Company of Heroes 3

Company of Heroes 3

(2) Paesaggio
26 Comments
Espus  [author] 23 Apr, 2024 @ 3:04pm 
Hey! @DebaKLe
Thanks for the heads-up, was cool to get some feedback on this map from such a knowledgeable player.
I created it mostly to practice 1v1 vs the AI while learning the mapping tools, so It's not my best work visualy, it could indeed do with a little update it that department.
Got a good laugh of the brutaly honest feedback on the river, eyesore really...

I don't think I even knew how to rotate the camera at the point in time I made this map.

All the points you and Elpern brought up are great actionable feedback.
It's all every much appreciated!
And thank you once again for bringing his VOD to my attention :er_heart:
DebaKLeTV 18 Apr, 2024 @ 1:05pm 
Hey Elpern played on your map today and he had some feedback which might help get your map in the official pool.

His main points were the side victory points are too wide and should be brought in about 20 range and reconfigure the cover/shotblockers to suit.

The river is ugly and very straight. You could some natural meandering, maybe make the water a touch deeper to add more reflection and see less of the stone base. Add more cover positions some sandbags maybe a trench along the river.

The roads leading to the mid VP are very straight and open, could benefit from maybe some shot blockers or cover/tank traps. The default camera position should be about 45 degrees left or right of where it is currently.

He overall enjoyed your map and especially liked the little hill you'd made to enter the top floor of the corner garrison. He also felt your garrison placement was great for competitive play being placed far away from critical points of the map.

Thanks for creating this Gem.
The Big Z 14 Jun, 2023 @ 5:29pm 
It's all good Espus, create whatever you enjoy working on most.
Pathfinder_777 13 Jun, 2023 @ 5:12pm 
Thanks for your incredible work. But if you can create a map like warzone in coh2 simple and beautiful it would be super popular imp.
Espus  [author] 13 Jun, 2023 @ 1:50pm 
Impassable river is not being worked on at the moment as my creative drive pushes me into a new project.

Sorry for the broken promise, but I feel like a map made for one entrance comp stomp would flow better than if I halfassed converted this into one.
Dark Passenger 5 May, 2023 @ 12:00am 
Nice map! Could you do a version where the shallow water is unpassable?
Pingu 3 May, 2023 @ 12:22pm 
nice one!
Mister "Generic" 2 May, 2023 @ 3:45pm 
this reminds me of a map from coh2.

but i can't put my finger on it.....
The Big Z 2 May, 2023 @ 1:48pm 
Very well done 1v1 map! The layout is nice and the aesthetics are pleasing as well. I had no issues with building space while using auto build on the current version of the map so hopefully that issue is fixed for everyone.

As was sort of mentioned earlier, this would make for a perfect casual play/comp stomp choke point map if the rivers were made impassable so I certainly put my vote in for that if a separate version for that purpose is still being considered.
Espus  [author] 1 May, 2023 @ 5:34am 
Truly wonderfull news!
Thanks for giving it another shot, much appreciated :er_heart:
ADLER 1 May, 2023 @ 5:14am 
Worked fine for me last play-through. Ta for the fix.
Espus  [author] 30 Apr, 2023 @ 6:06pm 
:reinforce: Notes :reinforce:
- The starting positions of both players have been made slightly bigger by pushing the base further into the edge of the map.
- The base bunkers have been moved slightly more forwards to make more space for base buildings.
(See picture 8 for updated look of a base made with autobuild.)

Thanks to @ADLER and @harwood210 for bringing the autobuild issue up! :sothappy:
ADLER 30 Apr, 2023 @ 5:32pm 
A few have mentioned it, which in my maps I fathomed to mean a lot of people have it but few mention it. My autobuilds are different to you yours oddly, they are at 45’ not 90’ like yours. Odd.
Espus  [author] 30 Apr, 2023 @ 2:55pm 
@ADLER, @ harwood210.
Thanks! :)
Espus  [author] 30 Apr, 2023 @ 2:55pm 
I cannot replicate this when I playtest, check picture 7 and 8.
Please tell me how you manage to not fit in the buildings, thanks.
Sorry about the scuffed images, I play on ultravide high res and steam only supports 2mb pictures.
ADLER 30 Apr, 2023 @ 12:40pm 
Player 1 base is too small, when you auto-place Wehr buildings (double click on the icon) I couldnt fit the Swhere Panzer building, which broke my game. You will need to move the Defences out a bit. A handsome map, & good work, but definitely needs the base space sorted.
harwood210 30 Apr, 2023 @ 12:19pm 
The base area is far too small to build all buildings in, otherwise a good map.
Espus  [author] 29 Apr, 2023 @ 7:21am 
每條河都跨過一條河,你會沒事嗎?
還是根本就沒有穿越?
非常感謝 :sothappy:
Chia Yu 29 Apr, 2023 @ 6:34am 
希望河流能改成不可涉水的版本,只有中間能過去,感謝作者,這是一個漂亮的地圖.:steamthumbsup:
Espus  [author] 28 Apr, 2023 @ 11:32am 
*Notes*
An early project version of this map should no longer mistakenly be included when you download this map.
This was caused when I resaved the map with a new name in the same folder as the original project.

Thanks to @ ★ Silvercat18 ★, for bringing this to my attention :sothappy:
And thanks for the kind words aswell!
★ Lutin de Merle ! ★ 28 Apr, 2023 @ 10:26am 
Did you notice that Downloading this map also DL a second (probably older version) named "Habr" ???!
Can't erase this old one alone... it's embarrassing...

Anyhow, excellent 1v1 map !
good looking and well balanced...
Fun to play...
Thanks for it ! (^-^)
Espus  [author] 28 Apr, 2023 @ 5:08am 
Thank you @Nigo_BR, I hope this one is more to your playstyle, should be more "tankfriendly" than my last map.
If you have any specific feedback in regards to vehicle play, please let me know bro :)
nigo_BR ᵀᴹ 28 Apr, 2023 @ 4:46am 
Nice one Espus.
Espus  [author] 28 Apr, 2023 @ 4:46am 
Thanks for the kind words @ Serious_Sam777, much appreciated :)
You want a chokepoint version of the map where only the middle can lead you to the enemy's side of the map?
No crossings on the water at all?
Think I'd want more feedback on this, if this is something more people want.. and especially how they would like it.
If this idea peaks more peoples' interest I'd be open for it!
It is not out of the question to upload a *standalone* stalemate version of this map in the future :)
Pathfinder_777 28 Apr, 2023 @ 2:58am 
Very good map! Beautiful landscape, plenty of resources, not big. BTW can you make the same map with river impassable and river flow in one direction it would be some kind of completed appearance?
Espus  [author] 27 Apr, 2023 @ 6:48pm 
*Notes*
- Middle demolition charge crater doesn't provide cover, this is intentional for balancing reasons.
- Increased the height of the "cut-off berms" so that heavy vehicles cannot drive over it.
*sidenote, all other smaller earthberms that are not obstructed by hedges etc can still be climbed by heavy tanks*