Project Zomboid

Project Zomboid

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Advanced Trajectory - Cars Are Concealment
   
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File Size
Posted
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4.828 MB
21 Apr, 2023 @ 10:38am
7 Jan, 2024 @ 5:56am
20 Change Notes ( view )

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Advanced Trajectory - Cars Are Concealment

In 2 collections by Reits
Grey Ghost Company Project Zomboid Mods (Made/Modified)
4 items
Grey Ghost Company Project Zomboid Mod Collection II
345 items
Description
Hey there, welcome to the U.S. based PMC, Grey Ghost Company.

Today, we'll be introducing another modified mod. Based on BIBI's Advanced Trajectory - which was then modified by Okulux - and now modified by Reits, this mod has deleted part of the lua that controlled whether or not bullets could ignore vehicles (which they originally couldn't). Please go to their mods if you're uninterested in this function. Also, make sure to disable them if you want to use this version. This is standalone.

BIBI's Advanced Trajectory
Workshop ID: 2895102994
Mod ID: Advanced_trajectory
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895102994&searchtext=advanced+trajectory

Okulux Advanced Trajectory
Workshop ID: 2937932054
Mod ID: Advanced_trajectory retocado
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937932054&searchtext=advanced+trajectory

Recently implemented code (April 26):

AdvancedTrajectoryWW
Workshop ID: 2966290082
Mod ID: AdvancedTrajectoryW
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966290082

ATYGunfighterFix
Workshop ID: 2968141099
Mod ID: ATYGunfighter Fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968141099

Function:

So, what this mod does is effectively treat cars as concealment rather than cover (not that cars ever even acted as concealment fml).

Are you telling me that I have line of sight to the threat but my bullet doesn't? And I can't become a threat to them if I'm not out from behind a vehicle? I can't shoot from over/under/through the vehicle? And they can still see me? What kind of unbalanced BS is this?

Well then, all of these issues can be solved with this mod. Enjoy.

As of April 26, bullets are also invisible for performance's sake.

Multiplayer Compatibility:

No, I'm not sure what would happen on MP tbh. It probably would just go through the vehicle without hitting the player inside if you're doing pvp so...

Someone else can do it...:

There theoretically should be a way to hit the player via lua given how players are treated in scripts at least, but I have no such ability. I'll leave it to someone else to do it if they can. There also theoretically should be a way to make it so that engine blocks can't be ignored, but again, skill issue on my part. I just wanted to be able to do what we can do in vanilla's system... As for hitting people on multiple floors, I get the feeling that Zomboid mechanics won't allow it, although it would be nice to have. I recommend just using the vanilla aim system if you want the ability to hit threats on 2F from 1F

My personal mod collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938124507

Youtube Channel: https://www.youtube.com/channel/UC1FyqnuBhltr9zj5EVNudMw

Please pick the second one if you don't use Arsenal/Brita. Activate only one at a given time.

Workshop ID: 2965301927
Mod ID: Advanced_trajectory - Car are concealment
Mod ID: Advanced_trajectory - Car are concealment (Don't Need Arsenal (26))
Mod ID: Advanced trajectory - Cars are Concealment + Tracers
Popular Discussions View All (2)
2
14 Jul, 2023 @ 5:01am
Arsenal Branch Questions for MP
Reikou
2
10 Jan, 2024 @ 5:09am
Bug Report
Reits
75 Comments
Reits  [author] 25 Jun, 2024 @ 9:37am 
@somewhatfrog I'm going to be completely honest with you - I have no clue how to lmao. This mod is just the original advanced trajectory but with a chunk of code deleted pertaining to vehicle collision. I recommend you head over to Advanced Trajectory Realistic Overhaul and wait for him to potentially implement something similar since I did ask him about it before and he said that he might. I use ATRO but I've done the same thing and delete the vehicle collision code on that mod for private use as well.
somewhatfrog 25 Jun, 2024 @ 5:36am 
Hey @Reits! Would it be possible to add a mod options toggle to allow people to disable it? Mod is cool but makes it pretty hard or close to impossible for some to aim with controllers, I am asking for toggle due to some controller players might still like to try to play with it, so check for controller to disable it wouldn't be a good idea. I am talking in context of MP of course.
Reits  [author] 1 Feb, 2024 @ 3:23pm 
@cznorton2 The second/third should be for mp
cznorton2 1 Feb, 2024 @ 1:08pm 
Kinda useless if doesn't work in mp
O'shovah 8 Jan, 2024 @ 3:20pm 
oh cool.
you did write "Please pick the second one if you don't use Arsenal/Brita" which i gathered to mean pick "Mod ID: Advanced_trajectory - Car are concealment (Don't Need Arsenal (26))" over "Mod ID: Advanced_trajectory - Car are concealment" if you don't use Arsenal/Brita. hence my confusion. if you say its all good, then awesome! thanks buddy!!
Reits  [author] 8 Jan, 2024 @ 12:46pm 
@O'shovah It should work, no? The original didn't really touch on Arsenal I don't think.
O'shovah 8 Jan, 2024 @ 4:12am 
wait.... i don't use Arsenal/Brita. can i still use the tracers on folder?
O'shovah 7 Jan, 2024 @ 6:11am 
<3
Reits  [author] 7 Jan, 2024 @ 5:56am 
@O'shovah Done
O'shovah 6 Jan, 2024 @ 11:36pm 
i will wait for the sperate folder. appreciate you bud