Arma 3
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ROS AI Revive Demo and script v5.1
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
2.658 MB
27 Apr, 2023 @ 3:49am
13 Jan @ 3:17am
25 Change Notes ( view )

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ROS AI Revive Demo and script v5.1

In 1 collection by RickOShay
RickOShay's Arma3 collection
154 items
Description
** MAJOR NEW VERSION **

* Fixed numerous timing, stalling and animation issues
* Smoothed the approach anim positioning
* Fixed AI driving to incapped position rather than dismounting and running long distances
* AI in their own group will return to their original positions after reviving and incapped unit (ie tower guards etc)
* Added 20 high quality Elevenlabs natural sounding medic voices
* Added allow revive for inaccessible incapped units (above or below medic)
* Added support for mode 5 revive and SP teamswitch
* AutoRecover is now on by default - AI that are incapacitated will auto recover after 5 mins if they aren't revived during this time. This feature can be toggled off.

Description
This script allows AI to revive incapacitated units - (AI and players) on the same side.
It works in SP and MP (listen and dedicated servers)
Players and AI can also be revived in Single-player missions by AI.

The ROS Revive system has three Revive scopes / options:
AI can revive either:
- a player's group including players
- the entire player side (including players)
- the entire player side (excluding players)

Basic features:
* AI and players use lying down revive and heal animations if there are nearby enemies
* AI have a chance of dying if they take significant and multi directional damage
* Blood pools and spreads under each downed unit (blood decals are auto removed after a time)
* Map markers appear for downed units (Red for incap, Black for dead - auto disappear)
* Medics talk to incapped units (optional) - default On
* Support for AI units spawned after mission start
* Players can revive AI units
* Subtle injured / pain sound effects like moaning (optional) - default On
* Pop smoke for cover whilst healing (optional) - default On
* Smoke colour can be changed - (if smoke enabled)
* AI team radio messages are partially muted to create a subtle disconnect from your surroundings when in an incapacitated state. Normal volume faded in after revive/recovery.
* This new version took over 50 hours of fixes and testing

Direct Link: Demo and Script
https://drive.google.com/file/d/1AbbtaUtLzJ9aRhmbR8Ic65CN0VVenwCn/view?usp=sharing

Direct Link: Script only
https://drive.google.com/file/d/1dn96fCJ_NSwzIx366LVCxTDnrPZb6fWV/view?usp=sharing

Patreon
Pleasure consider supporting my efforts to add original scripts and content to Arma 3 by making a small donation. any small amount would be gratefully appreciated! : https://www.patreon.com/RickOShay

Please hit the LIKE button - if you found this script useful.
Popular Discussions View All (2)
29
1
4 May, 2024 @ 9:53pm
A mod possible?
Bigg Gunny Wiggin
2
20 Sep, 2023 @ 12:36am
Medic only
Helios
148 Comments
Bendy 21 Jan @ 7:42pm 
@RickOShay @TheBigDog I started from scratch again and did a new mod - inspired by this loop system. The reason I started from scratch again is that I have an old laptop - and if you are self-hosting a mission using a script that is designed for a server (a good server has rock solid timing) - then everything falls apart. If I had a better PC (which ironically I now do) it probably would of been fine. So I started from scratch with a similar loop system, although less loops and with many more checks and balances of variables before a loop starts - to account for the bad and irregular timing in my laptop. The advantage of my version is lowered the main processing loop to 3 seconds (which was never exactly 3 secs in my old laptop anyway) and i added many other features, such as 'auto-crouch' for immersion and hotwire vehicles. I finished it end of last year, but it was so much work I burnt out from it. Its called "Lifeline Revive AI".
RickOShay  [author] 19 Jan @ 12:25am 
@The Big Dog - not from my side. I know some time back Bendy was working on one but I think it was just taking too much time and still not reliable enough.
The Big Dog 19 Jan @ 12:15am 
Hey Rick,

is there still plans to do a mod version?
RickOShay  [author] 13 Jan @ 3:37am 
Ok 5.1 update added. I've tested and all seems ok - please test and let me know if any issues. Here are the main changes:
* Fixed auto-recover auto-death TTL not working (thanks RusComBear)
* Fixed groan SFX not working properly with playsound3D
* Medics now speak less often and voice volume has been decreased
* Fixed and reduced groan agony SFX volume
* Adjusted medic revive final positions near the incapped unit
RusComBear 9 Jan @ 9:28am 
@RickOshay I tested in quickly made test mission completely without mods, not even CBA, and the issue still occurs. Happens in MP aswell.
And yes, i did tried different options in the script, both autorecover and death on bleedout does not work.
Easy Redbeard 2 Aug, 2024 @ 5:25am 
Have tested latest version SP and MP on a dedicated server, works perfectly. Cracking work, sirrah!
RickOShay  [author] 30 Jul, 2024 @ 1:38pm 
luix_luix should be as long as default BIS revive and respawn are enabled.
luix_luix 30 Jul, 2024 @ 7:29am 
Looks like a great mod! Is this compatible with ALiVE?
RickOShay  [author] 29 Jul, 2024 @ 7:37am 
Ok I've spent over 50 hours fixing some strange anim and timing bugs that appeared recently. Not entirely sure what caused these issues. Possibly due to some low level changes in A3 specifically on the anim side - in prep for v2.18. Anyway I think this version is a lot more reliable and responsive based on the ~15 hours of test I've done recently. Please send me feedback and pm me if you need personal help implementing it.
RickOShay  [author] 10 Jun, 2024 @ 10:25am 
Thanks Dunklik - yes still going strong. Apparently it does - I can't guarantee it though.