Crusader Kings III

Crusader Kings III

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Search & Trade Artifacts
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1.393 MB
14 Apr, 2023 @ 10:17am
28 Jun @ 8:39am
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Search & Trade Artifacts

Description
Overview

With this mod, you can search for artifacts, buy them from other characters, and sell them to other characters. The game doesn't have an artifact trading system, so this mod adds one. Since such a system would not be usable without advanced artifact filtering and sorting, it adds an "artifact finder" as well.

In version 1.9 CK3 enabled destroying of artifacts for gold, however it's fairly limited. No actual trading takes place, you can destroy, but neither sell nor buy, and only common and masterwork artifacts. Furthermore, you can always sell, which undermines the realism.

This mod adds what is missing, and more. The system is balanced so that it does not offer significant advantages to the player. The AI will use it as well, initiating, accepting, or rejecting buy and sell interactions based on a comprehensive estimation of the artifact's usefulness and significance.

The base artifact prices in this mod are mainly determined by the artifact's quality and wealth (hidden properties that determine rarity), and roughly correspond to the destroy prices. Actual trades are settled at slightly different prices that also depend on the AI greed of the accepting party. Tribal characters demand and offer lower prices. The player can never sell or destroy an artifact at a price higher than the one they bought it, since AI sellers include a "profit margin" when selling to the player.

When buying and selling artifacts, the AI acceptance is influenced by multiple factors. Besides the artifact rarity compared to that of other relevant artifacts, they include the artifact's durability, its uniqueness, is it equippable and beneficial to the character, is it unwanted or cursed, the character's claims or special relationship to the artifact, the artifact's price, and the character's wealth. In addition, the AI will never offer to pay more than their short term budget, and will only sell if the other party offers enough gold to pay the full price.

For added realism and better performance, not all characters are valid buyers or sellers. By default, these are characters in the same and neighboring realms, and foreign rulers within a dynamic trading range depending on rank. This can be adjusted via a game rule.

In case you don't like artifact trading for some reason, you can disable the trading part via a game rule.

This mod also substantially improves the vanilla Destroy Artifact interaction:
  • All rulers can now destroy also Famed and Illustrious artifacts.
  • The destroy price (and piety for Aniconist rulers) is influenced by the artifact durability.
  • The AI decision making is much more sophisticated and consistent with buying and selling.

In the "Roads to Power" DLC, CK3 added buying and selling artifacts by landless adventurers as part of the Visit Holding decision event chain. This mod substantially improves upon this feature as well:
  • Artifact prices are consistent and based on the above criteria, instead of being somewhat based on rarity but otherwise random.
  • Adventurers and peddlers can only buy artifacts if they can afford them.
  • Artifacts can be bought in all holding types above certain development level (configurable via game rule), and their quality and wealth (and therefore rarity and price) depend on that level as well.
  • Artifacts sold by merchants are still better on average, but in a more balanced way. They will be destroyed or replaced after some time if not bought.
  • AI landless adventurers will regularly buy and sell artifacts as well.

In addition, currently this mod fixes a vanilla issue[forum.paradoxplaza.com] that prevents AI landless adventurers from visiting holdings.

Since the original vanilla event chain can't be changed without a significant compatibility sacrifice, this mod disables the artifact trading options in the vanilla chain and adds an entirely new chain, reachable via a new option of the Visit Holding decision.

These improvements are enabled by default but can also be disabled via game rules.

Compatibility

The current version is compatible with CK3 1.16. If you are still on CK3 1.15.x, use version 0.13.0[github.com] instead.

This mod is compatible with all other mods, including total conversion mods such as AGOT and EK2, except for mods that modify the Inventory window or the Destroy Artifact interaction. If you use such mods, put this mod before them in the load order - you may lose the new Inventory window buttons or the Destroy Artifact improvements as a result, but everything else should work as expected. The new buttons are also available in the Artifact Finder window, so losing them in the Inventory window is no big deal.

This mod is now fully compatible with A Game of Thrones with a compatibility patch, see Links below.

This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.

I strongly recommend using also the Unofficial Patch mod as it fixes many vanilla artifact issues. Put this mod after Unofficial Patch in the load order.

Localization

This mod is currently available in English and Spanish (translated by @Ferchu). For other languages, it uses the original English text as a placeholder. Translations for other languages are available as separate mods, see Links below.

Performance

The Buy Artifacts and Sell Artifacts interactions might become slow if the number of characters that would accept them is large enough (hundreds). To avoid this, you can use the Buy / Sell Artifacts Range game rule to reduce the range these interactions use to look for characters.

Links

For more information, see the mod README[github.com].

If you like this mod, you may also consider my other mods:
Popular Discussions View All (2)
1
21 Apr, 2023 @ 10:55am
Russian Translation
laxfeed
0
16 Apr @ 1:52pm
Italian Translation
DemonTheDark
390 Comments
pharaox  [author] 29 Jun @ 5:13am 
@Noctemz I didn't like the old one too much, and I wanted to have medieval miniatures as thumbnails for all my mods.
Noctemz 28 Jun @ 8:43am 
Just out of curiosity, is there a reason you updated the thumbnail?
GG棒 8 Jun @ 3:56am 
However, you said that you want to integrate the translation into your own module, I understand your thoughts, but unfortunately I am not a professional translator, so I can only see if there is the right person willing to help you.
GG棒 8 Jun @ 3:55am 
Well, I'm sorry, but I'm not the author of the Chinese translation module, so I can't make a decision for him, her Chinese translation is a Chinese translation that integrates a lot of modules, so the theory is that if it is a separate translation of your mod dear, it can naturally be covered, I have the impression, but we Chinese players, most of them in order to reduce the number of subscription modules, usually subscribe to this Chinese translation module that integrates a lot of modules, which will be much more convenient, but because she integrates the translation of many modules, Therefore, sometimes the text of the Chinese translation folder of the original module must be deleted to take effect and be overwritten. In fact, because my playbook has more than 100 mods, I still try to reduce the number of subscribed mods to reduce the lag.
pharaox  [author] 8 Jun @ 3:43am 
@GG棒 Thanks! I will not delete English defaults, unless the translation is integrated in my mod directly. A translation mod should be able to override my defaults if done correctly and placed after in the load order.
And please, write in English here. I am deleting comments that I don't understand.
GG棒 8 Jun @ 2:36am 
We have someone translating your mod, if you want to update your Chinese translation link, please link by 牛奶大魔王
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
GG棒 8 Jun @ 2:33am 
2962238514localizationsimp_Chinese Dear author, hello, this translation file does not take effect and most of them are in English, resulting in our Chinese translation mod has no way to cover and take effect, every one of our Chinese players wants to experience your mod, they have to subscribe to Chinese translation mod, but it will not take effect after subscribing, the fundamental reason is because there is this file, and your translation file has a higher priority, resulting in subscribing to the translation mod, Players still have to manually delete the Chinese translation folder of your original mod, I think it's very troublesome, so I hope you can delete this folder and upload it again, thank you very much
Gordon_Wolfich 3 Jun @ 10:59am 
@pharaox It's ready now
pharaox  [author] 3 Jun @ 10:52am 
@Gordon_Wolfich Thanks! Let me know when it's ready, I'll change the link in the description.
Gordon_Wolfich 1 Jun @ 9:58am 
Hi, cool mod! I've recently started translating mods, I'm doing a Russian translation. I looked at the translation of your mod and it is very outdated, so I decided to translate it myself and put it in the workshop. Thanks for your mod, I wanted to find something like this for a long time.