Team Fortress 2

Team Fortress 2

Rocksalt
37 Comments
but reality keep me on 240 22 Feb @ 9:21pm 
love this map, but tried it on uncletopia and crashed :(
[SC-BNB] Big Mitch 1 Feb @ 8:55pm 
Beautiful masterpiece. No I won't tell you what class I main.
Evilton 9 Aug, 2024 @ 2:57pm 
constant friggin crashes for me and my friends
Serge Ivanov 30 Jul, 2024 @ 3:02pm 
Super super cool map, hope it gets added around Christmas.
k‡s 15 Jul, 2024 @ 4:55am 
It's a very beautiful map that is in-line with TF2 looks, but it's simply unfun to play due to layout. Massive open spaces benifit Sniper too much and pushing as BLU is just a torture because of insane RED highground advantage.
woefully beefless 10 Jun, 2024 @ 6:04am 
From what little I've played I've definitely had a lot of fun. As everyone else has seemingly said the visuals are beautiful as well as the final point being a highlight with it's very intentional geometry and prop placements and multiple extensive flank routes.

The first point feels good as well though the fence in the middle is really jarring with what looks like is an easy clear for a rocket jump being blocked by an invisible wall (I get its' purpose but it doesn't feel natural).

There's similar issues on point two as well and I'm still not entirely sold on how the steep vertical combat feels although I don't hate it. I also found myself getting lost a bit on point 2 on my first few games due to it not being immediately obvious how to contest the high ground, though apart from that everywhere else in the map was super easy to navigate and find health packs in without prior knowledge.

Overall just wanted to say nice work hope to find more servers running this in future :^)
Hellequin 7 Jun, 2024 @ 7:44pm 
i've played some rounds of this on a community server but we had to remove it from the pool because a lot of people on lower specs still had crashing issues
ShadowMan44 28 Apr, 2024 @ 6:41pm 
Cool thanks for clarifying, hope if it gets in it'll be a hit!
Zipfinator  [author] 28 Apr, 2024 @ 12:16pm 
As far as I know there are no major issues. I fixed many bugs brought up by players following release and attempted to fix crashes for players on lower end PC's by optimizing the custom assets.
ShadowMan44 28 Apr, 2024 @ 2:00am 
What I meant by "update ready" is that well, the map would be totally fine to be added to the official game without there being major major issues. Last year there was a map that nearly got the update delayed because of a severe bug in it.
Zipfinator  [author] 28 Apr, 2024 @ 1:35am 
@ShadowMan44 I ain't sure what that means. I submitted multiple updates after the initial release including optimization and layout tweaks. If further updates are requested I will complete them but I'm not sure the map is they were looking for in the last major update.
ShadowMan44 27 Apr, 2024 @ 10:25pm 
Hey, is this map like "update ready"?
Katsu! :3 3 Mar, 2024 @ 2:18pm 
I think this is a really fantastic first attempt at a TF2 map. I hope to see what you can make this year! :D
Join Castaway.tf SG Server! 1 Sep, 2023 @ 10:56am 
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TheGhostThatWas 24 Aug, 2023 @ 8:47pm 
gorgeous theme and custom models/materials
76561198088409502 22 Jul, 2023 @ 2:26pm 
this has to be quite literally the most amazing map ive seen on the workshop,
idea, style and execution are on point without 5+ people working on it
hopefully this gets added sometime, this actually deserves it
Zipfinator  [author] 20 Jul, 2023 @ 11:16am 
I did notice that issue with the No Entry texture while working on the map, but it's the default No Entry texture and I'm not sure I'd be able to fix the sorting even if I could adjust the vmt. If I do another update to the map I'll see if there's any way to adjust it or if I used the wrong No Entry texture somehow.
Zipfinator  [author] 19 Jul, 2023 @ 11:25am 
Multiple optimization passes have been done leading up to the V7 release to improve performance. Balance is more subjective but tweaks have been made to cover and sight lines following feedback from community tests. There's still a few tweaks I'll probably make to the map eventually but it's in a good state with V7 in my opinion.
k4far 18 Jul, 2023 @ 4:50pm 
Is the map optimized for fps?
Is the map balanced for both teams?
Säntöre §J 18 Jul, 2023 @ 8:42am 
nice
Rocket Launcher GOD 5 Jul, 2023 @ 8:26pm 
Hello Theres some bugs in this map. Can you add me?
SLIMEface 13 May, 2023 @ 3:02pm 
that is a map
Cracker 6 May, 2023 @ 2:09pm 
The map is sex incarnate. You way want to figure out a way to reduce sniper sightlines though.
JayTheMonkeyMan 5 May, 2023 @ 11:42pm 
i love this map is so vary good
zombotany 2 2 May, 2023 @ 10:08am 
the aesthetic is amazing I need it
Jouppi 1 May, 2023 @ 10:36pm 
I love the detail of those little robots from rd_asteroid chipping at the stones
Jouppi 1 May, 2023 @ 10:25pm 
Those sniper sightlines though
Zipfinator  [author] 1 May, 2023 @ 4:10pm 
@Gravidea - I just uploaded it to TF2 maps including the navmesh! Here's the link.

