Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Rome Aeterna - DEI Submod
   
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Tags: mod, Campaign
File Size
Posted
Updated
527.875 MB
23 Apr, 2023 @ 9:22pm
12 Feb @ 9:05pm
116 Change Notes ( view )

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Rome Aeterna - DEI Submod

Description
This Mod is compatible with D.E.I. New 1.3.4 It would be best to put it at the top of the load order admin before D.E.I. Mods.
You can play with very hard mode if you wish.

I created a YouTube channel about this MOD:

https://www.youtube.com/watch?v=79kvf7AptIw


Hi guys, please follow the load order, such as the pic.

For Roman faction
Include new tactics for Roman units.
Increase the number of agents, armies and edicts.
Better garrison per city and town (All factions)
Available a bunch of ancillaries.
Available male spies for Rome.
Re-skin Generals (Romans and Hellenic) - Roman Generals' Armour according to the Empire Age.

Update 2024
* Towers siege are available.
* Roman archers are available.
* Roman marines are available.
* Available a bunch of ancillaries.
* Increase the number of agents, armies and edicts.
* Historic legions in Mithridatic Wars are available.
* Military academic army building level IV provide more EXP to your armies.
* Ports Military Navy level IV provide more EXP to your fleets.
* Research Center level IV provides more EXP for your characters.
* War breed level IV provides more charge and morale to your cavalry units.
* Minor mistakes were solved.
* Compatible with new D.E.I. updates from Feb. 2024.
* Reduce Technological tree time in all factions.


Update 2023 (This update includes reform parameters that were not included in the recent D.E.I. update)
* More aggressive IA.
* Available the Colosseum and the Circus Maximum in the same city.
* Better barbarian recruitment system.
* More aggressive IA.
* Available the Colosseum and the Circus Maximum in the same city.
* Better barbarian recruitment system.
* Fixed Empire maintenance cost.
* Re-skin of Legio Evocati
* Imperial Reforms from Elites equites to Praetorian Cavalry
* Remastered some Roman units.
* Unlock Roman units in any province:
* Praetorian Cavalry.
* Praetorian Guards.
* Eagle Cohorts.
* Legio Germanic.
* Stats homogenization of Elite Equites and Praetorian Cavalry.
* Remastered some Roman unit cards.
* Increased fertility to the general's wife.
* Reduced mortality at an early age.
* Roman archers upgrade after Polybian Reforms.
* I removed Roman default formation in Hastati, Principes and Triarii.
* I Fixed the Roman spy unit card (Sometimes it appeared blank).
* Roman Garrison re-structure (Italian Horsemen, Italian Swordmen and Italian Archers).
* Increased fertility to the general's wife.
* Reduced mortality at an early age.
* Roman archers upgrade after Polybian Reforms.
* I removed Roman default formation in Hastati, Principes and Triarii.
* I Fixed the Roman spy unit card (Sometimes it appeared blank).
* Roman Garrison re-structure (Italian Horsemen, Italian Swordmen and Italian Archers).
* Included Historical legions and remastered with segmentata armour instead of hamata.
* Roman Archers stats same as Cretan Archers stats. (Feedback: Alexander the adequate)
* All unit factions have the same stats of DEI MOD.
* Now, the Roman Triumph cinematic is already available in DEI.
* And make satraps was available.
* It is adjusted to the cost of sending an emissary to another faction.
* Roman units were re-balanced according to DEI Stats. (Feedback: Dawkins)
* Roman marines can recruit from main military port.
* I have reduced the cost of political actions.
* Increased funds to the next turn (+1000 denarii).
* Fixed the Defense Stats for Italian Swordsmen and Roman Marines.
* Unlocked several types of gladiators.
* Available Praetorian Cavalry for General unit.
* Extended arrow for archers, slingers, and skirmishers (Player only)
* In addition, new navy units Roman Marines, and Roman Archers
* Unlocked Large Onager, Onager Ship, Socii Equites Extraordinarii and Elite Equites.
* Strong garrison for all factions:
- Light Hoplites > Hoplites
- Armed Citizen > Swordmen
- Light Javelinmen > Javelinmen
- Celtic Swordmen
- Germanic Axemen
- Germanic Hunters
- East Spearmen
- East Archers
* Increased loyalty in your faction.
* Some buildings like Jupiter's temple, Amphitheatre, Sewer, Library, Improve population, public order, income and security.
* Governors (Agents) after 50 turns improved Public order and growth.
* Reduced effect of Storage or Production buildings in public order/Squalor/Banditry.
* Better skills per characters (I recommend to priorizate the main skills instead of secondary skills)
* To group into Roman Class the new units such as Roman Archers, Roman Marines, Elite Equites, etc.
* After completing the military tech tree, you can recruit Praetorian units such as crew in Roman Navy.
* I fixed the crash error in the MOD.
* Carthaginian generals and Praetorian Guard have a better appearance.
* Minor effect on some Roman Buildings.
* Re-skin of Italian Swordmen, Legio Veterans, Legionaries, Legio Prima, Legio Cohorts.
* Increased ship hulls strengh when you recruit in military ports level 4.
* Reduced garrison of Roman forums level 4 and level 5.
* Increased loyalty in others Roman families.

93 Comments
bennino1984 16 Jun @ 3:19pm 
Hello sir, the new update broke your script, the new units are not avalaible for this and all the others submode belonging to this (remastered unit, grand camapagn and emperor mode). Would you miind to fix it for all future versions of the game?
KingBeard 13 May @ 3:54pm 
Version of this but only affects the legions allowed on Mithridates campaign?? or if someone could tell me how to edit the files to do so would be appreciated
ivan_elvis  [author] 16 Mar @ 7:48pm 
Hi Hazaq, let me update this version.
Hazaq 10 Mar @ 9:24am 
After the update the option to recruit Legionnaires disappeared, even though I researched barracks IV. There is only the option to recruit Lancers as infantry. Does anyone know how to fix this bug?
Kaiser_Powers 12 Feb @ 7:42pm 
@ivan_elvis Sure, I'm a little busy at the moment though. I'll dm you.
ivan_elvis  [author] 12 Feb @ 7:34pm 
@Kaiser_Powers, Sounds good. Let me try some tests first, and could you provide me with more details to reduce my research time?
Kaiser_Powers 6 Feb @ 7:24pm 
@ivan_elvis Another cool version would be one that just adds the units. Having archers as Rome in Rise of the Republic is great and no other mods integrate them into DEI.

But as for a less OP version, I would say just reduce most buffs massively, like growth and research. Maybe like in the spirit of those player only unit stat buff mods? If you know what I mean anyway. OP but barely I guess.
ivan_elvis  [author] 6 Feb @ 8:26am 
For sure, any suggestions
Kaiser_Powers 6 Feb @ 3:00am 
Any possibility for a less OP version?
Yangy 5 Feb @ 12:18pm 
is it normal that every unit has fire on the move?