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A Rim Reborn - Classes and Jobs
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Mod, 1.4, 1.5, 1.6
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56.287 MB
17 apr. 2023 la 11:51
31 iul. la 10:45
12 jurnale de actualizare ( vizionare )

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A Rim Reborn - Classes and Jobs

În 1 colecție creată de Aelanna
A Rim Reborn
10 obiecte
Descriere
Adds classes and jobs from Final Fantasy XIV to RimWorld!



Mod Features

  • Adds class and job learning capability to Eorzean races.
  • Adds the Marauder, Gladiator, Lancer, Pugilist, Rogue, Archer, Arcanist, Thaumaturge, and Conjurer base classes.
  • Adds the Warrior, Paladin, Dark Knight, Gunbreaker, Dragoon, Monk, Ninja, Samurai, Reaper, Bard, Machinist, Dancer, Scholar, Summoner, Black Mage, Red Mage, White Mage, and Sage advanced jobs.
  • Adds craftable weapons that allow races with Flowing Aether to learn base classes.
  • Adds quest reward soul crystals that can be used to learn advanced jobs, as well as a soul crystal coffer that will grant a soul crystal for the opener's active class.
  • Adds quest reward relic weapons.
  • Adds 4 new traits that affect class learning and spellcasting potency.
  • Adds 3 new crafting recipes for Ether, an alchemical potion that can restore MP.
  • Adds a crafting recipe for a Potion of Unlearning, which can be used to unlearn a colonist's current class and/or job.
  • Adds Aetherial Robes, a Middle layer apparel that enhances spellcasting power.
  • Adds a new starting scenario: Light Party - An easy start with 4 lost adventurers, ample supplies, and a set of basic class weapon coffers.



Learn and utilize unique Eorzean attacks and abilities in combat!

  • Disciple of War classes will use their attack combos automatically in lieu of standard melee and ranged attacks.
  • Disciple of Magic classes will use their basic attack spells automatically as a special ranged attack.
  • Utilize powerful attack, defense, and mobility skill sets condensed down and balanced against vanilla power levels.
  • Instantly tend grievous injures or completely reverse lighter ones with healing magic! Healing magic only works up to a point, however: once tended, a wound must heal naturally.
  • Get downed allies back on their feet with Raise! Note that while Raise is capable of getting an unconscious ally back on their feet, dead colonists are beyond your ability to revive.



Basic class weapons can be crafted at the Aetheric Crafting Table with the appropriate A Rim Reborn research projects:

  • Aetheric Carpentry - Lancer's Spear, Archer's Bow, Conjurer's Cane
  • Aetheric Blacksmithing - Marauder's Axe, Paladin's Arms, Dark Knight's Claymore, Gunbreaker's Gunblade, Pugilist's Fists, Rogue's Daggers, Samurai's Uchigatana, Reaper's Scythe, Dancer's Chakrams, Thaumaturge's Staff, Red Mage's Rapier, Astrologian's Star Globe
  • Advanced Alchemy - Arcanist's Grimoire
  • Aetheric Fabrication - Sage's Milpreves
  • Aetheric Firearms - Machinist's Pistol

Powerful relic weapons can also be obtained as quest rewards from Eorzean factions!

In order to learn advanced jobs or progress a basic job beyond level 10, a soul crystal must be acquired and attuned to. These can be obtained from exotic goods traders, various Eorzean trade caravans and settlement traders, as well as quests from Eorzean factions!

Mod Compatibility



  • This mod requires A Rim Reborn - Core to function.
  • This mod is currently not Combat Extended compatible, but support is planned for the near future.

Known Issues

  • (2025-07-31) Spellcasters cannot be ordered to hunt animals as running out of MP while auto-hunting will cause a crash to desktop (CTD).

Credits and Links
Many thanks to the r/Rimworld and Humanoid Alien Races Discord servers for their help!

Hairstyles used in mod preview can be found in this mod collection.
Discuții populare Vezi toate (1)
3
23 apr. la 19:24
Minor UI bug
Shadowwake
334 comentarii
Ros[É] cu 2 ore în urmă 
THE GOAT IS BACK BAYBEEEEEEEEEEEEE
Bodacious Cowboy 22 iul. la 19:37 
What exactly gives XP? Kills or damage dealt? Can I level by beating up squirrels?
sans Of Borg 24 iun. la 7:56 
I hope to see this updated to 1.6, it's an awesome mod
ObsidianPanth3r 31 mai la 12:44 
This mod has been one of my top 3 favorites. Thank you to the author and contributors of this mod. You all have created something truly unique and beautiful. I hope that this mod will be given the love and attention that it deserves

Kind regards,
Aranador 28 mai la 8:54 
I recently had the pleasure of revisiting this mod for a playthrough, and even after all this time, this mod remains one of the best for beautiful pretty spell effects zapping across the screen. Thnak you for treating my eyes with such delights.
Ros[É] 23 mai la 12:12 
Which artifact weapon did you choose for reaper in the upcoming update?
神说万岁 24 apr. la 21:16 
Is it still in beta testing? I hope to see version 1.0 soon, the mod is excellent
神说万岁 24 apr. la 21:16 
The Character Editor appeared because I used the weapon it added during testing, and when I first encountered the problem, it was a randomly refreshed character holding a ranged weapon of this mod for melee combat
Aelanna  [autor] 24 apr. la 21:13 
@神说万岁 - This is a beta mod series, a lot of features are actively being worked on and design decisions may drastically change. I am perfectly aware of what HAR is capable of and the weapons not being race-locked is intentional.
神说万岁 24 apr. la 21:12 
The first problem I encountered was when there was a person in the merchant team who owned this weapon. He would make mistakes when using the ranged weapon of this mod for melee attacks, but I tested and found that using this mod's melee weapon was normal