Crusader Kings III

Crusader Kings III

96 ratings
Search & Trade Artifacts Artifact Manager Compatibility
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477.369 KB
23 Apr, 2023 @ 10:38am
16 Dec, 2023 @ 9:04am
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Search & Trade Artifacts Artifact Manager Compatibility

Description
This is a Search & Trade Artifacts compatibility patch for Artifact Manager. It adds the 2 new buttons Buy Artifacts and Sell Artifacts introduced by the Search & Trade Artifacts mod to the changed Inventory window of the Artifact Manager mod.

Load order:
  • Search & Trade Artifacts
  • Artifact Manager
  • Search & Trade Artifacts Artifact Manager Compatibility (this mod)

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23 Comments
pharaox  [author] 13 Mar @ 2:02pm 
@aimaresnaolaurteaga This is not needed anymore, see my answer to the previous post. I will take this submod down, I am no longer going to support it.
aimaresnaolaurteaga 12 Mar @ 5:48pm 
@pharaox thanks for this incredible mod but, as artifact manager is not updated you cant put journals with this mod. i see that an unofficial artifact manager is avaible, is possible that you can update this to that mod?
pharaox  [author] 23 Feb @ 12:15am 
@Prime Strategus (Samurai Jack) Perhaps, but also not needed. Since I added the "Buy Artifacts" and "Sell Artifacts" buttons to the Artifact Finder window, you can just stop using this submod and ensure that "Artifact Manager" is after "Seach & Trade Artifacts" in the load order". You will lose the Buy and Sell buttons in the Inventory window, but can still access them via the Artifact Finder window.
Not working anymore.
DanScallion 28 Dec, 2023 @ 12:04pm 
Yep, want to confirm it works fine now. Thanks
pharaox  [author] 16 Dec, 2023 @ 9:10am 
@DanAsher The issue should be fixed now.
pharaox  [author] 9 Dec, 2023 @ 1:52am 
@Paty Kerry Yes, it is needed if you also use Artifact Manager. It could be made obsolete in the future, but the needed changes on the AM side have not been released yet.
Paty Kerry 8 Dec, 2023 @ 8:40am 
@pharaox Do I need this patch if I start a new game?
pharaox  [author] 2 Dec, 2023 @ 2:30pm 
@DanScallion The latest version of this mod introduced checking a global variable that was supposed to be used by Artifact Manager directly so this compatibility mod could be made obsolete. Unfortunately the check fails for existing games since the variable is only initialized at game start. Let me see what I could do about it.
DanScallion 2 Dec, 2023 @ 1:48pm 
I will just play without artifact manager and this patch for now.