RimWorld

RimWorld

Dont Hit Allies
51 Comments
Draylynn 7 Jul @ 5:45am 
Seems to have a flaw; If a pawn has gone berserk no action can be taken to arrest, or down the effected pawn. The entire colony grinds to a halt locked on a berserked colony pawn that can't deal, or take any damage.
白色的呆猫 28 Jun @ 9:35am 
我一直玩的米莉安海,每次百夫长火箭弹齐射,前面抗线的战车和骑士直接原地报废,然后被赶来的不落要塞轰的尸体气化,现在终于可以火力全开了,战斗爽!
天天睡觉真菌 24 Jun @ 7:57pm 
终于等到你!
梦里何曾说梦 15 Jun @ 3:24am 
会更新么:steamhappy:
banana 12 Jun @ 7:32am 
风佬,快快端到1.6罢
江眠 29 Apr @ 2:30am 
有大佬试过ce可以用吗?
业余打手 14 Mar @ 6:50am 
开放阵地的神,我的铀炮终于不会一炮毙了我的小机枪了
东方彩虹🌈 21 Feb @ 8:54pm 
MOD选项哦哦哦
csfireworks 31 Dec, 2024 @ 5:34am 
@子远 有mod选项的
子远 8 Nov, 2024 @ 5:30pm 
奴隶暴动,就会上演,天马流星拳打一万拳,愣是没有一点伤害,开枪更是上演暴风兵射击术
59式坦克·改II 11 Sep, 2024 @ 4:46am 
可以对友好派系也无误伤吗
Khaisz 28 Aug, 2024 @ 5:17pm 
The "Unnatural/Awoken corpse" event from Anomaly DLC is treated as a "Friendly Pawn" and because of that, it can't kill the victim and instead just spams the "Has killed pawn" thing over and over like every frame.
csfireworks 4 Aug, 2024 @ 5:53am 
@Azure 打个lingluo的放弃建筑mod就好了,再打一个把把它移到命令栏的mod
Azure 29 Jul, 2024 @ 7:35pm 
或者有没有可能关闭手动瞄准时的友军伤害?仅仅只有自动射击时友军伤害才为0,这样假如我出于某种目的想要射击某个小人或者摧毁某个建筑时都可以正常完成,同时也不会影响正常自动射击时的友军伤害
Azure 29 Jul, 2024 @ 7:00pm 
请问大佬能不能给一个对于建筑的友伤选项,现在会导致我想主动破坏我自己的建筑触发陷阱都不再可能
OganessonG 8 Jul, 2024 @ 9:54pm 
能否让武器的 additional damage 也没有友伤?谢谢
洪世友-害兽退治者 3 Jul, 2024 @ 10:38am 
能否增加取消爆炸友伤的选项?向队友扔手雷只炸伤敌人有点良心不安
Femol 3 Jul, 2024 @ 7:06am 
@Feng Xinzi 感谢大佬速度
Feng Xinzi  [author] 3 Jul, 2024 @ 4:19am 
@只会白给 修了。
Feng Xinzi  [author] 3 Jul, 2024 @ 4:18am 
@Femol Fixed.
Femol 1 Jul, 2024 @ 3:00am 
1.5的求救信号任务进图直接消失的bug。rimpy二分法试了一小时,确定和这个mod有关,只加harmony和这个mod的新档也会bug。
只会白给 22 Jun, 2024 @ 1:28am 
倒地的小人 有火在身上会爆红字 大佬救救Exception ticking Fire404212 (at (56, 0, 107)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9074DB3D]
at DamagePatch.Damage_Patch.Prefix (Verse.DamageInfo dinfo, Verse.Thing thing, Verse.DamageWorker+DamageResult& __result) [0x00118] in <267244a5f30648b2b7c2ff00ebc665e8>:0
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo dinfo, Verse.Thing thing) [0x00035] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- PREFIX SZ.Mech: Boolean DamageWorker_Bomb_Patch:Prefix(DamageWorker_AddInjury
只会白给 22 Jun, 2024 @ 1:26am 
火焰伤害有bug
𝖉𝖔𝖓𝖙𝖋𝖊𝖊𝖉G!Zm0 10 Jun, 2024 @ 11:14am 
the rage doesn't stop like that, they hit each other for a long time :P it would be easier if one of them fell over so that the rage would subside
东方彩虹🌈 3 Jun, 2024 @ 2:27am 
奴隶不i掉血,是你的BUG吗
ozfresh 25 Apr, 2024 @ 11:35pm 
could you do something to change pawns not being able to fist punch other pawns? I think thats the problem I ran into most likely with this mod. They wont fist punch pawns that are having a breakdown anymore. Thanks
猫科飞鱼 21 Apr, 2024 @ 6:31am 
小人和背叛的奴隶打了三天三夜.jpg
lemoncharr 17 Apr, 2024 @ 5:03am 
感谢大佬更新:steamhappy:
去码头整点薯条 16 Apr, 2024 @ 8:29pm 
1.5哭哭唧唧了
念晨曦紫 14 Apr, 2024 @ 7:41pm 
大佬,1.5please
KIEE 9 Jan, 2024 @ 5:05am 
EMP好像还是会对友方护盾生效,不会瘫痪友方机械体,但是会把友方机械体的护盾给打爆
Thanks for the great mod!, unfortunately I made a mistake. If someone goes crazy (rage) and attacks someone else in the colony, they fight each other without being harmed... it lasts for a while :P Am I setting something up wrong or what can I do about it?

