RimWorld

RimWorld

216 ratings
Dont Hit Allies
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Mod, 1.4, 1.5, 1.6
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791.944 KB
3 May, 2023 @ 9:18am
24 Jun @ 9:33am
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Dont Hit Allies

Description
No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings. No more problems with your own cannon destroying your own turrets or colonists' heads.

You can choose in the mod settings whether this feature works on enemies as well.



Update:

2023/5/10: Refining the settings, you can choose to temporarily turn off friendly wound protection when pawn is a slave or mentally unbalanced.



Q: Does it work on any unit?
A: Yes. It doesn't matter if it's an animal, a building or a pawn, as long as they have the same faction, there will never be a misfire again.

Q: Is it valid for any damage type?
A: No. To be precise, this mod adds patches to the class damageWorker_AddInjury, so only damage types that use this class will be affected by this mod, such as traditional bullet wounds, explosion wounds, and melee wounds. Some mods may have custom damageWorker in them, and their damage will skip this determination causing the mod to fail.

Q: Is it compatible with CE?
A: Haven't tried it, need more feedback.



Please give me feedback in the comments section if you have questions.

51 Comments
Draylynn 7 Jul @ 5:45am 
Seems to have a flaw; If a pawn has gone berserk no action can be taken to arrest, or down the effected pawn. The entire colony grinds to a halt locked on a berserked colony pawn that can't deal, or take any damage.
白色的呆猫 28 Jun @ 9:35am 
我一直玩的米莉安海,每次百夫长火箭弹齐射,前面抗线的战车和骑士直接原地报废,然后被赶来的不落要塞轰的尸体气化,现在终于可以火力全开了,战斗爽!
天天睡觉真菌 24 Jun @ 7:57pm 
终于等到你!
梦里何曾说梦 15 Jun @ 3:24am 
会更新么:steamhappy:
banana 12 Jun @ 7:32am 
风佬,快快端到1.6罢
江眠 29 Apr @ 2:30am 
有大佬试过ce可以用吗?
业余打手 14 Mar @ 6:50am 
开放阵地的神,我的铀炮终于不会一炮毙了我的小机枪了
东方彩虹🌈 21 Feb @ 8:54pm 
MOD选项哦哦哦
csfireworks 31 Dec, 2024 @ 5:34am 
@子远 有mod选项的
子远 8 Nov, 2024 @ 5:30pm 
奴隶暴动,就会上演,天马流星拳打一万拳,愣是没有一点伤害,开枪更是上演暴风兵射击术