Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first point feels good as well though the fence in the middle is really jarring with what looks like is an easy clear for a rocket jump being blocked by an invisible wall (I get its' purpose but it doesn't feel natural).
There's similar issues on point two as well and I'm still not entirely sold on how the steep vertical combat feels although I don't hate it. I also found myself getting lost a bit on point 2 on my first few games due to it not being immediately obvious how to contest the high ground, though apart from that everywhere else in the map was super easy to navigate and find health packs in without prior knowledge.
Overall just wanted to say nice work hope to find more servers running this in future :^)