X4: Foundations

X4: Foundations

Silent Witness FactionLogic
9 Comments
Treybor  [author] 7 May, 2023 @ 5:12am 
@Firefinch Silent Witness won't interfere with anything but as per the BUC script " <!-- In some cases, the station might have already been destroyed. If it was rebuilt by faction logic afterwards, find it again.-->" It can be destroyed and you will just have a new station to go too after its rebuilt
Firefinch 6 May, 2023 @ 10:39pm 
You mention the BUC storyline, does this or the NF mod pose a risk to not being able to complete story missions if the AI destroys the pirate bases?
Treybor  [author] 30 Apr, 2023 @ 2:10pm 
@Mitroll Yeah I can do that, i'm touching up another mod first, but you can just add <replace sel="/defaults/dataset[@macro='Cluster_04_macro']/properties/area/@factionlogic">true</replace> to this mod in mapdefaults if you don't want to wait, its just a single line
Mitroll 30 Apr, 2023 @ 10:59am 
Thanks! Could you make one that adds faction logic to the Nopileos sectors too?
Treybor  [author] 29 Apr, 2023 @ 9:50am 
@Mr.Freud I haven't played VRO in a long time but they should work, it's mostly new actual ships/equipment that don't play nice in VRO
Mr.Freud 29 Apr, 2023 @ 3:09am 
Are your mods compatible with VRO? (this one, trader jobs, and Xenon jobs?)
Treybor  [author] 28 Apr, 2023 @ 3:36pm 
@ASKELADD bottom left is farnhams legend available on the workshop from another modder and the other is unreleased as of yet by me
Askeladd 28 Apr, 2023 @ 3:01pm 
awesome! which mod does it add the 2 other sectors?