... you have to have keep corpses on, so read next time
Doom_Duck 26 Jul @ 7:20pm 
wait
Doom_Duck 26 Jul @ 7:01pm 
doesent work at all!!!