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Sorry for the long wait!
also please reduce the amount of meter that supers cost, he doesn't build it nearly fast enough to ever get to 3 bars without having to spend meter on something else and that's a shame because timestop is a yomi-ass mechanic and I want to be able to abuse it haha
all this assuming you're actually trying to make him good, which you might not care about. overall I still love this mod because it's my goofy British boy but with some tweaks he could actually fit fairly well
it's a cool touch that the gatling system is kind of alive but also kills his viability in a game like yomi, I get the reference but if you're trying to make a decent character as well as a reference I would say do away with this
After i Made this mod i found out that there were already a group of people working on Guilty Gear mods, and i don't want to step on any toes.
also some the multihit supers should probably have their di/knockback adjusted so they connect better but other than that this char is really strong, cool
Can be blocked (which is normal for strive)
Is blocked by super armour (this is a weird one, since overdrives of any kind go through super armour in guilty gear, including one vision)
The enemy can burst out of one vision (In strive, opponents can do the burst input, but it'll only occur after one vision has ended)
Additionally, one vision seems to end after a single hit, making it once again more of a "get out of jail free" card than a combo tool.
I only played a couple of matches so I couldn't see anything else, but thanks birdman for reminding me of One Vision
im still fixing his awful range along with working on another mod.
Sorry in advance ill try to fix faster.
First off, his abysmal range, especially for a game like Yomi. Axl is by all accounts and purposes a zoner, so his attacks definitely need the range they deserve. I saw you were changing the sprites for his range, which is good, but don't change the idle pose. Keep it. I love it.
Second of all: Axl Bomber costs meter, sure it's one bar but it's still a bar too much, maybe it's a balancing choice you made, but this is Yomi. Also, Rensengeki should have the Winter Cherry, Soaring Chain Strike and Spinning Chain Strike that he has in his official moveset.
Thirdly: And this is the biggest disappointment I've ever had in my life... Winter Mantis isn't a command grab. I was playing with a friend and I thought I got them, and they straight up just blocked it...
That's all, Thanks. I love the Axl mod but there were some infuriating drawbacks. Hope this helps
cowboy's range is above average in general though, did you mean ninja
Im actually redoing some sprites right now for him.
One of the first things that's going to change is his pitiful Low Heavy and standing punch