X4: Foundations

X4: Foundations

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Silent Witness FactionLogic
   
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587.000 B
28 Apr, 2023 @ 1:08pm
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Silent Witness FactionLogic

In 1 collection by Treybor
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15 items
Description
Adds Factionlogic to the unclaimed Silent Witness Sectors and will allow any AI with connecting borders to colonize them

This mod is nothing more then 2 lines of code

Some other mods do the same thing but are usually accompanied with other changes, this is more for the vanilla-lite player that isn't using overhauls

The SCA stations in these sectors will slowly be evicted by any new occupants, or they will at least attempt to evict them

I left out Heretic's End because that can be claimed through vanilla means by building/deconstructing an admin module, Nopileos's Fortune is mostly there for the BUC storyline, and The Cove is canonically meant for the SCA

Save Game Compatible, Can be removed mid save but you will have to evict any new tenants on your own, compatible with all mods

Disregard the 2 other sectors in the screenshot as they are not in this mod

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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9 Comments
Treybor  [author] 7 May, 2023 @ 5:12am 
@Firefinch Silent Witness won't interfere with anything but as per the BUC script " <!-- In some cases, the station might have already been destroyed. If it was rebuilt by faction logic afterwards, find it again.-->" It can be destroyed and you will just have a new station to go too after its rebuilt
Firefinch 6 May, 2023 @ 10:39pm 
You mention the BUC storyline, does this or the NF mod pose a risk to not being able to complete story missions if the AI destroys the pirate bases?
Treybor  [author] 30 Apr, 2023 @ 2:10pm 
@Mitroll Yeah I can do that, i'm touching up another mod first, but you can just add <replace sel="/defaults/dataset[@macro='Cluster_04_macro']/properties/area/@factionlogic">true</replace> to this mod in mapdefaults if you don't want to wait, its just a single line
Mitroll 30 Apr, 2023 @ 10:59am 
Thanks! Could you make one that adds faction logic to the Nopileos sectors too?
Treybor  [author] 29 Apr, 2023 @ 9:50am 
@Mr.Freud I haven't played VRO in a long time but they should work, it's mostly new actual ships/equipment that don't play nice in VRO
Mr.Freud 29 Apr, 2023 @ 3:09am 
Are your mods compatible with VRO? (this one, trader jobs, and Xenon jobs?)
Treybor  [author] 28 Apr, 2023 @ 3:36pm 
@ASKELADD bottom left is farnhams legend available on the workshop from another modder and the other is unreleased as of yet by me
Askeladd 28 Apr, 2023 @ 3:01pm 
awesome! which mod does it add the 2 other sectors?