Total War: WARHAMMER III

Total War: WARHAMMER III

Wood Elfes Tech-Tree
29 Comments
Mirdini 2 Jul @ 11:46am 
Is the 'thinner barks' technology at the bottom of the military tree (the last in the line that boosts archers) supposed to do nothing but provide the 'mists of the eldar' ability to foot archer units? Going by the description of the technology ("thinner arrows are more numerous"...) it doesn't really follow that this gives a +30% missile resist -30 melee defense ability to them.

The tooltip also seems to suggest it boosts missile resist in return for tanking the melee defense of the wood elf units - is that intentional as a balancing mod, or are the mists supposed to lower enemy melee defense?
Reeva! 29 Apr @ 8:41am 
You a legend.
Decky  [author] 24 Dec, 2024 @ 5:17am 
The mod has been updated.
fredhoover 14 Dec, 2024 @ 12:50am 
Thanks for all of your great mods, but especially these tech mods.
Nemaides 17 Oct, 2024 @ 6:31pm 
Good work. I have a question though, what are "outpost units". It does not show what units are upgraded from that research.
Vice 14 Jul, 2024 @ 5:13pm 
I assume you need a new campaign to use this?
Rozarria 1 Jun, 2024 @ 1:21pm 
Great mod. Wood elf tech tree in vanilla is rather underwhelming.
Decky  [author] 31 May, 2024 @ 2:41am 
The mod works fone nothing changed since the last Update.
Nightrider 6 Mar, 2024 @ 4:57am 
is there an update for this mod?
Decky  [author] 23 Nov, 2023 @ 5:06am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
Ming Da Merciless 20 Jul, 2023 @ 1:01am 
wonderful mod!
Decadence 6 Jun, 2023 @ 10:50pm 
I like this mod! Thanks for making it! I will check out other tech tree mods!
Dozer 17 May, 2023 @ 9:07am 
on a more serious note, I was just about fed up with the lack of love WE's have received in terms of "end game viable play style", this solves that. Thank you so much for sharing
Dozer 17 May, 2023 @ 9:05am 
for the love of...oh my gawd, take my points !
Shellbie 7 May, 2023 @ 12:59pm 
Good mod.:steamthumbsup:
Decky  [author] 28 Apr, 2023 @ 2:39am 
Thx dir Feedback. What about Bugs? I want to add the Tree to the compilation today.
Zooasaurus 27 Apr, 2023 @ 10:39am 
Do you plan to add this category system to other tech trees or the compilation?
oldie 27 Apr, 2023 @ 2:41am 
Nice idea to use the new category options for the tech-tree and leaving the original tree in its own category is a really cool idea too.

May I suggest renaming this to "Wood Elves Tech-Tree", makes it a bit easier for everyone to find in the workshop when it is written correctly.
Decky  [author] 24 Apr, 2023 @ 7:41am 
@All thank you for feedback.
@crocnomatic: ok thank you,Maybe I'll come back to it.
Bussling fungus 23 Apr, 2023 @ 9:06pm 
hey if you need somone to help you with "beta tests" or ideas text me
Decky  [author] 21 Apr, 2023 @ 5:05am 
All Tech-Trees will get a mod. Next is the new Faktion Chaso dwarfes and after that Vampire Coast.
JASZo 21 Apr, 2023 @ 1:47am 
it is all good
Corvus Corax 20 Apr, 2023 @ 11:52pm 
Any chance of fixing Imric? he has the worst tech tree in the game and he starts out with the world against him. he could really use some love.
Nilmo 20 Apr, 2023 @ 10:37pm 
Awesome stuff, are there any plans to expand the Vampire Coast's tech tree in the future?
Decky  [author] 20 Apr, 2023 @ 9:22pm 
@ICARE!: Try it out^^
JASZo 20 Apr, 2023 @ 8:25pm 
is it save game compatible?
Decky  [author] 20 Apr, 2023 @ 7:56pm 
Yes in a few days. I always wait a few days beforehand for feddback, in case i need to change something.
泡泡茶壶 20 Apr, 2023 @ 7:54pm 
This mod will join your Tech-Tree Compilation?