Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Dwarfs - Landmarks
30 Comments
Poddatore 3 May @ 7:33am 
this keep causing crash when i start up my game... update mod plz
monkeyinpajamas2020 30 Dec, 2024 @ 12:11am 
this keep causing crash when i start up my game... update mod plz
jojobe 5 Dec, 2023 @ 7:13am 
This conflicts with something after update. NM
Matt, Introducer of Mountains 23 Nov, 2023 @ 9:10am 
Currently causes a CTD when opening, looks like it needs some code fixing. For reference for anyone who wants to take a whack at fixing this:

"The following mods cause a crash to the Database: chd_landmarks.pack

The first invalid database record is sel_special_karak_vlag_chdwh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod in table building_effects_junction_tables
and pack file chd_landmarks.pack

The application will terminate now."
MrExec 23 Nov, 2023 @ 1:06am 
Can you update?
Ciaphas Cain 27 Oct, 2023 @ 1:20pm 
@Vargas - which ones do you think are OP? I'm asking as I'm looking to possibly update this myself, if I get permission from Selian.


@Selian - hey dude, I'm thinking about maybe updating your mod until you find time to update yourself. Ofcourse I'd link this mod and credit you fully :)
NotAnarchy 28 May, 2023 @ 4:47pm 
Update please.
Vargas 4 May, 2023 @ 9:57am 
These seems way overpowered
Selian  [author] 1 May, 2023 @ 11:00am 
I fixed the Silver Hall effects but I likely won't work on the mod any further.
fildur 30 Apr, 2023 @ 2:39pm 
I like this version :-) Nice job!
NotAnarchy 30 Apr, 2023 @ 10:10am 
Will this version get the fix fo Silver Hall (Karak Drak), or only the lite one got it?
Muddy Budkip 29 Apr, 2023 @ 11:51am 
Fantastic mod, my only complaint is that they are op compared to other landmarks in game, especially since there are so many. Glad to hear youre doing a toned down version : )
Selian  [author] 28 Apr, 2023 @ 5:45pm 
@Settra: Thank you for explaining! Mixu's unlocker is only needed for the 3 additional landmarks, everything else works without it.

@gongoozler: That's a shame :( Both effects? The caravan limit & cravan lord level? I either screwed up the effect scrope or it might need additional script implementation.

I'm currently working on a lite version of the mod, toned down and without most of the global effects for better compatibility longterm. I'll probably just change the Karak Drak landmark for that version then.
gongoozler 28 Apr, 2023 @ 5:09pm 
Just found that the Silver Hall (Karak Drak) has no effect
Settra 28 Apr, 2023 @ 9:51am 
@Big Fungus
Author have explained it just two comments under you.
Mixu's unlocker mod does not contain landmarks from this mod. I do not think it adds any landmarks at all.
What mixu's unlocker do apart from unlocking factions, is making more settlements "unique" allowing other modders to use it to make individual changes to those settlements such as adding landmark, etc.

But to get landmarks you need this mod. As author said most of the landmarks are given to settlements that were made unique by ca in vanilla, while few are unique only with Mixu mod, and can receive it only with that mod active.
Big Fungus 25 Apr, 2023 @ 1:16pm 
If I have mixu's unlocker do I need this mod?
ConsiderableFlux 23 Apr, 2023 @ 5:17pm 
Hmmm, the only thing I have which effects regions is the Immortal Empires Capital Fix mod
Selian  [author] 23 Apr, 2023 @ 2:37pm 
@apollo_027: Thanks for checking and letting me know!

@Considerable Flux: Load order shouldn't even matter since I didn't edit any of Mixu's tables. Perhaps you have another startpos mod enabled that overwrites Mixu's?

To elaborate a bit: Each settlement uses a slot template to assign building chains to. In general most settlements use the same generic one while regions with landmarks have a unique slot template. With the unlocker Mixu added slot templates to each region CA didn't include. I just assigned my buildings to some of those and used the vanilla slot templates for the other ones.
ConsiderableFlux 23 Apr, 2023 @ 1:51pm 
Hi. Can't get the landmarks unlocked with Mixu's Unlocker to work. Mixu's Unlocker is before your mod in the load order. Anything else I need to do?
apollo_027 23 Apr, 2023 @ 12:27pm 
@Selian: Thank you! Can confirm that fixed the crash on startup. Looking forward to giving this a go!
Selian  [author] 23 Apr, 2023 @ 8:28am 
Sorry I used the wrong entry in the dummy table for mixu's unlocker. The crash should be fixed now.

@NotAnarchy: It should, since I pretty much just added buildings.
Ironslayer541 23 Apr, 2023 @ 1:46am 
I fixed the error from this mod by downloading mixus unlocker. So for those having that issue try downloading that.
okais001 23 Apr, 2023 @ 12:27am 
I think this mod is incompatible with other chaodwf mods.
If you experience a crash on startup relating to karak_vlag in the slot_template_permitted_building_chains_table a quick fix is to go to
slot_template_permitted_building_chains_table and delete the sel_secondary_addon_landmark_karak_vlag entry.
This fix likely remove the new building added to this settlement by this mod but hey you still got like 14 new buildings elsewhere.
NotAnarchy 22 Apr, 2023 @ 11:07pm 
Is this compatible with Landmark of Legends and Immortal Landmarks?
Daverin2112 22 Apr, 2023 @ 9:56pm 
Ooooh this is a brutal choice to make... More landmarks and more reason to conquer the traitor Dawi is win, but I don't know if I'd rather this or the Drill...
apollo_027 22 Apr, 2023 @ 9:07pm 
This is causing a crash on startup for me, and the error message references something to do with the Karak Valg tables
Ganon Cannon 22 Apr, 2023 @ 5:19pm 
Is this save game compatible and coop?
Solaire 22 Apr, 2023 @ 5:01pm 
This is exactly what we needed for the Chorfs. It was very disappointing that there was no real payoff or climax to taking dwarf territory. Thank you.