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Thanks for the heads-up, was cool to get some feedback on this map from such a knowledgeable player.
I created it mostly to practice 1v1 vs the AI while learning the mapping tools, so It's not my best work visualy, it could indeed do with a little update it that department.
Got a good laugh of the brutaly honest feedback on the river, eyesore really...
I don't think I even knew how to rotate the camera at the point in time I made this map.
All the points you and Elpern brought up are great actionable feedback.
It's all every much appreciated!
And thank you once again for bringing his VOD to my attention
His main points were the side victory points are too wide and should be brought in about 20 range and reconfigure the cover/shotblockers to suit.
The river is ugly and very straight. You could some natural meandering, maybe make the water a touch deeper to add more reflection and see less of the stone base. Add more cover positions some sandbags maybe a trench along the river.
The roads leading to the mid VP are very straight and open, could benefit from maybe some shot blockers or cover/tank traps. The default camera position should be about 45 degrees left or right of where it is currently.
He overall enjoyed your map and especially liked the little hill you'd made to enter the top floor of the corner garrison. He also felt your garrison placement was great for competitive play being placed far away from critical points of the map.
Thanks for creating this Gem.
Sorry for the broken promise, but I feel like a map made for one entrance comp stomp would flow better than if I halfassed converted this into one.
but i can't put my finger on it.....
As was sort of mentioned earlier, this would make for a perfect casual play/comp stomp choke point map if the rivers were made impassable so I certainly put my vote in for that if a separate version for that purpose is still being considered.
Thanks for giving it another shot, much appreciated