Age of Wonders 4

Age of Wonders 4

Massive Maps and 12 players
277 Comments
Pelumpus 3 Aug @ 9:46am 
Intel hasn't been good in a long time toaster boy.
Wandering Mania 27 Jul @ 9:24am 
1SG Parker,

Ahh yes, my:

11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 CPUs), ~3.6GHz
32768MB RAM
And NVIDIA GeForce RTX 3070

Yes, my "Toaster".

I'll tell ya', it really does keep my apartment nice and 'toasty' in the winters. I don't even need to turn on the heater, the furnace. But it's killer in the summers; Puts the AC on overtime.
1SG Parker 27 Jul @ 8:16am 
@Wandering Mania you are obviously running this game on a toaster. Nobody requested your input and we all lost valuable time reading your "contribution".
Wandering Mania 27 Jun @ 11:06pm 
They made the maps tiny, and the number of PPG (Players Per Game) low; Because they wanted the 'Minimum Requirements' to run the game to show as low as possible. But the larger the map, and the more PPG, the more demanding the game's requirements become.

If you ain't got a 'beast of a machine', less PPG is better, smaller map is better. Plus they never fixed the AI to move all stacked units at once; They still move stacks, 1 unit at a time; And that, in turn, causes a lot of time wasted when there are 12 players with massive armies.
MechanicalProtozoa 27 Jun @ 5:57pm 
Paradox 100% knew they couldn't have this feature, so this mod is experimental.

It absolutely works until you hit late game, then the extreme density takes a very long time for the AI to complete turns, as well as graphically move all the units.

Will also cause Lag up the booty butt, will hit 15fps with good gpu
Houston 24 Jun @ 2:32pm 
Massive maps don't work for me. when trying to create the game, it crashes once it starts loading into the map itself.
themadmage 23 Jun @ 8:20pm 
I tried the mod. Set up a massive sized map with 12 players on very hard difficulty. Sadly around turn 100 the AI starting taking very long to do its turn. By turn 125 the AI was taking over 1 hour to complete its turns. I tried all the suggestions to improve AI speed(delete old saves, zoom out map). I had to abandon the game and start a new game. Uninstalled the mod. Wish it worked for me.
Apocryphal 13 Jun @ 2:33pm 
-Updated April 4th

LETS GOOOOOOOOOOO
robertpanasuk 26 May @ 10:01am 
I am trying to set up a game with a massive map, 12 players, the umbral abyss, crystal dwelling, wondrous past, lava lakes, scorched realm, demonic realm, city states, distrusting locals, Legends of myrrida, and the other 2 happening traits. I have tried 2-4 times with other mods and 3 times with just this one and all but one time it CTDed (note that the one time it didn't CTD I alt F4ed it because I thought it was stuck). I am going to try removing some traits to see if that can get it to work.
Nemglan 24 May @ 7:27pm 
I tried to modify the mod to allow for more players than 12 (with less distance added per player than the original) But adding more player spots in one of the two .rpk files does nothing. Is 12 players the hard limit of the engine or do I need to change more settings to get more players? Or is it a ui problem? Many thx!
Sergeant Stutters 4 May @ 7:19pm 
My friend group has been trying to use this mod, but the multiplayer campaign never is able to load. It eventually just boots us back to the multiplayer setup screen. Even with no other mods at all, it does this. And the oddest part is, individually we can play it in single player just fine.
TriumphBas  [author] 1 May @ 12:15am 
@romulofriederichs I just tested and confirmed that Umbral Abyss + Massive map with 12 players does in fact work! The main fix I talked about was it crashing when you attempted to put them together. It is functional, but the loading will take a LONG time, it took me around 12 minutes total to generate a map. The main thing is that generation time will exponentially increase with added complexity for the map. Try and see if generating the realm and give it plenty of time works for you!
romulofriederichs 30 Apr @ 8:20pm 
Hey @TriumphBas, any updates regarding the mod and the umbral abyss you mentioned long ago?

