Age of Wonders 4

Age of Wonders 4

35 ratings
Water and Embark Rebalance
   
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Tags: Mod, Units, Balance
File Size
Posted
Updated
485.946 KB
8 May, 2023 @ 2:35pm
1 Jul, 2023 @ 12:24pm
2 Change Notes ( view )

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Water and Embark Rebalance

Description
NOTICE
Combat water vessels have been removed by the developers, so this mod is redundant.

Description
Combat ships now have +2 Status Resistance, Fierce, and Charge Resistance.
Embarked damage reduction penalty increased to 25% from 10%.

Purpose
There's a problem in the seas - ships suck. Why bother to make ships if your ground forces can pretend to be a boat better than boats can?

This mod further reduces the strength of ground armies while embarked (from the 10% damage reduction in the base game to the modded 25%), while making ships slightly better in combat with various tactical buffs.

Both of these changes are to incentivize using ships for water combat.

Compatibility
File edited:
Units_Culture.rpk

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7 Comments
KingofApples  [author] 18 Nov, 2024 @ 12:24pm 
Taking this mod off public. No reason to use this mod anymore as combat ships don't exist.
KingofApples  [author] 18 Nov, 2024 @ 11:54am 
I recommend steering clear of this mod until I update it. They removed combat ships and it broke this mod somewhat. This mod might even be redundant now.
Scalapher The Artificer 7 Nov, 2024 @ 8:18pm 
Wait, how does this work?
KingofApples  [author] 1 Jul, 2023 @ 12:23pm 
@Mavoc I like those buffs ideas a lot. Added!
Mavoc 31 May, 2023 @ 6:49pm 
I think this might still be not enough. Something more like -50% damage for embarked, and the boats should have Charge Resistance and Fierce.
TAW | Otyyr 11 May, 2023 @ 11:19pm 
They really should just do something like this to the base game... I built 3 6 stacks of the Arrow ships (T3 or T4 I think) and they get absolutely destroyed by a late game doom stack of ground units... Never built another ship in any future game.
CookieMagic 11 May, 2023 @ 1:19am 
yay