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Amazing mod work!
As an aside Erin's stuff has been updated only to 1.4, can't say if it's compatible and will not add factions.
For future commenters, if you insist on using this mid ( which I recommend as it's an excellent mod!) the vast majority can be turned off which cherry picker.
If you want the races to spawn the other weapons and clothes you will have to manually edit the pawn defs in each race folder and include the apparel and weapon tags for the equipment you want them to be able to spawn with.
The rimworld wiki has the proper tags if you do not know what they are.
The clothes stand out a lot from the vanilla clothes and so far any attempt to disable those clothes results in the races being naked in raids and at character generation.
I will post it in the discussion tab.
As for the aether network, ngl I don't know what it does lol. I know I can connect buildings to it and use the link buildings to do so, but I'm not sure where to read up more on it. They look pretty though so I have everything "connected" -- I kind of assume they instantly share resources between them but haven't the foggiest idea.
Just figured out how to train classes and jobs and really enjoying these mods! Thanks so much for bringing this to life! :D