Total War: WARHAMMER III

Total War: WARHAMMER III

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Impetuous Troops - SFO
   
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battle
Tags: mod
File Size
Posted
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386.779 KB
27 Apr, 2023 @ 10:36pm
1 Aug @ 5:37pm
22 Change Notes ( view )

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Impetuous Troops - SFO

In 3 collections by Cerb
SFO Hardcore Mode
76 items
SFO realism and depth collection
72 items
Playtest New Mods To Be Balanced
116 items
Description
Adds four new random chance passive abilities to a wide variety of troops:


Fight to the death - These units may recognise their time is up and fights to the end in a blaze of glory.
- 33% chance, 60 second duration, 180 second cooldown
- chance to activate when wavering in melee
- +5ma, -10md, rampage and unbreakable
- given to intelligent and/or brave troops, and the occasional super bloodthirsty enemy (i.e. many warriors of khorne)

Bloodthirsty - These units lose themselves in the carnage of combat
- 50% chance, 30 second duration, 40 second cooldown
- chance to activate while winning in melee
- +5ma, -10md, rampage
- given to troops that lose themselves in the violence of combat, such as many troops with frenzy

Undisciplined - These units may see a nearby enemy, and in a high stress situation, be more likely to engage them of their own accord.
- 16% chance
- chance to activate if there is an enemy within 80m
- will not activate if a friendly lord or melee hero is within 80m
- +5ma, -10md, rampage
- given to all troops with low training or discipline

Avenger - These units will lose their minds should their lord fall or rout in battle.
- 50% chance, 120 second duration
- chance to activate when their lord dies or flees off the field
- +5ma, -10md, rampage
- given to all regular dwarf units



Note: Rampage does not automatically make a unit move out of position, they need to take some damage during the time rampage is activated for them to move automatically. This makes skirmish cavalry, magic and artillery useful for getting units to be pulled out of position - undisciplined troops dont want to stand still while they're being shelled if there's someone close they can go smash!
22 Comments
Hyragon 1 Aug @ 5:47pm 
thanks! o7
Cerb  [author] 1 Aug @ 5:38pm 
Fixed, cheers
Hyragon 1 Aug @ 3:21pm 
I believe Mors clanrats(with and without shields) lack the "(Occasionally)To the Death" skill that regular clanrats have, but do have the same "Undisciplined" skill. Is it an intentional omission?
Xoatl 27 Jul @ 10:24pm 
Thank you! I think thats a good idea. Please let me know when that is.
Cerb  [author] 26 Jul @ 10:51pm 
I may have found a way of making these mods compatible with a whole bunch of stuff, ill try to get something done over the next few days to test, but hopefully i can make it compat with a bunch of stuff really easily!
Xoatl 26 Jul @ 8:41pm 
sweet thank you I would love that. if you publish it or not ill make a collection for myself and maybe a multiplayer friend ive been playing with.
Cerb  [author] 24 Jul @ 5:40pm 
I'll have a look at the two of them and see what i can craft up as a personal mod for you, add me as a friend and ill send it your way when its done :)
Xoatl 24 Jul @ 4:02pm 
I agree with you there are very few. But in my opinion chaos ogres sfo and landmarks of legends sfo meet that criteria. hence they are the only ones I use (other than your cerb troops)
Cerb  [author] 24 Jul @ 1:26pm 
Compat is on my list eventually, but personally there are very few additional unit mods that I actually think are good, so its pretty low down. Sorry :)
Xoatl 24 Jul @ 2:45am 
I like this idea but its a shame it needs so many compatbility patches with other mods that add units. Like for chaos ogres? Or Landmarks of legends SFO?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914513885

Thinking of unsubbing from this for the next campaigns unfortunately. Any chance you can make it some the traits are added based on unit type and other qualifiers instead of for specific troops?