https://tf2maps.net/downloads/rocksalt.15503/
HumbleFish 1 May, 2023 @ 3:54pm 
jeez this looks freaking incredible
Gravidea 1 May, 2023 @ 3:53pm 
Looking good! Would you consider uploading this on TF2maps.net as well?
Zipfinator  [author] 1 May, 2023 @ 12:34pm 
@Katsu! :3 - Any future updates I'll definitely change the version, sorry about that. I did do a few late updates after submit before there were too many subscriptions without changing the version.

@ICS - Using the hatches in the warehouse to drop down Red can travel to A and B much more quickly, and those doors close after B is capped. I wanted to try something unique like that while keeping Red in the same spawn, but if with more testing people dislike it I can figure out a more standard forward spawn.

@TrueBoredom - I added the doors to prevent Blu from entering B early because it felt awkward allowing Blu to run around the entire B point before capping. It felt weird to me to allow Blu to run up near the cavern entrance before A is even capped. I did a few variations of positioning on the A capture point as well, but depending on how difficult that initial A choke is I can change it around or re-structure the doorways.
Katsu! :3 1 May, 2023 @ 12:16pm 
Hey, you should really be changing your version string between updates. It's just good practices, keeps players from getting map conflict errors if a server has a different verison.
nedoplatek 1 May, 2023 @ 10:08am 
I feel like red would benefit from a forward spawn. Overall the visual design is stunning. We will see how it'll play.
ICS ❱❱❱ 1 May, 2023 @ 4:37am 
Map looks very beatuful and visually stunning. The map has very big height variation on some of the areas which is not good. Its not easy to see where enemies are coming and routes to above from further away makes it difficult to reach up. One way doors make this even more difficult as this lets the other team have advantage over the other.

Theres also long way from RED side spawn to reach BLU side. Forward spawn would be better as the route to frontlines is not always obvious to the players who have not played the map before and the route is quite long. You can easily go full right side that leads to short dead ends filled with crates and such, but they disrupt the flow. Also theres lots of these small rocks that have collision and while running around i bumped into some of them hard as well as the wooden frames in areas where the cart is moving on the track. I expected something bigger from end explosion when I saw the pit but it was kind of puff only :)

Good luck with the map!
True_Boredom 1 May, 2023 @ 3:48am 
I don't like the doors that only RED can walk through -- BLU has to funnel through a single chokepoint to cap the first point, while RED has multiple flank routes. If the RED-only doors were gone, the first chokepoint would be more manageable for BLU. (It also isn't clear for RED team that they can walk through the doors, let alone them working both ways)

Another weird thing is that RED doesn't have a forward spawn and always spawns at the last point.
111112oo 1 May, 2023 @ 2:08am 
stunning..
i worry about the chokes though
weCanMonetizeIt 30 Apr, 2023 @ 9:40pm 
map looks great