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[Ref 9074DB3D]
at DamagePatch.Damage_Patch.Prefix (Verse.DamageInfo dinfo, Verse.Thing thing, Verse.DamageWorker+DamageResult& __result) [0x00118] in <267244a5f30648b2b7c2ff00ebc665e8>:0
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo dinfo, Verse.Thing thing) [0x00035] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- PREFIX SZ.Mech: Boolean DamageWorker_Bomb_Patch:Prefix(DamageWorker_AddInjury
Thanks in advance !
I know these mod has some performance impact.
but how does this compare to other friendly fire mod?
He got mad, started a riot in prison, broke out, and now hes punching me and im punching him, and no one is winning. lol
Would be better if arrested pawns were treated as not the same faction.
Does it just straight up disable friendly fire or prevent them from firing when there's friendlies in the way?