Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

39 ratings
Settlement Attack Fix | AI WILL attack a settlement with an army in it
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
262.934 KB
19 Apr, 2023 @ 8:57am
19 Apr, 2023 @ 2:11pm
2 Change Notes ( view )

Subscribe to download
Settlement Attack Fix | AI WILL attack a settlement with an army in it

Description
UPDATE: This mod only works with armies of 20 units. I have tried making this for 40 unit armies(Because that's what I play), but it just doesn't seem to have an effect, even when using ridiculous percentages of 2000%. If anyone has any ideas you're welcome to use RPFM and copy my work so far. :)

This mod fixes the problem on a campaign where the AI will NOT attack a city with a full or half sized army in it(20 units). This mod fixes that by increases the AI autoresolve bonus by 200% for walled settlement battles ONLY.

The reason the AI would not attack a city with an army is because the ai autoresolve could never win it(Calculated before the AI actually move on a city). I have found that with this mod enabled, an army of 20 units stationed in a city will be attacked by the AI, with an autoresolve winning(60%) on all three aggressive/balanced/defensive options. I need to do more testing for armies with 40 units, and increase the AI Autoresolve bonus to 300 or 400%.

This is savegame compatible, and should be compatible with all mods except those that modify AI behavior, because they might edit the values I have in this mod.
17 Comments
MR_DOOR_CLOSE_EXPERT (DK) 12 Apr @ 12:44am 
this dosent work the ai is just champing outside not even attacking...
Ess 27 Nov, 2024 @ 4:20pm 
doesnt even work? ai still camp outside with full stacks armies? no attack just camping ?
austria-HRE 11 Nov, 2024 @ 6:10am 
Hey man, can I put your mod in a compilation mod I'm creating? Will credit you ofc.
斬神刀皇 22 Jan, 2024 @ 9:26am 
Hello,
I'm a little confused by what u said about “This mod only works with armies of 20 units”. i mean are the armies of 20 units you said when the general and his/her armies stationed in the city/town without the garrison units or with the garrison units?
because if this mod works with a general lead full 20 units plus garrison units then there will be more than 20 units right? but if that is the case then why does it not work for me, the AI is just standing there fortifying itself or using a raiding stance, and just like that for 10++ turn, ofcourse i never get attacked by them. but they will attack when i withdraw my general with three stacks of their generals.
well, if this mod works with a purely 20 units card then i can understand about armies of 20 units u said.
Michael_v_Anken 19 Sep, 2023 @ 4:46am 
Hello Saving Ryans Privates,

can you tell me which database you have changed? I use PFM too and changed there many things. I would like to include your changes there too to have all together in my data.

greetings
Reichsmarschall  [author] 18 Sep, 2023 @ 4:10pm 
UPDATE: This mod only works with armies of 20 units. I have tried making this for 40 unit armies(Because that's what I play), but it just doesn't seem to have an effect, even when using ridiculous percentages of 2000%. If anyone has any ideas you're welcome to use RPFM and copy my work so far. :)
oujosh29 10 Aug, 2023 @ 7:19pm 
Not sure this mod works, especially with capital cities. The AI still seems reluctant to attack cities. In a couple playthroughs the AI didn't attack a provincial capital once. They would put them under seige, but not attack
Michael_v_Anken 6 Aug, 2023 @ 1:33am 
Hello Saving Ryans Privates,

can you please tell me which datas you changed with the Pak File Manager? It is a old, but good game and now I found the time to play a little bit - but the weak AI is a problem. ;)

greetings
love-381 17 Jun, 2023 @ 2:59am 
this mod working? I don't know.....
[Army of Two] AXIS 16 Jun, 2023 @ 3:34pm 
Attila needs this... a lot!