Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elfes Tech-Tree
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20 Apr, 2023 @ 6:53pm
19 Jun @ 2:38am
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Wood Elfes Tech-Tree

Description
What does this mod do?
The mod adds over 60 new technologies and new Unit-Abilities and some more to the Wood Elves Tech-Tree.


DESCRIPTION
Because of the new possibilities with patch 3.0, I had to try out the multiple technology cathegories ienfhac. I hope you like it.

There are 3 cathegories of research, the original tech tree, the military research and the science research.

Original Tech-Tree:
Nothing has been changed here. All efects are as in the original game.

[Military Research:[/b]
Here units and commanders are improved. There are also 5 additional unit abilities in this research. (The abilities can be seen in the pictures.)

Economy Research:
Here you will find everything your empire needs to prosper. More income, fast building phases, growth, recuitment etc.

Plans for the mod:
- waiting for feedback.



Final Word and Acknowledgements:
A big thank you to DarknessWrath who named the technologies and created the descriptions. He did this at very short notice this time so that you have a complete mod for the release.

I wish you a lot of fun with the mod.


I am waiting for your feedback.

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

You can find more mods here:
https://steamhost.cn/steamcommunity_com/profiles/76561198043919449/myworkshopfiles/
Popular Discussions View All (1)
0
12 Jul @ 3:50am
wood elves tech tree WH2
MountainBean
29 Comments
Mirdini 2 Jul @ 11:46am 
Is the 'thinner barks' technology at the bottom of the military tree (the last in the line that boosts archers) supposed to do nothing but provide the 'mists of the eldar' ability to foot archer units? Going by the description of the technology ("thinner arrows are more numerous"...) it doesn't really follow that this gives a +30% missile resist -30 melee defense ability to them.

The tooltip also seems to suggest it boosts missile resist in return for tanking the melee defense of the wood elf units - is that intentional as a balancing mod, or are the mists supposed to lower enemy melee defense?
Reeva! 29 Apr @ 8:41am 
You a legend.
Decky  [author] 24 Dec, 2024 @ 5:17am 
The mod has been updated.
fredhoover 14 Dec, 2024 @ 12:50am 
Thanks for all of your great mods, but especially these tech mods.
Nemaides 17 Oct, 2024 @ 6:31pm 
Good work. I have a question though, what are "outpost units". It does not show what units are upgraded from that research.
Vice 14 Jul, 2024 @ 5:13pm 
I assume you need a new campaign to use this?
Rozarria 1 Jun, 2024 @ 1:21pm 
Great mod. Wood elf tech tree in vanilla is rather underwhelming.
Decky  [author] 31 May, 2024 @ 2:41am 
The mod works fone nothing changed since the last Update.
Nightrider 6 Mar, 2024 @ 4:57am 
is there an update for this mod?
Decky  [author] 23 Nov, 2023 @ 5:06am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.