Been trying to load a map with the umbral abyss yet the problem still remains, just endless loading....

Turn off the umbral layer and poof" Works fine, wich is a real shame :steamsad:
dblkrose 25 Apr @ 2:32pm 
Since the Giant DLC Drop I've been unable to use this. If selected in the create a realm it never gets past the world load screen and locks my entire computer. Not sure if anyone else is having this issue.
TriumphBas  [author] 22 Apr @ 12:00am 
There's indeed a suspiciously low amount of magic materials. We'll be looking into this for a future update!
BurlyWurly 18 Apr @ 3:42pm 
Hey just wanted to chime in and say I too am getting virtually no magic materials using this mod. I've generated a number of games and used the reveal map console command and it's just barren, in the overworld at least (sometimes the underworld seems normal). Free cities are pretty much the only source. Going down to Very Large you notice an immediate difference.
relgonn 17 Apr @ 11:33am 
Not sure how meny resources you expect, but I kinda see a disbalance in resource types. I have a lot of green ones and very few red and blue.
skaz88 12 Apr @ 8:55pm 
It has to be something that changed with the update/GK. I tried Bigger Better Maps and it has the same problem.
James 11 Apr @ 4:24pm 
Hah, I was coming here to ask about materials, looks like I'm not the only one having an issue with a lack of materials. @TriumphBas

I'm running this with at least 50 other mods and then some, it does generate and load, but it does take at least 10 to 20 minutes on a pretty powerful desktop.
NoisyLine 11 Apr @ 2:26pm 
Yea it spawns VERY FEW magic materials in my play
skaz88 11 Apr @ 1:15pm 
This may sound strange, but with this mod and only this mod enabled I have had almost no magic materials generate on my maps.
the_moon_wolfy 10 Apr @ 6:29pm 
Me and my friend are able to play. Might be an mod incompatibility if some of ya'll are still having issues
demotech 10 Apr @ 6:08pm 
Can anyone confirm if this mod is still working in multiplayer after giants update? We keep getting an internal error with each other.
Baleur 8 Apr @ 2:58am 
Ive left it on OVERNIGHT and it never generated.
This is with underground and gloom layers ofc.
Has anyone confirmed gotten it to work post-gloom update WITH all layers?
relgonn 7 Apr @ 9:48am 
Okay, it took 22 minutes to generate the map at last. I hope nothing explodes during the playthrough.
Shocky 7 Apr @ 9:04am 
Btw Triumph!
Strongly wish for following settings to be added to map creation:
A slider for maximum number of cities a player can create, with or without captured cities counting to the max.
And/or a setting that new cities can only be created from already existing ruins on the map, with a slider to their spawn as well. Cheers and thanks again for maintaining this mod and lovely game! :steamthumbsup:
wisprr 7 Apr @ 1:45am 
Wow, you were not kidding about Massive! I love it, thank you for posting this here and especially for maintaining it through various updates! Have you ever thought about maybe including map sizes smaller then Massive in this mod? Not sure how difficult that would be or if it is even possible, I would be hesitant to run this large of a map in multiplayer, especially with friends that run lower system specs.
relgonn 6 Apr @ 2:37pm 
Been trying to create worlds with Massive size and failed. Each time world creation freezes around 75% and never goes further. Tried to wait around 10 minutes - but nope. Game runs properly, I can hit "back" arrow. For how long you guys had to wait for world creation?
Niniann 4 Apr @ 1:41pm 
Thank you so much for the update! I love having more factions in the world to engage in diplomacy with and fight :D.

Also I would totes be down for even more factions! A fantasy planets-worth of wizard kings and dragons to battle for supremacy over sounds epic to me :D.
the_moon_wolfy 4 Apr @ 1:02pm 
Thank you for the update!
Furin 4 Apr @ 7:03am 
Tx 4 update!
TriumphBas  [author] 4 Apr @ 5:32am 
@Baleur I'm afraid I can't reproduce that issue. I've had others confirm they can load the massive maps fine. It certainly takes a while. Apologies!
J 4 Apr @ 2:51am 
Thank you Bas, you are a Legend:)
Baleur 4 Apr @ 2:08am 
Does this also fix Massive maps never loading?
TriumphBas  [author] 4 Apr @ 12:22am 
The mod has been updated and 10, 11 and 12 players should be a viable option again!

