Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-> "SAFE" TO USE in 5.0 @ Nimue maybe you can confirm or correct me when you get a chance
-> MOVE in load order above Sea Patrol main mod. I'd 100% use Asur Cosmetics alongside this mod - which in turn can apparently used with the new "Uniforms for High Elves" mod (placed above it), also available for Kislev.
AC's focus: HERALDRY/SHIELDS Uniforms focus: ARMOUR. Hope this helped <3
So to answer @GoatScream and others wondering if this be used in your campaigns: I'd put the probability that this can be safely activated in your 5.0.3 campaigns well above 90%, given time of last update, the type of mod (reskin) and the fact that the actual "spiritual father" of this mod, the fantastic "Asur Cosmetics" by Nimue was updated for 5.0 just before that.
- Longer Spears for High Elves
- Asur Hair Variants x Asur Cosmetics
- Asur Cosmetics (updated for 3.0)
- Cataph's High Elf Sea Patrol
Except Cataph's mod, mods are all towards the top of my list (so they could overwrite a reskin collection like Hooveric for example)
Comes from not having used the vanilla mod manager in a while....
I'll check whether or not I can change the filename without re-uploading the whole thing.
From a quick look it looks like a relatively small number of units, so not a huge undertaking.
I'm more hesitant because I have no idea whether or not the creators are okay with people messing with their stuff.
@RobM
The original mod has the units assume faction colours. I prefer the various High Elf units having their own colour schemes. Personal preference, really.