Stellaris

Stellaris

40 ratings
Branch offices & holdings change
   
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File Size
Posted
Updated
4.055 MB
22 Apr, 2023 @ 5:42am
18 Jun, 2024 @ 1:40am
14 Change Notes ( view )

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Branch offices & holdings change

In 1 collection by Blorg
Blorg的实用小mod
24 items
Description
Huge Enterprise Branch Offices and Overlord Holdings Changes
In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say.
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Feature Introduction:
- Increased the single planet cap for regular branch office buildings and real estate buildings to 4, while maintaining the single planet cap at 1 for special buildings (e.g., specialized vassal buildings).
- Change the logic of the output resources of branch buildings so that they are not fixed but increase with the increase in planetary population.
- Allow corporate governments to open branches on their own planets but only receive half of the resources directly produced by the branch buildings themselves, while still maintaining trade protection; giant enterprises still cannot open branches on other giant enterprise planets.
- Now, the Guild of Merchants can also open branches on their own planets, but without the national trade protection of giant enterprises.
- Increased the number of jobs provided by most branch and real estate buildings.
- The criminal enterprises have unique crime management methods, reducing the crime rate caused by their branches on their own planets by half of the original amount.
- Added a gradient gain for special vassal real estate, which becomes more powerful as the vassal's level increases.
"Tearing down countless small nations to install a large number of vassal buildings? Now you can achieve the benefits of vassal buildings with a significantly reduced number of vassals. Watching your trade revenue dry up on your capital city on the Ideal City planet? Now you can open branches on your own territory to better utilize your national trade revenue, without worrying. We still have local industry protection, ensuring that any criminal enterprises will have no place to stand on our planet."
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Known Bugs:
None at the moment.
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Future Plans:
None at the moment.
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Changelog:
1.0.0
- Changed the cap for branch and real estate buildings, allowing giant enterprises to open branches on their own planets.
1.1.0
- Balanced the building effects slightly.
1.2.0
- As a national policy for the Guild of Merchants to develop their own national trade, they also gained the power to open branches without trade protection on their own planets.
1.2.1
- Increased the loyalty penalty for some powerful overlord holdings.
1.2.2
- Increased the number of jobs provided by branch buildings and fixed the job-related errors, ensuring that there is no direct benefit from the branches on the owner's planet.
1.3.0
- Added gradient gains for special vassal real estate.
1.3.1
- Fixed a bug where the owner of a branch outside their own planet could not obtain the corresponding resources.
1.3.3
- Increased the maximum effective land army count for the overlord's camp.
1.4.0
- Added resource output for branch buildings based on the population.
1.4.1
- Updated the population gain output system for criminal enterprises, and reduced the crime rate for criminal enterprises when opening branches on their own planets.
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Compatibility Note:
This mod modifies the following files, and any mod that intersects with them may conflict:
Stellaris
|----common
|--------buildings
|------------14_branch_office_buildings.txt
|------------15_overlord_holdings.txt
|--------game_rules
|------------00_rules.txt
57 Comments
PiKaPi 14 Jun @ 4:13am 
更新4.0吧球球了
人机爱丽丝 7 May @ 10:01pm 
更新4.0吧
masamuna 3 Mar @ 9:25pm 
有什么办法能增加最大的宗主建筑槽位吗?四个略少
不要玩地雷 22 Jan @ 7:08am 
用MOD之后只能在自己家开分部了
ExNormal 24 Dec, 2024 @ 5:01am 
custom_tooltip = {
fail_text = BRANCH_OFFICE_NOT_ON_MEGACORP_PLANET
exists = owner
owner = {
OR = {
NOR = {
has_authority = auth_corporate
has_civic = civic_galactic_sovereign_megacorp
has_civic = civic_merchant_guilds
}
AND = {
OR = {
has_authority = auth_corporate
has_civic = civic_galactic_sovereign_megacorp
has_civic = civic_merchant_guilds
}
is_same_value = root
}
}
}
}
这段代码应该是巨企不能在自己家里造分部的原因
高丽炸鸡大败战狼鸡 27 Sep, 2024 @ 3:07am 
大佬什么时候能在自己家里开分部
Ts_L 26 Sep, 2024 @ 9:01pm 
非常好用的mod让巨企能玩了。一切都好,但是为啥我这个档里选了商人工会国策的帝制亲外AI居然能在别人家开分部,我play过去发现分部能拆但不能再建,不知道是不是bug还是mod冲突了
疯蝎戮者 29 Aug, 2024 @ 12:04am 
我找到可以在核心星域放附庸并且随机国策与自定义附庸协议的mod了!现在你的mod没法在附庸那里开分部的问题终于解决了(mod名是Create Vassal)现在我终于可以用你的mod玩巨企无限附庸流了
疯蝎戮者 26 Aug, 2024 @ 7:26pm 
一星一附庸只能选择附庸特化但不能自定义释放附庸时的协议这点比较不便,比如遇到需要直接放有两个或更多地产的附庸就会比较麻烦了,但是玩附庸比较多的打法又经常要放这种附庸
Blorg  [author] 25 Aug, 2024 @ 7:28pm 
@疯蝎戮者 一星一附庸里面应该已经可以选择释放附庸特化了吧