Total War: WARHAMMER III

Total War: WARHAMMER III

Trade Resource for Force of Order
116 Comments
Dairak Logrus 12 Apr @ 7:42am 
thx bro
Dairak Logrus 10 Apr @ 11:31pm 
up pls!
Mumm-Ra 10 Apr @ 10:12am 
update
The Dark Ranger 3 Feb @ 2:21pm 
NVM partially, You have them shown on the screenshot on the bar but my bar is blank. Any known conflicts?
The Dark Ranger 3 Feb @ 2:17pm 
Can you please add them to the trade resources bar so I can see what each is worth and how many I am producing once I have acquired them?

Or bare minimum post the values here?
Dark Sun Gwyndolin 29 Dec, 2024 @ 3:28pm 
Greatly improves immersion when playing Order factions, thank you.
ElyonHU 11 Dec, 2024 @ 3:52pm 
pls up 6.0
Robineus 11 Nov, 2024 @ 11:09am 
I really wish this included races like Norsca who could really use an economic boost I mean Norsca could add exotic pelts and/or whale products like fat or tallow. Dark elves could add poisons and various drugs which would be a smuggling thing but still, the vampire coast being smugglers could also use some goods. A lot of the bad guys rely on trade income and it sucks that they don't get what the order races get with this.
highman  [author] 12 Oct, 2024 @ 11:18am 
:D
Ca Bong 12 Oct, 2024 @ 11:16am 
yeah, I am using a mod called: "Confederate cheat" so it undone the Resourceful Purpose - Compilation function which moves "Current resources UI" away :D I fix it myself, thank you replying, man. Please keep up your great work :D
highman  [author] 12 Oct, 2024 @ 11:12am 
It seems like it might be difficult to help. I’m aware of the UI issues, but since they don’t significantly impact gameplay, I haven’t looked for a solution. From the link you showed, it seems like many mods are interconnected. Maybe someday I’ll try to resolve it, but it’s likely a very low priority.
Ca Bong 12 Oct, 2024 @ 11:04am 
@highman: yeah, the problem happens because of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3130880551
sorry for bothering you, nothing wrong with this mod
highman  [author] 11 Oct, 2024 @ 3:31am 
Are you using another mod, or is it a base game feature?
Ca Bong 11 Oct, 2024 @ 3:11am 
hi, I play "Crafting" mechanic with your mod, the Resource list UI in Crafting mechanic appears to cover the craft bottom, so I cannot activate the crafting :D is there any tool like this discord that I could send you the picture? maybe Steam chat is okie
highman  [author] 11 Oct, 2024 @ 1:34am 
This mod allows certain Order faction buildings to produce resources. Naturally, they won’t be visible on the map, and if you’re not playing as an Order faction, no resources will be added.
不会让阿爸失望的崽崽 10 Oct, 2024 @ 10:39pm 
i can not find any new resource in the map,why?no bulidings,no new resource,help
raw666 21 Aug, 2024 @ 9:46am 
Hope you keep up this mod.
highman  [author] 13 May, 2024 @ 8:38am 
Sadly, I don't play those two races often, so I didn't notice. I'll fix it right away.
Lincubus6153 13 May, 2024 @ 8:37am 
*#2 Feeder*님이 지적해 주신 것과 비슷하게, 드워프 엔지니어 건물도 5티어에서 자원을 제공하지 않습니다. 업데이트 시 참조 부탁드려요~!
highman  [author] 13 May, 2024 @ 7:51am 
I missed that part. I'll fix it right away.
*#2 Feeder* 13 May, 2024 @ 7:43am 
The Empire's wizard building has a new level that doesn't have the soap resource.
Rincewind322 9 Apr, 2024 @ 11:39am 
Thank you for letting me have a kvas-export-based economy <3
Dairak Logrus 5 Apr, 2024 @ 11:57am 
for chaos races?)
赤色蛋黄EGG 26 Feb, 2024 @ 2:15am 
This is a very good MOD. Can it work with 《GYT's cathay building expansion》 adapt?Starting from the fourth level, there will be no more products available
highman  [author] 28 Jan, 2024 @ 2:18pm 
working
AdanaCityPlayboy 28 Jan, 2024 @ 2:11pm 
is this one still working?
Flashcrash 21 Jan, 2024 @ 6:13am 
@Highman I really like the idea to do alot more with trade and resources in Warhammer 3. I would like to encourage the developer to keep modding. It's almost a niche with huge potential in the game.
Arkenor 26 Nov, 2023 @ 4:13pm 
It's still working, so far as I can tell.
Nicious 23 Nov, 2023 @ 5:27pm 
update?
horizon_tj 24 Aug, 2023 @ 4:30am 
오잉 댓글 달고보니 하이만 센세였네 멋진모드 많이 만들어줘서 고마워요!!! 응원해요!
horizon_tj 24 Aug, 2023 @ 4:29am 
COOL!
w1b8j90f 20 Aug, 2023 @ 6:56pm 
it works with radious
Blackwolf 6 Aug, 2023 @ 4:44pm 
does anyone knows if this is compatible with overhauls (SFO and radious?)
Dairak Logrus 19 Jul, 2023 @ 7:21am 
for evil planning?:CreepyFace:
Gleen Cross 19 Jul, 2023 @ 6:04am 
I think this can be used with SFO without too much trouble, I will give it a shot. Also your mod reminds me the good "resource" mods for Civilization games, the icons look pretty neat
highman  [author] 16 Jun, 2023 @ 11:40pm 
Thanks for playing
highman  [author] 16 Jun, 2023 @ 11:39pm 
Good!
Bob the Brain 16 Jun, 2023 @ 11:38pm 
Yep, I already apologized. :steamthumbsup:
Bob the Brain 16 Jun, 2023 @ 11:35pm 
Big thumbs up for the mod, love it. You inspired me to make some of my own!
Bob the Brain 16 Jun, 2023 @ 11:34pm 
@highman It was my fault highman, thats why I deleted my comment.

