Kenshi
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Tame Old Ironsides
   
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7 May, 2023 @ 8:25pm
27 Jul, 2024 @ 7:35pm
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Tame Old Ironsides

In 1 collection by KaddicusElfslayer
QOL Kenshi
189 items
Description
A simple compatibility patch that lets you recruit wild Ironsides the same way you tame animals in Tame Beasties. Shouldn't require Tame Beasties to work, but may as well install it for good measure and good times.

ALL NEW! Marbas the Mad has been added to the list of recruitable Ironsides, meaning all of them should be recruitable now. I also added a few lines of dialogue to add a bit more of that kill-happy murderbot feel that I think Marbas should embody.

Big thanks to Brimshaw for being my test dummy for this mod. Without their help it's highly likely many things would still be broken or working improperly.

Old Ironsides mod by Hapless: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2549561183
35 Comments
KaddicusElfslayer  [author] 19 Jun @ 8:29pm 
@Quanadia I made another mod for that, but if you got a version that works for you that's great! Also of course you can use my mod for other mods, goes for everything I made.
Quanadia 19 Jun @ 8:26pm 
Love this mod! using Kenshi Genesis and its made only the roaming and named Ironsides recruitable. I hope it isn't a problem but I made a patch that allows this mod to still work while using Genesis. I believe it should also make all enforcers recruitable as well. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503894973
Yurai 16 Feb @ 7:28am 
Forsaken foreskin hahahaaah
Johnathon Chinhead 27 Jul, 2024 @ 10:26pm 
@KaddicusElfslayer absolute chad thank you!
Mr Gambler 24 Jul, 2024 @ 6:28am 
The real G
Johnathon Chinhead 23 Jul, 2024 @ 9:59pm 
Brimsaw 5 Mar, 2024 @ 3:58am 
@KaddicusElfslayer I'm glad I was able to help ^^ You really don't have to credit me unless you really want to, all I did was basicly complain about something not working, seems like you did all the work here hehe! Keep up the good work, looking forward to that s€x update hehe ;)
KaddicusElfslayer  [author] 4 Mar, 2024 @ 6:19pm 
@VHNebula I'll see about it, but I have no experience adding NPCs or changing where or how they spawn. I'll get back to you on it, but no promises.
VHNebula 4 Mar, 2024 @ 11:00am 
Hey cool mod! Definitely downloaded. I have a suggestion if you have time, the start added by the mod that adds the large "Old Ironsides" robot is only obtainable via the start, but I think it'd be nice to have the option to get it later at a cost or through dialogue. (Broken and needs an AI core to fix or something) Seems like it fits the scope of your mod! :beeped::cactusrum: