Total War: WARHAMMER III

Total War: WARHAMMER III

190 ratings
Chaos Dwarfs - Landmarks
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22 Apr, 2023 @ 4:12pm
1 May, 2023 @ 10:51am
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Chaos Dwarfs - Landmarks

Description
Updated version: Chaos Dwarf Landmarks

A collection of 21 landmarks for the Chaos Dwarfs (24 with Mixu’s Unlocker). Most of them are inspired by their Dawi counterpart, providing additional motivation to take revenge and establish the Dawi-Zharr as the rightful heirs to the ancient dwarf empire.

I used most of the Realms of Chaos campaign buffs for the landmark effects, although in a slightly weaker form. I haven’t tested all buildings, so some effects might not apply correctly.

I don’t recommend using this mod together with the Drill of Hashut for Immortal Empires, since it would double most buffs. While enjoying the Drill of Hashut mechanic in IE, my OCD was triggered by getting the artefacts twice, so I looked into another immersive way to acquire the buffs.

Since I hardly play anymore, I will most likely not support the mod in the future. Please don’t ask for updates with the next patch and hope it remains working. Everyone is free to take whatever they want for their own use and/or update it accordingly! No credits needed, but appreciated.

Landmarks included:

• Altar of Ultimate Darkness
• Ancestors’ Hall (Karak Zorn)
• Ancestor Tombs (Karak Eight Peaks)
• Brightstone Mine (Mount Gunbad)
• Challenge Stone
• Chaos Forges (Karak Dum)
• Copper Mountain (Karak Izor)
• Crookback Mountain
• Deep Magma Caverns (Iron Rock)
• Fire Mouth
• Grand Underway Junction (Karak Eight Peaks)
• Great Halls of Nagashizzar
• Ironbrow's Weapons Workshops (Karak Azul)
• Karak Azorn Great Hall
• Khadeium Paradox (Red Fortress)
• Machina Daemonium (Blood Mountain)
• Oathgold Mine (Galbaraz)
• Silver Hall (Karak Drak)
• Throne Hall of the High King (Karaz-A-Karak)
• Tower of the Bloodytooth

With Mixu’s Unlocker:

• Gate to the Sea (Barak Varr)
• Karak Vlag
• Silver Pinnacle

Building icons are reused from other factions’ landmarks. I tried to keep a lot of effects regional or provincial so it wouldn’t disturb balance too much, but you can expect an increase in overall income and resource gain.

Have fun!
30 Comments
Poddatore 3 May @ 7:33am 
this keep causing crash when i start up my game... update mod plz
monkeyinpajamas2020 30 Dec, 2024 @ 12:11am 
this keep causing crash when i start up my game... update mod plz
jojobe 5 Dec, 2023 @ 7:13am 
This conflicts with something after update. NM
Matt, Introducer of Mountains 23 Nov, 2023 @ 9:10am 
Currently causes a CTD when opening, looks like it needs some code fixing. For reference for anyone who wants to take a whack at fixing this:

"The following mods cause a crash to the Database: chd_landmarks.pack

The first invalid database record is sel_special_karak_vlag_chdwh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod in table building_effects_junction_tables
and pack file chd_landmarks.pack

The application will terminate now."
MrExec 23 Nov, 2023 @ 1:06am 
Can you update?
Ciaphas Cain 27 Oct, 2023 @ 1:20pm 
@Vargas - which ones do you think are OP? I'm asking as I'm looking to possibly update this myself, if I get permission from Selian.


@Selian - hey dude, I'm thinking about maybe updating your mod until you find time to update yourself. Ofcourse I'd link this mod and credit you fully :)
NotAnarchy 28 May, 2023 @ 4:47pm 
Update please.
Vargas 4 May, 2023 @ 9:57am 
These seems way overpowered