RimWorld

RimWorld

474 ratings
A Rim Reborn - Core
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Mod, 1.3, 1.4, 1.5
File Size
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7.833 MB
19 Nov, 2021 @ 9:10pm
15 Aug, 2024 @ 7:18am
42 Change Notes ( view )

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A Rim Reborn - Core

In 1 collection by Aelanna
A Rim Reborn
9 items
Description
A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!





Master an alternative research tree based on aether, the magical essence of the world of Hydaelyn! Synthesize aether crystals for use in crafting, build accumulators to tap the natural energy of the rimworlds, and produce unique items!



Craft and forge unique arms and armor! Despite their simple appearance, aetheric weapons can be imbued with aether by wielders with Flowing Aether. Melee weapons have increased damage and armor penetration, while ranged weapons have increased damage, range, and projectile speed.

Eorzean craftsmen can also create glamoured armor and outerwear which is invisible while worn, providing full protection to their wearers while allowing them to show off their fashion!



Produce alchemical potions using unique Eorzean herbs! Healing potions can instantly heal wounds to a limited degree while potions of vitality, strength, and dexterity grant powerful bonuses to colonists.

However, be careful: that which helps in small doses can be harmful or even deadly in greater doses. Taking too many potions too quickly can result in alchemical toxicity and toxic shock!



Build aetherytes and anima pendants that allow colonists to Return or Teleport to attuned aetherytes, even across the world! Quickly reinforce distant colonies or recall caravans!



A Rim Reborn requires at least one ARR race mod to function properly, and all ARR race mods depend on Core to function properly as well.








SPECIAL NOTE: The first race mod loaded after Core becomes the primary race for Eorzean Colony factions. Members of this race will be selected as faction leaders and will have higher representation in said faction's settlements and caravans.



  • 120 new backstories unique to Eorzean races!
  • Eorzean Colony NPC factions with unique culture, caravan types, and settlements.
  • 2 new starting scenarios: Across the Rift (ARR Crashlanded) and Naked Brutality (ARR).
  • New incident: A Tear into the Rift - A random Eorzean refugee appears from a tear into the Rift. If they survive the passage, they will be injured: you can rescue or capture them for recruitment or slavery purposes.

Please check out A Rim Reborn - Classes & Jobs, which brings the classes and jobs of Final Fantasy XIV to the rimworlds:





A Rim Reborn uses the Eccentric Projectiles library for custom projectiles and visual effects. Please check out the Eccentric Projectiles tab in your Mod Options for configuration options!



Known Issues

  • Not all apparel is fully implemented, and you may get placeholder assets if using ARR apparel on certain body types.

Future Plans

  • Combat Extended compatibility
  • Magitek devices
  • Hybrid technology
  • NPC settlement aetherytes
  • More apparel!
  • More races!
  • Creatures and monsters

Credits & Links

Have you heard of the critically acclaimed MMORPG Final Fantasy XIV[www.finalfantasyxiv.com]? Final Fantasy is the property of Square Enix, A Rim Reborn is a fan project created under Fair Use.

Many thanks to the modders and community members of the RimWorld Discord[discord.gg] and Alien Races Framework[discord.gg] for their help and inspirations! Also, feel free to drop by the #aelanna channel on the HAR Discord if you have questions, comments, or feedback!
Popular Discussions View All (16)
9
15 Sep, 2024 @ 8:25pm
Aether Network breaking?
airshredder
2
12 Mar @ 8:42pm
Documentation
Kito Ballard
2
24 Jun, 2024 @ 9:48am
Hostile Faction
Yuya
599 Comments
Hoshino_Alice 9 Jul @ 9:56pm 
will this update to 1.6?
A Startled Froggo 6 Jul @ 6:57am 
I will be watching this mod excitedly waiting for CE compatibility!
Amazing mod work!
Blue Scotty 27 Jun @ 4:58pm 
@kelukra Unfortunately the ear colours don't automatically update and match the hair colour, i've found it does change the colour when you load a save file. Not sure if the mod 'Cat Ears Aren't Skin-Coloured' will help or not but worth trying if loading a save file doesn't work.
Kelukra 25 Jun @ 8:26pm 
Idk what causes it but the color of the ears is different from the hair color and i can't change it
Kasa 2 Jun @ 9:05am 
More then fair seeing as this is your mod your doing for free.

As an aside Erin's stuff has been updated only to 1.4, can't say if it's compatible and will not add factions.

For future commenters, if you insist on using this mid ( which I recommend as it's an excellent mod!) the vast majority can be turned off which cherry picker.

If you want the races to spawn the other weapons and clothes you will have to manually edit the pawn defs in each race folder and include the apparel and weapon tags for the equipment you want them to be able to spawn with.

The rimworld wiki has the proper tags if you do not know what they are.
Aelanna  [author] 2 Jun @ 6:30am 
@Kasa - That's not the point of this series, though. I would encourage you check out Erin's FFXIV races if you just want races with no additional content, disconnecting A Rim Reborn's races from their respective factions and content is a huge amount of work that I have zero incentive to do.
Kasa 1 Jun @ 5:12pm 
On the same note it would be great to have some way to disable the clothes and stuff this mod adds and just have the races so that it mixes better with other mods.

The clothes stand out a lot from the vanilla clothes and so far any attempt to disable those clothes results in the races being naked in raids and at character generation.
Kasa 31 May @ 6:36am 
Did some testing and will make a mini "guide" for folks who want to use just Rim Reborn tech.

I will post it in the discussion tab.
LuckyCrits 30 May @ 12:50pm 
@Aelanna ahhh that was the issue was I didn't have any ARR pawns assigned to construction, only non-ARR ones! Thanks for clarifying.

As for the aether network, ngl I don't know what it does lol. I know I can connect buildings to it and use the link buildings to do so, but I'm not sure where to read up more on it. They look pretty though so I have everything "connected" -- I kind of assume they instantly share resources between them but haven't the foggiest idea.

Just figured out how to train classes and jobs and really enjoying these mods! Thanks so much for bringing this to life! :D
Naiva Prism 20 May @ 5:23pm 
Started playing this mod today, with all the other you made. It is truly amazing, I can't wait for the full release or even just any update to it. You're a great modder