Was a mistake on my part, total incompatibility with one of my own mods.
Colithiel 28 May, 2023 @ 12:59pm 
Does this need updated?
Holo1916 23 May, 2023 @ 3:48pm 
Smuggled goods for evil races is a good idea. Evil factions can trade with neutral/good races but their unique resources cause debilitating effects on other factions. Representing a black market. ie. narcotics w/The Empire give a lot of money to the Empire but effect causality replenishment rate or attrition. Trading with evil factions should be very profitable for other factions but the resources evil factions produce have harmful effects on other factions.
highman  [author] 17 May, 2023 @ 3:42am 
When thinking about trade items from evil forces, I've thought of similar trade items (smuggled items), such as unhealthy powder. In the first place, I thought it would be a good choice if it was a good force that would trade with an evil force, since it would not be in the proper spirit. Thanks for the nice comments. It's not in production right now, but I'll consider it.
GLaDOS_cz 17 May, 2023 @ 3:35am 
If you will be doing Neutral/chaos mod, i had idea for skavens to sell black dust, its narcotic depleted warpstone and it could be produced as by-product from blue building - warp forge, which just makes sense, in books, they sell it even to humans, its like crack.
highman  [author] 17 May, 2023 @ 3:29am 
However, Cathay has an idea to add about two new resources. Since it is divided into yin and yang, I want to give it several variations. However, it is unknown which building to give which one. I'll have to strain my brain more.
highman  [author] 17 May, 2023 @ 3:28am 
Another context is that the trade item should represent the characteristics of the faction to some extent. For example, almost all types of food can be produced, right? Likewise, almost all types of things like wood and stone can be produced. In that context, in fact, the Empire and Bretonnia have a weak connection. So, I put stories like Fabric Factory in Empire and high-quality wool in Bretonnia (although they are still weak), but due to the aforementioned context, I wanted to incorporate them into vanilla buildings.
highman  [author] 17 May, 2023 @ 3:19am 
Have you ever seen a blue building produce trade resources? (Dark Elf's Beast building, Kislev's Bear building, etc.) In that context, I also wanted to put trade resources in blue buildings like Bretonnian wine or magic ice. I want to make them melt into vanilla as much as possible.
highman  [author] 17 May, 2023 @ 3:16am 
To be honest, I used my brain to make Bretonnian Wool too. It was not easy to think of the difference between Fabric and Wool.
highman  [author] 17 May, 2023 @ 3:15am 
And in a context where I don't want to add a lot of resources, I want to avoid producing resources from landmarks (or specific settlements).
highman  [author] 17 May, 2023 @ 3:13am 
I don't want to put a lot of resources into it. The UI is already full and overflowing. Unfortunately, I can't even touch the width of the UI.
One more thing to consider is to add trade items mainly to buildings that are virtually unused and abandoned. I want to give you multiple options. To be honest, Bretonnian wine is something I worry about too. It's just that it was added to the Bretonnian buildings based on the stories I've heard of medieval European monasteries making wine. If possible, I would like to extract trade resources from the blue building, but it is a tragedy that the target was not suitable. Also, I've heard that the Bretonnian nobles are reluctant to leak their warhorses out of the country.