Total War: WARHAMMER III

Total War: WARHAMMER III

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Trade Resource for Force of Order
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overhaul
Tags: mod
File Size
Posted
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290.411 KB
1 May, 2023 @ 5:41pm
11 Apr @ 3:26am
18 Change Notes ( view )

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Trade Resource for Force of Order

Description
Description


Add 12 resource to 7 race of order

This was created to make order factions grow more based on diplomacy and cooperation.

Newly added resources can only be produced by the race.

Some may be expensive, some may not, and production volumes vary.



The mod I make has a few rules

1. Excluding munitions

2. All trade items can be used by all races

For example, if the Dark Elves sell human skin as a trade item, they can't sell it to the human faction, right?

3. Where possible, grant resources to unused buildings

4. Keep the balance as much as possible

5. Lorefull

Under these rules, I'm making items that fit various factions, and I think I'm going to start making mod for other forces than the force of order.


Update

update:

new resource : Kislev Kvas

I wanted to add vodka, but according to Lore, kvas is more popular than vodka in Kislev. Kvas is said to be recognized even by dwarves


update:

Now uses different unit representations

I'm also considering a mod for other factions, but I'm lacking in ideas. I'll actively use it if you provide it.


update: 05.05

Renamed some resources

Added more resources to empires and some factions

Rebalancing the value and quantity of a resource


update: 05.06

Add Bretonnian Wool

Change some Image


I know what everyone wants. Evil forces, Tomb Kings, Neutral... I'll make it all, but give me some time.

This mod probably ends here. If I do make other, it will be made as a separate independent mod.

There is an opinion that evil forces or Tomb Kings should also be created. The evil forces are basically those who have little to gain from diplomacy and find it difficult to value diplomacy. Therefore, if they make it, they plan to make it possible to obtain trade resources under certain conditions. And I don't know if the Tomb Kings need to accumulate wealth through trade. First of all, I will try to play it myself and try to make it based on that experience. Don't wait because you don't know when

Other comments are being looked at from time to time. Different and interesting opinions are always welcome.


Personally recommended

Reasonable Trade : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3054249433


Translation

Chinese sub (中文): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971754767

116 Comments
Dairak Logrus 12 Apr @ 7:42am 
thx bro
Dairak Logrus 10 Apr @ 11:31pm 
up pls!
Mumm-Ra 10 Apr @ 10:12am 
update
The Dark Ranger 3 Feb @ 2:21pm 
NVM partially, You have them shown on the screenshot on the bar but my bar is blank. Any known conflicts?
The Dark Ranger 3 Feb @ 2:17pm 
Can you please add them to the trade resources bar so I can see what each is worth and how many I am producing once I have acquired them?

Or bare minimum post the values here?
Dark Sun Gwyndolin 29 Dec, 2024 @ 3:28pm 
Greatly improves immersion when playing Order factions, thank you.
ElyonHU 11 Dec, 2024 @ 3:52pm 
pls up 6.0
Robineus 11 Nov, 2024 @ 11:09am 
I really wish this included races like Norsca who could really use an economic boost I mean Norsca could add exotic pelts and/or whale products like fat or tallow. Dark elves could add poisons and various drugs which would be a smuggling thing but still, the vampire coast being smugglers could also use some goods. A lot of the bad guys rely on trade income and it sucks that they don't get what the order races get with this.
highman  [author] 12 Oct, 2024 @ 11:18am 
:D
Ca Bong 12 Oct, 2024 @ 11:16am 
yeah, I am using a mod called: "Confederate cheat" so it undone the Resourceful Purpose - Compilation function which moves "Current resources UI" away :D I fix it myself, thank you replying, man. Please keep up your great work :D