Kenshi
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Personality Test
   
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7.027 MB
8 May, 2023 @ 10:56pm
5 Jun @ 9:11am
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Personality Test

Description
Ever wondered what personalities your team consists of?

Now you can know! This totally revamped mod actually works now.

Midga the fortune teller resides in the bar in the Hub.
Go speak with her. (She asks for a drink, but it does not actually cost anything.)

She will then proceed to tell your future or give some advice.
Totally revamped dialogue on V2, all her actual fortunes are regular bullocks now, as you would expect. Maybe entertaining tho.

If you know what personalities Kenshi can have, you'll spot easily which is which by their reactions to Midge.

You can recruit her if you want to, but do note doing so will stop the fortunes.


The personalities are:

Honorable
Traitorous
Smart
Dumb
Brave
Fearful
Warm/kind*
Normal*
Cold/cruel*
Maniacal

*uncertain if actually used in game, please report back

See the discussions for totally spoiler reaction chart.

LOAD ORDER, CONFLICTS and IMPORT
Load anywhere, does not conflict with anything, but if another mod edits the Hub bar housemates, it may prevent Midga from spawning. Import needed.

Tags: old woman, old wife, fortuneteller, personality test, old lady, grandma, grandmother
Popular Discussions View All (1)
0
5 Jun @ 9:38am
PINNED: Spoilers of each personality reactions.
Cattrina
49 Comments
Mitsurugi 13 Jul @ 10:39am 
You make some really banger mods
Laughing Forest 6 Jun @ 4:03am 
Fun. Love little flavor mods like this. Thanks mate will give it a try.
Cattrina  [author] 5 Jun @ 9:03am 
V2 released, totally overhauled and revamped this mod! All comments below do not consider this new version.
ME 22 May @ 11:06am 
Midga doesn't spawn
Yarkin🤨 15 Aug, 2024 @ 5:36am 
@Pelletonin, probably cause you count the personality IDs from 1, but in the game files they are enumerated from 0.
Yarkin🤨 15 Aug, 2024 @ 5:31am 
One of my characters has got Warm/Kind personality.
I known it thanks to the dialogue in Talkative Kenshi that changes in dependence of character personality.
cityzen38 13 Jun, 2024 @ 6:19pm 
doesn't seem to work. keep getting the smart, brave or honorable dialogue when my character is not that in the FCS platoon file.
Cattrina  [author] 30 Mar, 2024 @ 11:53pm 
@GuyWithGlasses is correct. Only one personality per character
GuyWithGlasses 18 Jan, 2024 @ 3:01am 
@PlayaCharacter I'm pretty sure personality conditions use OR logic. Characters can only have one true personality type active, which is chosen for them the first time the game loads them in. At that point they're stuck with it for the rest of the game/until the next import. The personality object assigned to them in the fcs actually influences the likelihood of which one they'll be given (you'll notice that "always" is actually described as "very likely").

It kinda makes me wonder why they would have a character assigned a dumb personality when there's a chance they'll instead be smart with the dialogue that comes with it. Maybe it's just to keep things random.
PlayaCharacter 18 Dec, 2023 @ 8:46pm 
@ridibuf Because the dialogue conditionals use AND logic, you could use combinations of the ten default personality types to create up to 1023 unique personalities, then create dialogue that responds to them. For example, you could create a dialogue tree with three dialogue conditions of DC_PERSONALITY_TAG == 1 that check for Warm/kind, Traitorous, and Dumb, then put your flirtatious dialogue there. Only characters with all three personality tags will speak the line. If you include the four underscore tags I mentioned above, that results in a total of 87,178,291,200 possible unique personality types if my math is right.

To put that number in perspective, the Population Reference Bureau estimates that a total of 114 billion people have lived on Earth throughout history, meaning that you could create a unique personality identifier for roughly 75% of all the human beings who have ever existed in Kenshi.