Europa Universalis IV

Europa Universalis IV

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Realistic African Colonization [1.37]
   
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26 Apr, 2023 @ 5:48am
11 May, 2024 @ 5:37am
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Realistic African Colonization [1.37]

In 1 collection by Zemurin
Historical Eurocentric Collection
7 items
Description
What is this?

This is a 1.37 repackaging/update/spinoff for Realistic African Colonization mod by Claudio Maladestra.

What does this mod do?
  • This mod prevent colonizing of non-coastal african provinces in North and South Africa Superregions.
  • It also prevents declaring war on non-coastal nations in the same regions.
  • Unlike original mod, all African nations south of Maghreb and Egypt cannot declare war at all.
  • Unlike original mod, Muslim Stronghold modifier that prevented conversion of Maghreb Region has been replaced with Entrenched Religion modifier that incurs "only" -5 conversion penalty. Still difficult but no longer impossible to break through.

But why?
Vic3 conversion, basically, and maintaining Victoria 3 mechanics for African colonization.

What usually happens in Africa is:
  • Without any mods, europeans eat the entirety of Africa in 1600s, leaving not much for actual 19th century colonization. Rather anticlimactic.
  • With previous version of this mod where only africans could fight other africans - one or two natiions would go ham (Ethiopia, Timbuktu, it varies) and eat up entire subsaharan africa. This results in a gigantic decentralized nation wielding hundreds of thousands of troops fighting colonizers, which is as an ahistorical outcome as can be.

Goal of the mod is to freeze Africa "in time" so it becomes only relevant in 19th century. Colonizers can still attack the coastal nations and take provinces, but they can't expand really deep, which is the point.

Important obvious note:
With this mod playing African nations is very much a no-go. You cannot declare any wars. If you want to play in subsaharan Africa, disable this mod.

For more info about the mod please read the original mod's description.
12 Comments
Daydreaming 15 Jun @ 3:51am 
Something that could be done to prevent much territory from exchanging hands before a certain time is add modifiers to each region/province you want affected that increases its warscore cost in war
PirateGal8 2 Jun @ 5:56pm 
I also stopped Australia natives from fighting and reduce European colonization by adding region = australia_region to the relevant code. Works great!
HawaiianBuffaloCollector 14 May @ 1:53am 
The whole "one or two nations would go ham" explanation for disabling war for African nations entirely is interesting. I don't think i've ever seen that happen in my games. I wonder if there's a middle ground that can be taken on that where African war is still possible but not much territory will change hands and/or the threshold is very high for the AI to declare war.
✪ Tax 9 Mar @ 5:53am 
Based mod, love it:lunar2019piginablanket:
TesaVonAtti 19 May, 2024 @ 10:42am 
Could you make a similar mod for Oceania? It annoys me to see Spain colonize Australia in 1610
Zemurin  [author] 30 Oct, 2023 @ 1:49am 
It doesn't, but the original goal was to make it harder for Spain/AI to wipe out native cultures there. Original malus was -100%, I reduced it to -5% so players could still do it if so inclined.
Skullivan 29 Oct, 2023 @ 7:21pm 
How does preventing conversion of the Maghreb Region stop spain/portugal invading it?
Valleyland 17 Jun, 2023 @ 7:13pm 
nice, actual life saver
Zemurin  [author] 12 Jun, 2023 @ 6:23am 
Yes, Maghreb is north Africa, no issues there.
xxDeziQxx 12 Jun, 2023 @ 6:10am 
hey I am not sure - If I was for example ottomans, and wanted to take maghreb, could I do it?