Thanks in advance !
吾妻号超级巡洋舰 22 Sep, 2023 @ 6:06am 
CE叭行,该打到还是打到
BlossomingLilac 12 May, 2023 @ 5:39pm 
Yaz, there's settings to fix the infinite fighting.
EBIMAYOMAN 9 May, 2023 @ 10:19pm 
Is this mod performance friendly?
I know these mod has some performance impact.
but how does this compare to other friendly fire mod?
Yaz 9 May, 2023 @ 5:46pm 
I arrested one of my pawns for having a tantrum and decided to use this as an opportunity to force convert him...

He got mad, started a riot in prison, broke out, and now hes punching me and im punching him, and no one is winning. lol

Would be better if arrested pawns were treated as not the same faction.
Bishop Heket of the Old Faith 8 May, 2023 @ 8:37pm 
I guess one way to balance it would be friendly pawns needing to be in cover first to not get shot, but I'm definitely fine with this as-is.
ThatCannibalisticDrone 8 May, 2023 @ 8:12am 
Some say this is unbalanced, I say that why the fuck should my Level 17 skilled shooting pawn always accidentally hit my other pawns, huh? I don't see a skilled marksman making the same mistake multiple times in combat.
SPQR 6 May, 2023 @ 1:21am 
反馈一个问题,奴隶也视为同一派系,因此一旦叛乱导致无法伤害,希望能够修复。
HIM🐀 6 May, 2023 @ 12:32am 
That's a bit...unbalanced?
Tony Stank 6 May, 2023 @ 12:02am 
@victor this mod was not made in 2022
type α ikros 5 May, 2023 @ 3:42am 
对不同派系但是友方有用吗
hentai_mini 4 May, 2023 @ 8:21pm 
反馈一下,小人狂暴后无法将他打晕,会一直闪避
飞在流年的孤鸟 4 May, 2023 @ 7:20pm 
可以让小人互砍刷等级
night owl夜猫 4 May, 2023 @ 5:38am 
assdh 4 May, 2023 @ 2:56am 
贴吧来的,支持老哥!
The Blind One 4 May, 2023 @ 12:02am 
You should really add that to the description so people know exactly how it works.
Feng Xinzi  [author] 3 May, 2023 @ 7:12pm 
@The Blind One Exactly the former one, it is true that you can throw a grenade at your own feet without causing injury.
The Blind One 3 May, 2023 @ 12:59pm 
How does this exactly work?

Does it just straight up disable friendly fire or prevent them from firing when there's friendlies in the way?