Sid Meier's Civilization V

Sid Meier's Civilization V

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Chile (Balmaceda)
   
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11.436 MB
5 May, 2023 @ 8:55pm
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Chile (Balmaceda)

In 1 collection by JFD
JFD's Civilisations
156 items
Description
CHILE (BALMACEDA)
Unique Trait: Club de la Reforma
Adopted Social Policies boost Building Production based on the Policy Branch focus. For each Policy Branch that shares an even number of adopted Policies with another, +1 Happiness (up to +2).

Unique Unit: Batallon Civico
The Batallon Civico is the unique Rifleman replacement for Chile when Balmaceda is leader. In addition to being a strong, late-game Gun Unit, the Batallon Civico benefits from any Production bonuses toward Civilian Units such as Workers and Settlers. These bonuses are doubled if Chile is actively at war with a major civilization. This allows the Batallon Civico to be deployed quickly in the face of war.

Unique Improvement: Salitrera
Yields Food and Production. Increases the amount of Food stored after growth in the nearest city by 5%. Can only be built over Salt.
PATCHNOTES
  • v1
  • Initial release.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
7 Comments
tmxk2012917 28 Mar @ 7:01am 
icon of Salitrera is missing when I wanted a worked to build it
N a n 4 Jan, 2024 @ 5:25pm 
make the argentine civilization mod please
Karparok Korkz 30 May, 2023 @ 8:00am 
WENA XORO OE DE PANA MANO MIO WM
Mersalt 9 May, 2023 @ 2:06pm 
wena wn
Gaboom 9 May, 2023 @ 9:11am 
Thanks for the clarification! How much is the production bonus?

As for the happiness then...if I understand correctly; the maximum of +2 is the number of other trees a given tree can match for bonuses?

In your example; Trad matches Lib & Pie, so Trad gives +2. Similarly, Lib & Pie each give +2 for matching Trad/Pie and Lib/Pie, respectively - for a total of +6.

But if we tried adding a fourth tree in there (e.g. honor), even though each tree matches 3 others, the four trees would still give +2 Happiness each - for a total of +8.

(This makes the max bonus possible with 10 Policies balanced be a +20 Happiness)

Is that correct? 🤔
JFD  [author] 8 May, 2023 @ 8:00pm 
Tradition = Food (e.g. Granary), Liberty = Happiness, Piety = Faith, Honour = Military, Commerce = Gold, Exploration = Maritime, Rationalism = Science, Aesthetics = Culture, Patronage = Great Person, Intrique (from my Additional Policy Trees mod) = Espionage, Industry = Production, Conservation = Tourism
So basically for each single Policy Branch (e.g. Tradition) that has the same number of unlocks as one other (e.g. Liberty), that's +1 Happiness. If you have the same with another (so, say, 1 unlock in Tradition, 1 unlock in Liberty, and 1 unlock in Piety), that nets an extra +1. So, that'd be +6. Whilst it can get high quickly, the fact that it fluctuates a lot hopefully balances it out.
It's a bit convoluted but I tried to reflect the leader's convoluted attempt to balance liberals and conservatives :p
Gaboom 6 May, 2023 @ 5:11am 
Trying to understand the Unique Trait a bit more.
- What buildings receive a bonus from which policies? How much bonus is provided?
- Is the Happiness Bonus Global or Local Happiness? Is it per city?

How many Policy Branches need to be leveled to maximize the Happiness boost?
- A +1 Happiness per 'pair' of matching branches? Thus needing to level Four Branches
- A +1 per Policy branch which matches another? Thus needing only Two Branches (since both Trad and Liberty match one another, they both count)
- A +1 Per branch which matches another (not counting the first)? Thus needing three branches (So Honor and Liberty both match the level Tradition has reached, so lib/honor provide a +2 total)

Thank you in any case, the civ looks like an interesting way to get a very versatile Civ! And could def take people off-guard depending how I play in multiplayer 😊