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I use the insect meat>animal fat>fuel>carbon crafting line to make unlimited carbon. You mentioning vegetable oil though, which I never use at all, reminded me of it's existence. I now have a recipe to make a stock of vegetable oil above my animal fat oil, but I have the fuel limited to use only animal fat. Viola! Now my crafters MUST make food oil which they can't use before they make fat for fuel.
So indirectly, even without any forked mod, you actually have helped me greatly!
The game isn't going to receive any more updates or content, so no mods should ever need updates. Because of that I felt comfortable uninstalling it once I had exhausted the fun I could get from the game.
I got whole lot of hours of fun before that though.
Also a big thanks for making this mod in the first place, it's incredibly helpful and thus greatly appreciated!
The mod editor is pretty easy to figure out by looking at other mods, so perhaps try opening this mod in the editor to see if you could tweak it to do what you want.
Personally I never make fuel out of vegetable oil unless I have surplus.
Would it be possible to differentiate Crafting between the Workbench and the Oil Press?
For some stupid reason, my survivors seem to think making Fuel is more important than my cook being able to make food. They'll happily ignore the Oil Press till the fat reserves run out, at which point they will make 1 batch...and take it right over to the workbench to make more fuel. I've had a crafter literally give starvation notifications because he wouldn't make fat for the cook to use... If I manually tell them to use the press, they'll make one batch...and then... Yeah.
Currently my only solution is to have 2 crafters working at once so one of them is forced to use the press, or I need to manually pause the fuel production at the workbench. I'd love the Workbench to be it's own option, like Tailor & Soldering are.