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Thanks a lot, yea I have already rewritten your id and added these dependencies:
<dependency id="ws_2971073621" optional="true" name="Stations Shuffle"/>
<dependency id="ws_3214809882" optional="true" name="Module Limit Expansion"/>
I still can't figure out which mod is overwriting it though.
I would like to ask for some help, I have been using your mod successfully and recently changed my mod load out, now all of the sudden your mods is not working anymore. I have renamed the mod to start with zzzz_ so it will load last and also added two mods as a dependency, because I figured, they would overwrite your mod. But it's still not working. How do I make sure your mod is loaded last, or how do I find out which mode is overwriting yours?
Any reason why not on the PIO Wharf/Shipyard? I also noticed your job files do not really touch adding anything there-- amd FOCW also doesn't? Just curious what I don't know.
It won't retroactively rebuild existing stations
Wanting to double the amount of xenon ships able to be crafted at each shipyard.
it would give a reason and a real need to have and build more shipyards...
small ship 10 to 20 min /med ships 20 to 40 min /large 1 hour 20/40 min xl ships 2 to 3 hours
but xenons can build haf the time ...
That's fair enough about the Xenon, the balance of X4 can be quite fragile and does require great care when making alterations. As you mention there is a lot of time spent observing it all through SETA run sims, it takes a lot of time. I imagine that you could probably use a little break by now in regards to running SETA simulations :P.
I will add that I think your approach of altering the designs of the shipyards rather than adding more individual shipyards is the way to go. This method probably allows the resources to more reliably get to their designated end-points.
I'm not upto date regarding DLCS so upon unpacking your mod to possibly put in some temporary edits I noticed that it looks like the jobs file from Xenon Unlocked might be included with this.
Any thoughts on perhaps any changes for the Xenon? A single additional production module on their shipyard maybe? Considering how many shipyards they can build that's probably enough of a tweak.
Your designs based on your screenshots look good to me. You've been on quite the roll lately releasing some really fantastic mods. Thank you.