Stranded: Alien Dawn

Stranded: Alien Dawn

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Jaggid's Taskmaster
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4.844 MB
6 May, 2023 @ 12:55am
18 Nov, 2023 @ 6:42am
13 Change Notes ( view )

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Jaggid's Taskmaster

Description
Added new work assignments for the Schedule planner so that work could be better scheduled and broke out several tasks into independent Activity groups for prioritization on the Acvitivy planner.



Activity Planner
  • Split out Healing and Healing of Self so that you can prioritize them differently.
  • Split out the Handle task so that Rescue, Dismantle, Load and Manipulation can be seperately prioritized. Note that "manipulation" covers the handling of devices, such as smelters, fermenters, making tea, etc. and "Load" is the loading and unloading of Trading Pods (as well as looting of corpses and burying the dead).
  • Split out the Hunting task so that Hunting, Butchering, and Slaughtering can each be prioritized seperately.
  • Split out the Scavenging task so that Scavenge and Salvage can be prioritized seperately.
  • Split out the Construction activity so that Construction, Repairs, and Deconstruction can be prioritized seperately.



Schedule Assignments
  • Farm (& Cook) - Cooking meals, as well as all farming/ranching related activities (including Cutting and Chopping) with no breaks to eat, relax or sleep.
  • Craft - All crafting tasks (including Tailoring and Soldering, etc., with no breaks for meals.
  • Work - Edited the game's default work assignment to remove 'eating'. For those times when you want your survivors NOT to stop for meal breaks.
  • Scavenge - Mining, scavenging and Salvaging. No cutting or chopping. With no breaks for meals.
  • Science - Research and Observation, with no breaks for meals.
  • Build - Construction related activities, including upgrades, repairs and deconstruction, with no Breaks for meals.
  • Sleep - Modified version of the game's standard Sleep assignment. Forbids eating, so your survivors will not eat even if hungry until they wake up.
Be advised that all of the above new work schedule assignments have eating excluded. So make sure to leave some time with other assignments in the schedule or your survivors might die.

The game's default work schedule groups of Anything and Relax also remain and do allow eating.

Do not use with other mods that also adjust activity sets to avoid conflicts.
54 Comments
Ironman_Mk11 6 Jan @ 11:24pm 
I figured out a workaround!

I use the insect meat>animal fat>fuel>carbon crafting line to make unlimited carbon. You mentioning vegetable oil though, which I never use at all, reminded me of it's existence. I now have a recipe to make a stock of vegetable oil above my animal fat oil, but I have the fuel limited to use only animal fat. Viola! Now my crafters MUST make food oil which they can't use before they make fat for fuel.

So indirectly, even without any forked mod, you actually have helped me greatly! :steamhappy:
Jaggid Edje  [author] 6 Jan @ 8:26pm 
If I still had the game installed I would make a fork of the mod for you with the change, but I do not currently have it installed.

The game isn't going to receive any more updates or content, so no mods should ever need updates. Because of that I felt comfortable uninstalling it once I had exhausted the fun I could get from the game.

I got whole lot of hours of fun before that though. :lunar2019grinningpig:
Ironman_Mk11 6 Jan @ 7:39pm 
Thank you for the speedy reply, even if it was not the answer I was hoping for! :steamsad: Perhaps I will look into the mod editor.

Also a big thanks for making this mod in the first place, it's incredibly helpful and thus greatly appreciated!
Jaggid Edje  [author] 6 Jan @ 6:28pm 
Possible, yes, but not something I plan to do, @Ironman_Mk11.

The mod editor is pretty easy to figure out by looking at other mods, so perhaps try opening this mod in the editor to see if you could tweak it to do what you want.

Personally I never make fuel out of vegetable oil unless I have surplus.
Ironman_Mk11 6 Jan @ 5:26pm 
This mod is EXACTLY what I was looking for, except for 1 little (but very important to me) thing.

Would it be possible to differentiate Crafting between the Workbench and the Oil Press?

For some stupid reason, my survivors seem to think making Fuel is more important than my cook being able to make food. They'll happily ignore the Oil Press till the fat reserves run out, at which point they will make 1 batch...and take it right over to the workbench to make more fuel. I've had a crafter literally give starvation notifications because he wouldn't make fat for the cook to use... If I manually tell them to use the press, they'll make one batch...and then... Yeah.

Currently my only solution is to have 2 crafters working at once so one of them is forced to use the press, or I need to manually pause the fuel production at the workbench. I'd love the Workbench to be it's own option, like Tailor & Soldering are.
Jaggid Edje  [author] 17 Dec, 2024 @ 4:36pm 
I'd recommend using work area assignments to control that, @astrella Lunari.
Astrella Lunari 17 Dec, 2024 @ 3:56pm 
So great, thanks! Do you currently have a way to prevent survivors who are supposed to chop wood at the chopping block from wandering every which way to chop trees in the woods and vice versa?
vapaman 19 Nov, 2024 @ 5:03pm 
I have it at max settings. What is your aspect ratio and resolution.
Jaggid Edje  [author] 9 Nov, 2024 @ 3:10am 
@vapaman, it's probably due to what you have UI scaling set to combined with the aspect ratio of your chosen resolution. I cannot change any of those things via mod, so users who want to use the mod with settings different from my own need to tweak it on their own end to make it fit.
vapaman 8 Nov, 2024 @ 7:25pm 
Why when i use this mod, most of the schedule items are off the side to where i cannot see them or access them. My resolution is max and it seems like i am zoomed in on the schedule.