For those requesting more than 12 players. I'll take some time in the future to investigate if it's viable. I have a feeling the UI might need some more work to support it.
Zazikel 3 Apr @ 4:47pm 
I second this - I like having more players tbh, so if possible, a 15 or 16 player map would be awesome. Either way, great mod, Hope it’s fixed soon!
及时雨送枪 3 Apr @ 12:32pm 
Hey everyone! I can confirm that currently the 12 player part of the mod no longer works as of the Ogre update. I have a fix, but must wait until another update drops later down the line to apply the fix. Since it's due to a more structural change in the game. Sorry for the inconvenience!

----------------------------------------------------
Hi .THX for the work。can you make a 16 players mod.12 players is not enough for huge map..
Wandering Mania 3 Apr @ 2:16am 
@Imma,
From how I understand it, it is the next 'game patch'. As the mod seems to be completely incompatible with the current version of the game's mechanics; And Bas needs to talk to some of the other devs to work out a fix.

I may be wrong; But that's just how I read it.
Imma 3 Apr @ 1:23am 
"must wait until another update drops" - You mean something like a patch, not the next addon, right?
dylanopoly 2 Apr @ 6:40pm 
After thousands of hours using this mod, its become hard to immerse myself in a game without it. Battling the out of control infestations and exploring all the extra space in massive maps with more enemies, free kingdoms, wonders, ect, makes this game incredible! Would pay dlc $ just for making bigger maps permanent
the_moon_wolfy 2 Apr @ 4:20pm 
I don't mean disrespect, I'm glad the Mod exists at all and I thank you for taking the time to respond at all given how much time has passed. Ya'll are doing this for free after all, and I don't want to come off as a spoiled brat. However, on the same beat, I will also keep it real with you.

A few weeks to a month for a Fix you have already discovered is one thing, but a full update cycle? It's a little bit...daunting, don't ya think?

Anyone I'm done running my mouth. Sorry for the wall of text
the_moon_wolfy 2 Apr @ 4:19pm 
@TriumphBas. As appreciative as I am to hear that, the next major update will probably several months from now at best, perhaps even a year or more at worst. For over 20,000 people, this Mod become a fundamental part of the game that most who are subscribed believe should've just been in the base game by default. Having it unusable for that stretch of time is a considerable loss.

While yes, historically this mod has been able to survive undamaged since it's original inception in 2023, that streak has come to an end because of said structural shift in the base game itself. Moreover, the supposed Eldritch Realms Fix never came like what has allegedly been claimed in the description, so I hope it isn't imprudent to say that confidence in such a statement is limited.
Baleur 2 Apr @ 3:15pm 
Massive map never loads for me, i got 64gb ram. Even with just 7 players
Bonky 2 Apr @ 8:52am 
Thank you TriumphBas! You are the best :steamhappy:
J 2 Apr @ 6:18am 
Thank you Bas, any chance you will make a 15 version now that you are updating it anyway?
TriumphBas  [author] 2 Apr @ 4:07am 
Hey everyone! I can confirm that currently the 12 player part of the mod no longer works as of the Ogre update. I have a fix, but must wait until another update drops later down the line to apply the fix. Since it's due to a more structural change in the game. Sorry for the inconvenience!
Miotacz Protonu 2 Apr @ 1:54am 
Update would be nice.
the_moon_wolfy 1 Apr @ 10:59pm 
No longer working since the update. Can no longer play with 12 players
Zazikel 1 Apr @ 8:17pm 
When update? I like having 12 factions :D Hasn't worked with new expansion tho
Jirodyne 1 Apr @ 2:18pm 
Indeed doesn't work, which is a shame. But oh well, I guess I'll just have 9 total players instead of 12 until this updates.