Company of Heroes 3

Company of Heroes 3

37 ratings
(2) Paesaggio
   
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Tags: extension, map
File Size
Posted
Updated
9.431 MB
27 Apr, 2023 @ 9:22am
30 Apr, 2023 @ 5:59pm
5 Change Notes ( view )

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(2) Paesaggio

Description
A shallow crossable river divides the map in two.
Paesaggio is made fairly symmetrical to (hopefully) provide a balanced experience.

Picture 3: Mid VP.
Picture 4: Starting position.
Picture 5: Corner VP.
Picture 6: Cutoff and Fuelpoint.
Picture 7: Autobuild Wehrmacht example.
26 Comments
Espus  [author] 23 Apr, 2024 @ 3:04pm 
Hey! @DebaKLe
Thanks for the heads-up, was cool to get some feedback on this map from such a knowledgeable player.
I created it mostly to practice 1v1 vs the AI while learning the mapping tools, so It's not my best work visualy, it could indeed do with a little update it that department.
Got a good laugh of the brutaly honest feedback on the river, eyesore really...

I don't think I even knew how to rotate the camera at the point in time I made this map.

All the points you and Elpern brought up are great actionable feedback.
It's all every much appreciated!
And thank you once again for bringing his VOD to my attention :er_heart:
DebaKLeTV 18 Apr, 2024 @ 1:05pm 
Hey Elpern played on your map today and he had some feedback which might help get your map in the official pool.

His main points were the side victory points are too wide and should be brought in about 20 range and reconfigure the cover/shotblockers to suit.

The river is ugly and very straight. You could some natural meandering, maybe make the water a touch deeper to add more reflection and see less of the stone base. Add more cover positions some sandbags maybe a trench along the river.

The roads leading to the mid VP are very straight and open, could benefit from maybe some shot blockers or cover/tank traps. The default camera position should be about 45 degrees left or right of where it is currently.

He overall enjoyed your map and especially liked the little hill you'd made to enter the top floor of the corner garrison. He also felt your garrison placement was great for competitive play being placed far away from critical points of the map.

Thanks for creating this Gem.
The Big Z 14 Jun, 2023 @ 5:29pm 
It's all good Espus, create whatever you enjoy working on most.
Pathfinder_777 13 Jun, 2023 @ 5:12pm 
Thanks for your incredible work. But if you can create a map like warzone in coh2 simple and beautiful it would be super popular imp.
Espus  [author] 13 Jun, 2023 @ 1:50pm 
Impassable river is not being worked on at the moment as my creative drive pushes me into a new project.

Sorry for the broken promise, but I feel like a map made for one entrance comp stomp would flow better than if I halfassed converted this into one.
Dark Passenger 5 May, 2023 @ 12:00am 
Nice map! Could you do a version where the shallow water is unpassable?
Pingu 3 May, 2023 @ 12:22pm 
nice one!
Mister "Generic" 2 May, 2023 @ 3:45pm 
this reminds me of a map from coh2.

but i can't put my finger on it.....
The Big Z 2 May, 2023 @ 1:48pm 
Very well done 1v1 map! The layout is nice and the aesthetics are pleasing as well. I had no issues with building space while using auto build on the current version of the map so hopefully that issue is fixed for everyone.

As was sort of mentioned earlier, this would make for a perfect casual play/comp stomp choke point map if the rivers were made impassable so I certainly put my vote in for that if a separate version for that purpose is still being considered.
Espus  [author] 1 May, 2023 @ 5:34am 
Truly wonderfull news!
Thanks for giving it another shot, much appreciated :er_heart: