Age of Wonders 4

Age of Wonders 4

643 ratings
Massive Maps and 12 players
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447.645 KB
2 May, 2023 @ 9:06am
4 Apr @ 12:18am
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Massive Maps and 12 players

Description
Adds the Massive map size and allows for games up to 12 players. This is one of the official example mods by Triumph Studios released alongside the modding guide which can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970477766
Popular Discussions View All (1)
3
14 May, 2023 @ 5:31pm
Multiplayer AI turn times
Solaris-Han
277 Comments
Pelumpus 3 Aug @ 9:46am 
Intel hasn't been good in a long time toaster boy.
Wandering Mania 27 Jul @ 9:24am 
1SG Parker,

Ahh yes, my:

11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 CPUs), ~3.6GHz
32768MB RAM
And NVIDIA GeForce RTX 3070

Yes, my "Toaster".

I'll tell ya', it really does keep my apartment nice and 'toasty' in the winters. I don't even need to turn on the heater, the furnace. But it's killer in the summers; Puts the AC on overtime.
1SG Parker 27 Jul @ 8:16am 
@Wandering Mania you are obviously running this game on a toaster. Nobody requested your input and we all lost valuable time reading your "contribution".
Wandering Mania 27 Jun @ 11:06pm 
They made the maps tiny, and the number of PPG (Players Per Game) low; Because they wanted the 'Minimum Requirements' to run the game to show as low as possible. But the larger the map, and the more PPG, the more demanding the game's requirements become.

If you ain't got a 'beast of a machine', less PPG is better, smaller map is better. Plus they never fixed the AI to move all stacked units at once; They still move stacks, 1 unit at a time; And that, in turn, causes a lot of time wasted when there are 12 players with massive armies.
MechanicalProtozoa 27 Jun @ 5:57pm 
Paradox 100% knew they couldn't have this feature, so this mod is experimental.

It absolutely works until you hit late game, then the extreme density takes a very long time for the AI to complete turns, as well as graphically move all the units.

Will also cause Lag up the booty butt, will hit 15fps with good gpu
Houston 24 Jun @ 2:32pm 
Massive maps don't work for me. when trying to create the game, it crashes once it starts loading into the map itself.
themadmage 23 Jun @ 8:20pm 
I tried the mod. Set up a massive sized map with 12 players on very hard difficulty. Sadly around turn 100 the AI starting taking very long to do its turn. By turn 125 the AI was taking over 1 hour to complete its turns. I tried all the suggestions to improve AI speed(delete old saves, zoom out map). I had to abandon the game and start a new game. Uninstalled the mod. Wish it worked for me.
Apocryphal 13 Jun @ 2:33pm 
-Updated April 4th

LETS GOOOOOOOOOOO
robertpanasuk 26 May @ 10:01am 
I am trying to set up a game with a massive map, 12 players, the umbral abyss, crystal dwelling, wondrous past, lava lakes, scorched realm, demonic realm, city states, distrusting locals, Legends of myrrida, and the other 2 happening traits. I have tried 2-4 times with other mods and 3 times with just this one and all but one time it CTDed (note that the one time it didn't CTD I alt F4ed it because I thought it was stuck). I am going to try removing some traits to see if that can get it to work.
Nemglan 24 May @ 7:27pm 
I tried to modify the mod to allow for more players than 12 (with less distance added per player than the original) But adding more player spots in one of the two .rpk files does nothing. Is 12 players the hard limit of the engine or do I need to change more settings to get more players? Or is it a ui problem? Many thx!