Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Axl Low (Old)
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Mods: Character
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19 Apr, 2023 @ 11:29pm
30 Apr, 2023 @ 1:19am
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Axl Low (Old)

In 1 collection by Giovanni Nero
Yomi mods
305 items
Description
New Axl Remake: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3242612146

He might be very scuffed let me know if anything is off Because this is the first mod I've made.
This took me like 3 or 4 weeks of constant trial and error.


[Overview]
Axl has his Gatling system from guilty gear accent core +r so certain moves wont be able to be stringed (P-K-S-H-D) but all normals are able to be canceled into supers and specials.

He also has annoying moves as well as moves that move him around in weird ways, with the caveat being that they don't do a lot of damage and mostly leaving into a knockdown, but they do open your opponent up for future combos.

Axl's main drawback is his little damage he needs to use his meter for a lot of things if you want to do big damage. Hitting your opponent with a raw super will do a lot more damage than normal as well.

A lot of his moves hit OTG so don't forget to get up of else you might allow him to put you right back into a combo.


[Moves]

-Standing Punch: A sorta slow move meant to hit people who are attacking from above. It leads into more of his nonsense in the air.

-Low Punch: Extends a sickle out to hit the opponent low multiple times. It can lead into a grab if you are close enough

-Sickle Corner: Another low that's very quick to bring out and opens up your opponent for a full combo. It also used to extend a combo and bounce people off the ground.

-Forward Kick: while his standing punch covers a specific area forward kick has Axl extend a chain diagonally again to hit areal opponents. Unlike standing punch this move can loop with his Low Slash.

-Low Kick: A fast normal that lowers Axl to the ground. It clashes with a lot of moves due to how slow it could be, However its not always reliable as a safe option.

-C. Slash: A very fast but small normal that leads into most of Axl's Combos.

-F. Slash: Not as fast as close slash but is great for keeping a combo string going.

-Low Slash: Another one of Axl's anti-air moves that could loop for a bit with Forward Kick.

-Heavy Slash: The slowest grounded normal, if you whiff with this you're getting hit, but when it hit it can leave your opponent in hit stun for a while. Also you can't lead into much with it however its good to use when you know when your opponent is going to get sent airborne.

-Forward Heavy Slash: This moves throws you into the air to hit your opponent with an over-head. It is very slow, but it is good to use when you opponent is far away and you have the momentum to fling yourself forward to catch them. The move also resets your Gatling meaning you can start a whole new combo string with it.

-Low Heavy Slash: Not a lot of range with this one, but still annoying to get hit by. The move has multiple hitboxes to it so if you use it in a combo there is a chance that you might reach the hit limit and pop your opponent into the air but due to the move not having a lot of knock-back they will be able to act right after it.

-Low Dust: On hit the move gives you a free knockdown, if you chose to act after the hit you can't use normals; only supers and specials.

-Air Punch: Very fast but low range punch in the air

-Air Forward Punch: Axl extends his chain to hit you when he is in the air. the move has multiple hit boxes

-Air Kick: Axl Gains momentum to kick his opponent when he is in the air.

-Aerial Slash: Axl extends his weapon to the ground to hit a aerial of grounded target

-Air Heavy: When used Axl covers his upper body with a hitbox that causes his opponent to be more open to combos

-Aerial Dust: Axl dropkick you in the air


[Specials]

-Rensengeki: A mid range special which on hit could lead into a combo or a knockdown.

-Benten Gari: The fastest Special here. This move is a two part move which on hit flings the opponent into the air into a followup with your sickle that hits them again and allows them to act.

-Benten: Is Axl's other fast special this one misses the follow up and has a different property to it. The move dose not do much damage and is only really useful for getting people off of you and resenting the fight to neutral.

-Winter Mantis: The slowest Special he has. Axl Trows his chain behind his opponent to catch them and pull them closer for a close-line that gives you a knockdown if it hits. The hits that push the opponent to you do no damage.

-RainWater: Sends Axl backwards into the air to hit his opponent with a low that also brings them to you. Can lead into some goofy stuff.

-Snail: A fast move that hit people both in the air and and the ground, However if you are too close to your opponent then the move will whiff.

-Raiei Sageki: This move launches you behind you opponent to hit them with a reverse overhead. The move is slow to use however and can be beaten by dashes.

-Downward Axl Bomber: Axl sends himself diagonally to hit his opponent like a missile, the move causes your opponent to bounce off of the ground if it hits.

-Snail: Similar to the grounded variant but instead sends the target to the ground for a knockdown. The move can also bounce the opponent into the air

-Kokuu Geki: Covers a strict area around you and on hit can leave you opponent open for more attacks. The opponent can also just dash towards you to avoid the attack.


[Supers]

-Shark Strike: Cost one bar of meter to use. It hits your opponent and brings them to you.

-Axl Bomber: Cost one bar to use both on the ground and the air, the move on hit will send your opponent into the air. The move can be canceled into itself as long as you have the meter to use it.

-Baton Super (Shiranami no Homura): Cost 2 bars of meter. The move is a quick but low range 3 part super that dose decent damage. On the second hit there is a hit-box behind him that also leads into the final hit.

-Byakue Renshou: Cost 3 bars of meter. Has a very large hit box but is very slow if you just use raw. The move also dose the most damage and can wall splat.

-Time Stop: Cost 3 bars of meter. Axl freeze time. The move stops all his momentum.
36 Comments
Ceres_Mars 7 Mar @ 10:38am 
why was axl of all characters the first one to be modded into yomih?
Li-Jester 23 Jul, 2024 @ 4:05pm 
Remember y'all, this character has a remastered version!
Qross 2 Jun, 2024 @ 6:17pm 
love the low attack spam
Frksy 24 Mar, 2024 @ 11:53am 
Oh sweet! I'll be waiting! I loved playing Axl in yomi, your did a great job dude
Giovanni Nero  [author] 24 Mar, 2024 @ 1:21am 
Im planning on remaking this boy from the ground up.
Sorry for the long wait!
Frksy 23 Mar, 2024 @ 7:24pm 
Is it fix?
Scatterbrainzz 10 Jan, 2024 @ 2:33pm 
can you make faust
american cheese 15 Dec, 2023 @ 9:19pm 
bri' ish?
Frksy 20 Nov, 2023 @ 12:04pm 
Hey, everytime i try to start up for this character, it just doesn't work
TheNamelessBard 17 Sep, 2023 @ 10:43pm 
IMO his moves are too fast and too safe I think he needs to get like -2 frames to start on all P K S and probably tone down his damage a bit