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Cool implementation as well.
Driving offroad is never a hinderence in arma 3. Really bothers me. As someone who played arma 2 and love how roads can be a interesting tactical component, it's hard to cope with vanilla arma 3.
The drawback is that when every vehicle is limited to 45 km/h offroad, it makes even every vehicle, that wasn't even before, like hatchback and SUV. While it doesn't feel realistic like being limited to 45 km/h on the salt lake it amplifies the little difference wheels and belts had: Panther gets more attention in contrast to Marshall. Gorgon and it's missile system gets a small sit-down in favour or Mora. CSAT can be happy that they actually put their autocannon on tracks. Rhino now looks more like this "Mobile Gun System" that it's called, logistically superior, driving on roads to a hilltop to support, rather than fighting in the deep terrain.
The the other compositions from Z.A.M. works for me, so I should be doing it right.