Project Zomboid

Project Zomboid

280 ratings
Surviving the storm
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
894.155 KB
3 May, 2023 @ 2:23pm
16 Feb @ 3:56pm
4 Change Notes ( view )

Subscribe to download
Surviving the storm

In 3 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
378 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Alexa's Collection B42 - 42.3.1
137 items
Description
Thanks ChatGPT for the mod name.

Features

  • Rain (Mechanic absorbed from Dynamic Traits mod)
    Now the rain will actually make the clothing and the player get wet in a time that makes sense (in vanilla you can spend hours and hours under the rain to reach Moodle Lv2).
    Aspects considered in how fast/slow the wetness will increase
    - Rain intensity
    - Wind intensity
    - Clothing water resistance
    - Clothing wind resistance
    - If the player is wearing a Poncho and/or an Umbrella.

  • Snow
    Now the Snow will slightly make some of your clothes wet based on the next aspects
    - Snow intensity
    - Wind intensity
    - Fog intensity
    - Clothing water resistance
    - Clothing wind resistance
    - Clothing insulation
    Wearing a Poncho and/or an Umbrella does not change anything here.

  • Clothes wetness
    A % of the total wetness of all the clothings is added to the player.

  • Thunderstorms
    Whenever a thunderstorm occurs a world sound is added to the coordinates in which the thunderstorm happened. A thunderstorm can occur on any part of the map which means that you can be in Rosewood and the sound happens in Louisville and moves zombies there. You may never notice that, or you may do... :)
    The radius of the sound can be configured in the sandbox settings, by default it has 500 (as a reference, the gun event from vanilla has 600).
    This feature is particularly useful if you want to move zombies across the map when using the pinpoint hearing configuration for zombies.

My mods :)

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2023 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Workshop ID: 2971021306
Mod ID: SurvivingTheStorm
Popular Discussions View All (5)
3
22 Jan @ 4:53am
Error B42 when creating new character in existing save
Wesch
9
14 Apr @ 2:07pm
Error always appears
Segaside
1
16 Feb @ 3:31pm
Mod error with B42 Wallet Fix
Kyrox
98 Comments
Victor Delacroix 7 May @ 10:28am 
Thank you for this QOL mod. I always found it weird that I could just stand on my roof fishing in the middle of a rainstorm and not be completely soaked until I have caught around ten fish. Go inside and stand next to the fire for three seconds near my stove and I am dry again. Wonderful work
hAnJiL21 16 Apr @ 5:37am 
It says base.mponchoblack is that okay? Sorry for asking again
PepperCat  [author] 11 Apr @ 10:48am 
If the internal name of the item contains "Poncho" in it, it will be compatible. You can quickly check that by hovering over the item, in the tooltip you will se the Base.somethingHere. If that contains poncho in it, then it is compatible.
hAnJiL21 11 Apr @ 10:27am 
Is this compatible with ponchos mod or are you exclusively talking about c
Vanilla ponchos(the ugly ones 😂)
Mr. Kobaltz SOG 5 Apr @ 8:38am 
@PepperCat 😂😂 best to ignore those people anyway lmaoo. The guy has low IQ and reading comprehension problems. The mod is great.
PepperCat  [author] 4 Apr @ 12:42pm 
No, but bye bye anyway. Not that I care much to be honest
AI has taken part in creating this mod? Skip.
KWG 1 Apr @ 1:56pm 
@polmoliner94 Great ideia. And I'm really missing Rain Wash mod in B42.
Meyar 3 Mar @ 8:02am 
I can words well. I'm still getting wet even when wearing a poncho, am I doing something wrong?*
Aang741 22 Feb @ 5:44pm 
I get this error idk why

STACK TRACE
-----------------------------------------
Callframe at: find
function: STSincreaseClothingWetnessUnderRain -- file: STSRain.lua line # 16 | MOD: Surviving the storm
function: STSEveryOneMinuteMain -- file: STSMain.lua line # 6 | MOD: Surviving the storm

LOG : Lua f:411, t:1740274796033> PointBlankCanTriggerCheck:
LOG : Lua f:411, t:1740274796079> IsoZombie{ Name:null, ID:10581 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk, CanCrawlUnderVehicle }}}
LOG : Lua f:411, t:1740274796079> PointBlankCanTriggerCheck:
LOG : General f:411, t:1740274796098> -------------------------------------------------------------
attempted index: getItemType of non-table: null

LOG : General f:411, t:1740274796098>