X4: Foundations

X4: Foundations

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Larger Stations
   
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517.456 KB
7 May, 2023 @ 6:48am
8 Jun, 2023 @ 7:53pm
3 Change Notes ( view )

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Larger Stations

Description
New Construction Plans for Wharfs/Shipyards/TradeStations and also increased storage of Teladi Ring Tradestations since they can't be directly edited as easily

Intended for a new game

*Update 1.02: Added more docking, in a current game, you will only see the new design on a rebuild

Save Game Compatibility - Works, stations will use new template on a rebuild only, so after they are destroyed so best effect is on new game

PIO Wharf/Shipyard is not covered
Equipment Docks were omitted
Terran/Boron Tradestations were also omitted

I wanted the AI Empires to ramp up production of new ships, especially if you are using mods that add even more ships into the universe, so it's either this design of adding more onto existing stations or adding in more shipyards/wharfs/tradestations using default construction plans

I tried too keep the overall Designs intact and just built up/down for the most part but definitely open too feedback

Changes

Wharfs - Outdoor Docking added/More Storage
Shipyards - More Build Modules/More Docking/More Storage/More Habitation Modules
TradeStations - More Docking/More Storage
Teladi Ring Station - More storage(Not directly edited visually)

Storage increases should be around 2x more then what they asked for in Vanilla but varies

Can be removed but stations will stay the same til they are destroyed and rebuilt

Should be compatible with all mods that don't change stations as well

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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33 Comments
NoDMoD 8 Jun, 2024 @ 11:11am 
Well, I couldn't figure it out. Too many mods, and I don't feel like unpacking them all, so I can search the files.
Treybor  [author] 8 Jun, 2024 @ 10:03am 
@NoDMoD yeah its possible they changed the source name of argon_shipyard, i just replaced the contents of argon_shipyard and a rename would break that
NoDMoD 8 Jun, 2024 @ 2:02am 
I was just working on a new mod that expands the Pirates chaos wip mod and noticed that SCA wharfs had your larger stations designs but Argons don't, now I am deactivating mods to see which one interferes, but there are no other mods that have anything to do with stations, however, maby another mod author just overwrote the whole file or something like that, without needing to.
Treybor  [author] 8 Jun, 2024 @ 2:00am 
@NoDMoD you can just try cutting out what you want and frankensteining your own mod folder
Treybor  [author] 8 Jun, 2024 @ 1:59am 
is it just this mod? bc neither of the two dependencies you shared have anything to do with assets or constructionplans, and you want station shuffle to go last anyway usually, it just goes through and adds matchextension="false" to every god entry
NoDMoD 8 Jun, 2024 @ 1:23am 
@Treybor
Thanks a lot, yea I have already rewritten your id and added these dependencies:
<dependency id="ws_2971073621" optional="true" name="Stations Shuffle"/>
<dependency id="ws_3214809882" optional="true" name="Module Limit Expansion"/>

I still can't figure out which mod is overwriting it though.
Treybor  [author] 6 Jun, 2024 @ 4:37am 
@NoDMoD also you can change the content ID to detach it from steam updates, its in the content file, or else steam will overwrite any of your changes if theres an update ever. <content id="ws_2972726303" to <content id="new_name". Otherwise its just gonna be a case by case basis with that overwriting what.
Treybor  [author] 6 Jun, 2024 @ 4:32am 
@NoDMoD you can open the files with X tools, you can download it from steam if you havent already in the tools section, then you just unpack the CAT files and can check too see what is conflicting from there, you can also add -logfile debug.txt to launch options to X4 through steam and it will generate a debug file in your Egosoft documents folder that will give you some more info on what could be the issue
NoDMoD 6 Jun, 2024 @ 3:39am 
Hello @Treybor
I would like to ask for some help, I have been using your mod successfully and recently changed my mod load out, now all of the sudden your mods is not working anymore. I have renamed the mod to start with zzzz_ so it will load last and also added two mods as a dependency, because I figured, they would overwrite your mod. But it's still not working. How do I make sure your mod is loaded last, or how do I find out which mode is overwriting yours?
Treybor  [author] 18 Jan, 2024 @ 4:21am 
@]TPG[*Dagger PIO are just irrelevant, they rarely lose enough ships to justify adding anything to them, they can already hit their max ship cap and sit with a full wharf/shipyard if you play long enough... maybe eventually I'll add a xenon cluster closer to their home to help them keep a functioning economy, but without destruction, their economy would just lockup anyway and there is no sense adding anything there without it reliably getting destroyed